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21  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: January 12, 2017, 10:20:05 PM
No, what you say makes total sense. Filed, thank you!

Thanks Toecutter.

Slightly belated but happy new years and such to you and the team. Thanks for the presents Smiley
22  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: January 12, 2017, 01:33:00 AM
And so the shortages have changed again and yet again Orichalcum is non existent. Its already been out for almost a week and then gets selected as a repeat shortage.  I understand mostly the point behind the shortages and really don't have any problem with the idea or system used in general. That said though, its really starting to feel like i cant do anything at all with my planets about half the time i'm on here anymore.  Maybe i'm wrong but it seems like over the last couple months orichalcum has been shortaged a whole heck of a lot.

Is there possibly a way that the selection process can be changed so that at least the same items don't keep getting picked over and over again maybe?. Or something along those lines possibly?. Or am I way off here and thats outa the question?
23  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: January 06, 2017, 05:29:36 AM
now i have error message 'Unable to repair ship: Price mismatch' in sector 1 Sad
but in sector 2 it is work Smiley


Also seeing this one now. The cost for repair listed was very low compared to usual also.
24  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: December 24, 2016, 04:11:27 AM

Ugh, could be! We added some item-related bugs, so it's all very possible... I've checked the logs, however, and it all looks fine to mine? Please do report if you see something out of the ordinary!


Either way it seems to have been normal since at least so no big deal. 

Thanks for the changes in the market windows and such, made things much nicer to use in a lot of ways Smiley
25  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: December 21, 2016, 11:57:05 PM
Anyone having issues with planetary mines not producing as much as they are supposed to the last day or two?.

Ive noticed two or three times now on some of mine that they have seemingly only produced a portion of what would be expected in the time between visits.
26  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: December 03, 2016, 06:05:40 AM


Ummm, I'm hoping this was an oops moment lol

11 attacks at once seems a tad much otherwise Smiley
27  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: November 18, 2016, 10:55:16 PM
just tried killing an npc trucker. cant say what it would have gotten me because cons blew me to pieces before i could get my loot. I figured it would get me shot by them as it was in an orange sector but the long waits for loot vs the very short cons response time seems a little off, at least to me. it kind of makes bothering with them anywhere but in the reds a good way to waste time wrecked for nothing.
28  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: November 16, 2016, 02:48:13 AM
Just curious if broken items are actually supposed to be able to be placed for sale on the market?. Obviously people should be watching what they buy of course, but I can really only see this leading to disappointment if anybody is not paying quite enough attention before they buy something......
29  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: November 12, 2016, 03:22:26 AM

Hehe, I think the devs are conspiring to make my weekends as painful as possible.

Please try refreshing your cache (like Ctrl+F5).

Does seem to be working now thanks. not sure what did it because it changed just before i checked back here to see your reply but i will be armed and ready with it if it happens again.

I'm in complete support of your conspiracy theory after the last few hours but no worries, we all know your up to the challenge by now Wink
30  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: November 12, 2016, 03:06:08 AM
ok, I broke something else Smiley

When i landed on a planet all of the mining and refining etc. tabs show up at once underneath each other. also, i can no longer click on the equipment in the ship screen to see the item info. and i also cant use the the chat function, i cant click on the text space and all the buttons are greyed out. I also cant get off the planet now......

I tried reloading the page a couple times and no change, i also tried logging out and back in without any success....... I'm kinda stuck like that now.

Sorry for bringing more good news Wink


(edit) when i click on the undock arrow it changes colour as if selected but doesnt do anything. if i click on info,modules etc. tabs itscycleslikeits gonna load anew page but goes right back to where i started.
31  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: November 12, 2016, 01:38:22 AM
Just wanted to mention that reactors for a few of us at least and possibly everybody seem to be loosing durability at a very rapid rate that would see them broken within a week or two by what we have been guessing though i haven't done the exact math.  At this rate we will all likely be in a spot of trouble or need to stop playing to avoid it before the end of the weekend if not before.....

(edit)Seems this was under discussion while i was writing it, so it can be ignored Smiley
32  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 11, 2016, 07:54:45 PM
OK, so there were a few bugs and questions related to the crafting energy cost.
Now that the bugs are fixed, I can tell you with reasonable assurance, that:

- Different stations have different fees.
- Different planets have different fees.

So if you see those values varying, that's probably why.

That definitely cleared up the confusion, thanks  Cheesy
33  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 10, 2016, 06:29:02 PM
Im noticing a few weird oddities here that id like to ask about.

the first being that if i try to craft 4 cpu's that are twenty energy each and i have 80 energy i keep getting told i dont have enough energy.

2. does the 80 energy hard cap apply in factories aswell?. i dont have the blueprints outside of a factory to test this but i think it was said that no single item should cost more than 80. at my factory at least, a basic reactor is 111 and an extreme reactor is 160 energy. is that because its an on planet process?. I mean manually crafting on a planet with a factory, not automated.

3. I mentioned yesterday that an armor plate was 44 energy per plate, now today its saying 66 per plate. was that an adjustment? or is it based on what ship or reactor im using? or just a bug of some kind?

If you could take a peek into these when you get a chance id appreciate it, thanks  Smiley
34  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 10, 2016, 12:33:59 AM
Great. Sorry for you taking it personal. Youve just taken your ticket by random. It was just starting to be a tradition that everyone wishes the canishes here when they dont take responsibility of the project.

Devs as a balancing act could lower bps costs. That would help new players - lowering costs not increasing yields. But as ive said - they take financial and playerbase responsibility.

No problem man, Its become a very widespread thing in a lot of game forums so i do get it. And the balance of a game like this is even finer to maintain im sure because of the fact that its a faucet game as you mentioned.

Lower bp purchase prices would certainly make it a little friendlier for people trying to break into crafting yeah

35  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 09, 2016, 10:59:36 PM
Right now if you want to have satoshi you do crafting everything else gives normal faucet gains which is low. And this is faucet game - so it have to be in plus rather then in minus. So in other words - you do crafting they lose. Simple economics. Yes people dont pay out. True. Thats why it might become ponzi scheme, and we all wouldnt want to have that. Dont we. Better gradual small changes then the BIG ones later that drive every player out.

Fair enough, I dont think theres any real disagreement here then just difference of opinion on degree of change but thats not our call anyways.

Overall I just didnt like being called a whiner for asking lol Wink no worries though, i get where your coming from
36  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 09, 2016, 10:48:49 PM
Name calling? You mean whiners? Well. It was whining wasnt it? So its not offensive per se. Purpose of every balance is to balance each elements isnt it?

Sorry if you view that as offensive, but thats how i see such a hostility towards any rebalancing. It happens in every game by some sort of people.

thats cool man, this will make a grand total of my 8th post or so on here so i dont really get how you lump me in that group of people though really. and no to me asking questions isnt whining, its seeking understanding. whining is complaining without a care for the reasons or justification why its been done, im not trying to complain simply understand. big difference in my opinion but everyone sets their own limits i guess.

in broad terms yeah, balancing is done to achieve balance very true, was simply trying to learn specifically what was being balanced by this. and it could well be that you are right, crafting is too good in general in their opinion. given the in game options available im just not sure what people are expected to do instead to balance it out if crafting is pulled back too much.

you say your feeling compelled to do too much crafting, i can understand that to a degree sure. if you werent doing that crafting though what would you replace it with that would be anywhere near as constructive out of curiosity? maybe theres something im missing completely here.
37  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 09, 2016, 10:26:07 PM
Another change, and another whiners. Jesus. Crafting was overpowered. Period. Thats nothing to discuss here. From balance point of view it had to be done. There is only a question if its too harsh or no. And no. Im not too powerful for that to not affect me. Ofcourse it will affect me, and im happy about it. I was feeling complied to do way more crafting than it was fun. Mass crafting even if totally boring was too profitable to miss previous to changes.

And changes wont affect newbies at all. If it will then mining will be increased and it will even out.

I would like to remind you that its faucet game. Crafting requires a little to no clicks and can make you a lot of satoshis. So its necessary from a developer point of view to keep the game alive.

Thats just my opinion. I would suggest leave your complains about some of the values that are too high or low, but for me its a good way to go to keep the game alive.

Wow man, sorry my asking for clarification of what the purpose of the changes were was so offensive to you you had to resort to name calling lol. is a tad silly to react like that if you ask me but whatever dude. your suggestions are noted and essentially ignored simply because if you bothered to read the post i wasn't exactly complaining just pointing out some things i didnt personally understand about what they were trying to do, i dont see anything wrong with that.

and yes your right i didn't totally understand the point and specifics of it, that is why i asked for clarification. I cant just magically pull knowledge out my ass like some people seem to think they can. thanks though for your ever so constructive criticism, it was so very useful Tongue
38  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 09, 2016, 08:31:37 PM


* Crafters are still way over-powered. Expect more nerfs in that area.


Not looking to be a pain in your ass or anything toecutter but would it be possible to get some context to go with this comment. For example overpowered in regards to, or in comparison to what exactly? and in what way. 

Im not exactly the fastest earner in the game by a long shot but was finally starting to feel comfortable investing in some more expensive projects for myself and exploring the options in the game but from what i can see this change in energy requirements basically means a slow down of all crafting across the board unless you can dump a bunch of sat into expensive reactors and such. meaning basically that the more sat you already have the less you will be effected by this. and the further down that chain you are the harder its going to hit.

If thats the case i dont see how this is going to change much of anything regarding those you might refer to as "overpowered" but will hit low lvl players like a hammer.

for reference purposes, id toss myself in at mid level maybe as a guess...

its just a bit hard to see what exactly was being aimed at here at the moment and so it just kinda seems like a gut shot out of nowhere. some of the energy rates are pretty bloody steep. some items can no longer even be crafted in a trucker which is kinda the go to crafting ship because they require so much energy to produce one unit that its actually impossible. the armor plating as i pointed out below needs more than even a privateer can have to craft only 5 units....... making a trucker full would now be basically an all day operation. Is the enforcer now supposed to be the go to crafting ship?

any clarification you might offer on all of this would be greatly appreciated.

On the flip side though, thank you guys a million times over for the mhz increase  Grin
39  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 09, 2016, 08:05:07 PM
220 energy to craft 5 armor plates o.O
40  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 07, 2016, 06:57:28 PM
...

Regards,
5leepyJoe

OK, quick question: would limiting buying from NPCs (to 10 items per turn) make things better?

There really are tech.difficulties in our codebase that make "claim all" hard to implement.

NO.  That would definitely make things worse.

Have to agree with the NO on this one personally, that would make a lot of currently simple things very time consuming.
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