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21  Alternate cryptocurrencies / Announcements (Altcoins) / Re: WAVES. Ultimate crypto-tokens blockchain platform. on: January 07, 2017, 06:20:50 AM
I just want to say a big thank you to waves and the team for making my Christmas and new year the best I ever had. Thanks to waves I was able to take my family on a vacation for three weeks thanks to the ride I took with waves. So thank you all very much and I look forward to us having a great 2017 together.
22  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [PRE ANN] [RES] RESPECTONOMY - A Decentralized Social Network on: January 07, 2017, 06:15:43 AM
Gone for a few weeks but I see things have not changed around here. Still everyone looking for a handout. lol. Stop with the bounty questions and lets talk business.
23  Alternate cryptocurrencies / Tokens (Altcoins) / Re: WINGS ★ Where DAO Unicorns Are Born! ★ {18.11.2016 - 06.01.2016} on: January 07, 2017, 06:14:13 AM
How much was raised in the ico and is it still running?

2010.43179658 BTC total collected fund

Quote
1449.6  BTC 23632.9  ETH 70500.0  ETC 13526815.4 XRP 23073.6  LTC

the campaign is now Over,

Fuck I missed it, I thought so too. I was told to check it out on the 15th of December but I was leaving for vacation with the family and only got back yesterday.
Is it being traded anywhere yet?
24  Alternate cryptocurrencies / Tokens (Altcoins) / Re: WINGS ★ Where DAO Unicorns Are Born! ★ {18.11.2016 - 06.01.2016} on: January 07, 2017, 06:02:26 AM
How much was raised in the ico and is it still running?
25  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [PRE ANN] [RES] RESPECTONOMY - A Decentralized Social Network on: January 07, 2017, 06:00:31 AM
So it is an ico?
26  Alternate cryptocurrencies / Announcements (Altcoins) / Re: 🎥📀📀 PUREVIDZ ICO - 43 HOURS LEFT- 2 ESCROWS - STREAMING TORRENTS - VIDZ📀📀🎥 on: January 07, 2017, 05:57:51 AM
Weird but possibly very profitable idea this vidzcoin has come up with.
2 invest i need to send to the escrow address or i make an account and send to the purevidz.net account.
 Undecided
27  Alternate cryptocurrencies / Altcoin Discussion / Re: Searching for projects (current ICO's) which might be pumped. on: December 15, 2016, 11:59:02 AM
Jewels will get pumped 100% but its ico is over. I'm going to check out Vidz and wingsnow because they seem to have the most people talking about them.
We'll see if I invest in either. Its possible I will.
28  Alternate cryptocurrencies / Announcements (Altcoins) / Re: WAVES. Ultimate crypto-tokens blockchain platform. on: December 15, 2016, 11:52:13 AM
Im selling my waves and buying back q3 2017. That is when the next pump will happen. See you all around then.
29  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] GCCH ICO COIN on: December 15, 2016, 11:51:11 AM
Wont get my money!
30  Alternate cryptocurrencies / Announcements (Altcoins) / Re: 【ANN】🔴 PokeCoin【POKE】🔴 [x11]🔺 POS 200% 🔺 POW 200K BLOCKS 🔺 + BOUNTIES 🔴 on: December 15, 2016, 11:47:01 AM
is pokemon still a popular game and more so will it stay popular for the next decade or longer.

31  Alternate cryptocurrencies / Announcements (Altcoins) / Re: | STRATIS | The first blockchain developed for businesses |Full POS on: December 10, 2016, 09:23:35 AM
everybody knows this is just a pump and dump coin until proven otherwise. Still an amazing coin to make money on.
32  Alternate cryptocurrencies / Announcements (Altcoins) / Re: | STRATIS | The first blockchain developed for businesses |Full POS on: December 06, 2016, 08:06:56 PM
so what was the news?

It's still coming Wink

The news is your all the suckers who will be selling last.

33  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 HEROES LAUCHED 🔷 1ST JWL USE CASE 🔷 TRADING ON BITTREX on: December 06, 2016, 08:06:08 PM
Is there any update coming regarding project rebirth.
34  Alternate cryptocurrencies / Announcements (Altcoins) / Re: | STRATIS | The first blockchain developed for businesses |Full POS on: October 05, 2016, 12:53:32 AM
Its not going under 5k, its not going under 5k, its not going under 5k.

Its not going under 4k, its not going under 4k its not going under 4k.

See you all in a week.
35  Economy / Trading Discussion / Re: Bitcoin Realestate investments on: October 05, 2016, 12:51:46 AM
https://www.bitpremier.com/5-real-estate
36  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 336 BTC RAISED! on: October 05, 2016, 12:45:04 AM
If I was Chris and had the database he had the site would have 5k players on the first day all spending money.

The game would be literally unplayable with that many players. A 'active' server should expect a few hundred players online at any given time. As soon as you approach the 1k to 1.5k mark the game design itself falls apart both from the size of the game world (not enough space to go around between players) and the client itself isn't capable of rendering properly without things grinding to a halt.

Those are client and core limitations of the original game, nothing to do with the server architecture. The solution to that is to roll out servers in different regions and is totally doable and is something we've planned from day 1. We plan to release the NA server at the same time as our first expansion pack launches.


we were supposed to have lots of people playing heroes because of Chris's previous users from apex, heroes been out for a while but it only has 40 players playing, that's pretty sad[/b] for someone who has such a big database of previous conquer players when even he Chris himself is saying they are the only ones he wants to market to because they play the game ra ra ra. But with his list of 30k conquer players he only converted 40 players

The game is growing at a very steady rate and is doing quite well. So far we have 400 characters created since the server launch and are at 40+ CCU at any given time.

A good end goal for a project like heroes is to hit 300-500 CCU which is something we'd expect to accomplish within 6 months of launch. Growth beyond that point becomes much harder because there are less and less players with previous knowledge to bring in and your conversion rate drops drastically. Very few people are going to research a game of this age from start to finish if they have no past experience or knowledge of it. The exception is those who already have friends playing the game who invite them and are willing to teach them a thing or two about how it works.

Heroes is a a first use case only. It's an project that's already launched and creates a consistent demand for jewels and as we add more features will become more accessible. In its current state though it is not something any non conquer player would want to play. I would expect once we have the Jewels Marketplace and or the Jewels gambling games released to see much larger expansion OUTSIDE of the conquer community.



I'm saying this from both experience and understanding regarding the game and its community - we're focusing the audience that actually knows how the game works and wants to play it. Those are the people who act as vectors for further advertisement as they will be online consistently and are able to help new players who join the game, will advertise to their friends and will be active in events and tournaments so that when new players join the game they aren't simply dropped into a hostile environment with no information on how to proceed.




Sorry but it's hard to believe anything you say. I agree the thread is getting jacked by speculators wanting to hype the coin. Just my opinion, nothing personal.

I come from crypto community but have played games like Diablo 1,2,3 and UO (ultima online) and I can say that the game has been pretty difficult to play IF you haven't played it before. But several times I have been in game and asked a question and most of the time Pro4Never would be there to answer it. Not brown nosing, just the truth.

It makes sense to me to keep marketing to people who would actually play the game, last night when I was playing there was two guys talking back and forth and one of them mentioned buying 1000 jwl worth of in game items. Makes sense to get the guys in that have played before and will buy stuff rather than crypto speculators who could care less about the actual in game stuff.

Definitely remember speaking with you in game a few times, glad to see you continuing to log in and hang out with us!

As you've mentioned it's a bit different of a style of games compared to others and not necessarily something that's easy to dive into. The more core players we can attract who already are familiar with the game and the community the easier it will become for people like you. It means more players wearing the Helper/Moderator tag to answer questions and guide people around. It means more articles written on our wiki documenting how quests or game systems work. It means a more fun and active environment for those joining who arent sure what to expect and (possibly most important of all) it means them inviting their friends from their other communities.


I cant speak towards the advertisement background of ridewithme but saying that you should ignore trying to build the core community of a game project first is dangerous thinking.

bit - imagine if you joined the game and there was 100 players all in TwinCity who had no idea how the game worked. You've played similar games in the past but can you imagine how long a large group of such players would remain around if there was not already a solid and active foundation of knowledgable players to give them a guiding hand?

Reserved to answer later, Gotta go for dinner now.


Answering now..

Chris.

How much money has been made selling jewels, and when will the first jewels buyback occur.
37  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 336 BTC RAISED! on: September 30, 2016, 11:08:23 PM
If I was Chris and had the database he had the site would have 5k players on the first day all spending money.

The game would be literally unplayable with that many players. A 'active' server should expect a few hundred players online at any given time. As soon as you approach the 1k to 1.5k mark the game design itself falls apart both from the size of the game world (not enough space to go around between players) and the client itself isn't capable of rendering properly without things grinding to a halt.

Those are client and core limitations of the original game, nothing to do with the server architecture. The solution to that is to roll out servers in different regions and is totally doable and is something we've planned from day 1. We plan to release the NA server at the same time as our first expansion pack launches.


we were supposed to have lots of people playing heroes because of Chris's previous users from apex, heroes been out for a while but it only has 40 players playing, that's pretty sad[/b] for someone who has such a big database of previous conquer players when even he Chris himself is saying they are the only ones he wants to market to because they play the game ra ra ra. But with his list of 30k conquer players he only converted 40 players

The game is growing at a very steady rate and is doing quite well. So far we have 400 characters created since the server launch and are at 40+ CCU at any given time.

A good end goal for a project like heroes is to hit 300-500 CCU which is something we'd expect to accomplish within 6 months of launch. Growth beyond that point becomes much harder because there are less and less players with previous knowledge to bring in and your conversion rate drops drastically. Very few people are going to research a game of this age from start to finish if they have no past experience or knowledge of it. The exception is those who already have friends playing the game who invite them and are willing to teach them a thing or two about how it works.

Heroes is a a first use case only. It's an project that's already launched and creates a consistent demand for jewels and as we add more features will become more accessible. In its current state though it is not something any non conquer player would want to play. I would expect once we have the Jewels Marketplace and or the Jewels gambling games released to see much larger expansion OUTSIDE of the conquer community.



I'm saying this from both experience and understanding regarding the game and its community - we're focusing the audience that actually knows how the game works and wants to play it. Those are the people who act as vectors for further advertisement as they will be online consistently and are able to help new players who join the game, will advertise to their friends and will be active in events and tournaments so that when new players join the game they aren't simply dropped into a hostile environment with no information on how to proceed.




Sorry but it's hard to believe anything you say. I agree the thread is getting jacked by speculators wanting to hype the coin. Just my opinion, nothing personal.

I come from crypto community but have played games like Diablo 1,2,3 and UO (ultima online) and I can say that the game has been pretty difficult to play IF you haven't played it before. But several times I have been in game and asked a question and most of the time Pro4Never would be there to answer it. Not brown nosing, just the truth.

It makes sense to me to keep marketing to people who would actually play the game, last night when I was playing there was two guys talking back and forth and one of them mentioned buying 1000 jwl worth of in game items. Makes sense to get the guys in that have played before and will buy stuff rather than crypto speculators who could care less about the actual in game stuff.

Definitely remember speaking with you in game a few times, glad to see you continuing to log in and hang out with us!

As you've mentioned it's a bit different of a style of games compared to others and not necessarily something that's easy to dive into. The more core players we can attract who already are familiar with the game and the community the easier it will become for people like you. It means more players wearing the Helper/Moderator tag to answer questions and guide people around. It means more articles written on our wiki documenting how quests or game systems work. It means a more fun and active environment for those joining who arent sure what to expect and (possibly most important of all) it means them inviting their friends from their other communities.


I cant speak towards the advertisement background of ridewithme but saying that you should ignore trying to build the core community of a game project first is dangerous thinking.

bit - imagine if you joined the game and there was 100 players all in TwinCity who had no idea how the game worked. You've played similar games in the past but can you imagine how long a large group of such players would remain around if there was not already a solid and active foundation of knowledgable players to give them a guiding hand?

Reserved to answer later, Gotta go for dinner now.
38  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 336 BTC RAISED! on: September 30, 2016, 10:35:09 PM

If I was Chris and had the database he had the site would have 5k players on the first day all spending money.


Then share your knowledge please.

Trust me my friend, I have tried to help and I have shared my knowledge with Chris but he seems to think he knows better.


Sorry but it's hard to believe anything you say. I agree the thread is getting jacked by speculators wanting to hype the coin. Just my opinion, nothing personal.

I come from crypto community but have played games like Diablo 1,2,3 and UO (ultima online) and I can say that the game has been pretty difficult to play IF you haven't played it before. But several times I have been in game and asked a question and most of the time Pro4Never would be there to answer it. Not brown nosing, just the truth.

It makes sense to me to keep marketing to people who would actually play the game, last night when I was playing there was two guys talking back and forth and one of them mentioned buying 1000 jwl worth of in game items. Makes sense to get the guys in that have played before and will buy stuff rather than crypto speculators who could care less about the actual in game stuff.

But he has a list of 30k players who played with him on Apex and in the last week he managed only to get 40 players on the new server by marketing to them and I imagine only a small amount of income has been generated.

Let me ask you Mr game player.

If you owned a server and had 30k players previously, and made over 12k a month on that old server dont you think you would be able to bring in big money on the first few weeks, with big big hype ect or would you be happy with 40 players, geez, the jwl slack has more members for crying out loud.

Anyway. You do the math and think all you want about me wanting to manipulate the price, truth is I want to this this succeed but im not seeing the right steps being taken so im getting a bit pissed, thank god I sold enough coins to be riding on free jwl now but that's not important. What's important is that we all make money and that Chris builds great games and more importantly great businesses.
39  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 336 BTC RAISED! on: September 30, 2016, 10:27:11 PM

If I was Chris and had the database he had the site would have 5k players on the first day all spending money.


Then share your knowledge please.

Trust me my friend, I have tried to help and I have shared my knowledge with Chris but he seems to think he knows better.


And your advise is... ?

I cant give you that information. All I can say is that I have briefed Chris on what I think needs to be done and now it's up to him.
40  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 336 BTC RAISED! on: September 30, 2016, 10:16:04 PM

If I was Chris and had the database he had the site would have 5k players on the first day all spending money.


Then share your knowledge please.

Trust me my friend, I have tried to help and I have shared my knowledge with Chris but he seems to think he knows better.
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