>There are also too many faults of game map.
What faults are you talking about?
What faults are you talking about?
Does the dev teams know about the faults? If they are items that are not listed/posted lets talk about them... The game needs more players and fixing faults surely won't hurt.
These are the major items I am aware of and I am pretty sure domob/snail are working on it, or they are aware:
1) Pruning
2) Destruct causing double spends (pendings)
Personally, the destruct problem is a big one for me and one reason I am holding out from playing right now (except for disasters and running experiments). Since I am a "casual" player based on the actual amount of time I have, I have to solely rely on bots to do the work. With the aggressive nature of the board right now, pendings are too prevalent and too costly when I can't watch the client all the time to fix the problem.
The only other annoying problem I have seen with the actual game board is that sometimes the path algorithm doesn't quite work and you get stuck at rocks or trees. This isn't a problem if you aren't using a bot that will issue new waypoints when they get stuck.
The above is really most important problems, especially the second problem--"Destruct causing double spends" . The key of adjusting game mechanism is keeping BALANCE among different sides.