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21  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - decentralized game/crypto UPDATE 1.0.11e 30/July/14 on: August 08, 2014, 11:54:37 PM
>There are also too many faults of game map.

What faults are you talking about?

Does the dev teams know about the faults? If they are items that are not listed/posted lets talk about them... The game needs more players and fixing faults surely won't hurt.

These are the major items I am aware of and I am pretty sure domob/snail are working on it, or they are aware:

1) Pruning
2) Destruct causing double spends (pendings)

Personally, the destruct problem is a big one for me and one reason I am holding out from playing right now (except for disasters and running experiments). Since I am a "casual" player based on the actual amount of time I have, I have to solely rely on bots to do the work. With the aggressive nature of the board right now, pendings are too prevalent and too costly when I can't watch the client all the time to fix the problem.

The only other annoying problem I have seen with the actual game board is that sometimes the path algorithm doesn't quite work and you get stuck at rocks or trees. This isn't a problem if you aren't using a bot that will issue new waypoints when they get stuck.

The above is really most important problems, especially the second problem--"Destruct causing double spends" .  The key of adjusting game mechanism is keeping BALANCE among different sides.
22  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - decentralized game/crypto UPDATE 1.0.11e 30/July/14 on: August 08, 2014, 10:58:03 PM
>There are also too many faults of game map.

What faults are you talking about?
If you are a heavy user of this game, you can find it.   
23  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - decentralized game/crypto UPDATE 1.0.11e 30/July/14 on: August 08, 2014, 10:46:58 PM
Hey Guys,

Have you given any thought about limiting the amount of coins that a player could hold at one time? Maybe if they collect more than they can hold it goes to the miners?

More trips to the wallet instead of people sitting there collecting hundreds and hundreds of coins. (boring)

Pros? Cons?

Look at the middle, those guys just sit there and collect coins.  Not a worry in the world.  

YES, this is also a bug of game mechanism. There are also too many faults of game map.  The dev team works very hard and writes many useful codes and libs(such as bot lib), but all these actions can not attract more people coming into this coin. Because they are not HEAVY user and main controller of this game, they can not find the most important problem to solve.
24  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - decentralized game/crypto UPDATE 1.0.11e 30/July/14 on: July 30, 2014, 12:32:39 PM
There are less than 10 people in this game, compared to more than 100 people at  four months ago. Not only the huge block size is the obstacle, the game strategy is too simple, just  plan the trace again and again, the one create more characters has more chance to win, which has no difference with POW and POS, even worse than POW and POS.  
There are some obvious faults in current game mechanism.  someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.  The rich pool is more easily controlled in current game mechanism, Only 4 or 5 people create 80% characters of the map and capture 90% of the coins, which makes this coin more quickly to rubbish. Grin

There are probably more individual players playing now than 4 months ago, since bots took over IMO.
I also believe the human to bot ratio of players has significantly improved.

We have reduced block chain growth by increasing fees, general cost and implementing disaster.
Total chain size will be reduced significantly with pruning.

When PvP is involved, it is not too simple (strategy) - the issue is more players are needed, and until we have pruning/performance and afk play (botting) it may not increase so much until then... but, this shouldn't be long.

not sure what you mean - and think you are wrong here:
Quote
someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.

Bots move when the coin spawns. i've seen some that do predefined sweeps of an area, but those still have to do very long tx (higher fee)... and as for banking the coins, it's still jsut 10%.. if there is 100 people getting 10% tax when they bank, or 1 person getting 10% tax, it's still 10% tax.

I don't think f2pool are complaining about fees. We have Added Disaster (more fees), Fee for every move (>0.01), higher general cost (more for deaths).

Welcome to the Forum


My meaning is very easy to understand. For example, one pool on map will have 500 loots(each is 0.4HUC) to come out for one day. If there is competition among different players to get one loot, there are several transactions of moving when each loot emerges. But now, only few transaction of moving after waiting for hundreds of loots full of pool when it is controlled.
25  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - decentralized game/crypto UPDATE 1.0.11e 30/July/14 on: July 30, 2014, 05:28:42 AM
There are less than 10 people in this game, compared to more than 100 people at  four months ago. Not only the huge block size is the obstacle, the game strategy is too simple, just  plan the trace again and again, the one create more characters has more chance to win, which has no difference with POW and POS, even worse than POW and POS.  
There are some obvious faults in current game mechanism.  someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.  The rich pool is more easily controlled in current game mechanism, Only 4 or 5 people create 80% characters of the map and capture 90% of the coins, which makes this coin more quickly to rubbish. Grin
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