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21  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 28, 2017, 05:26:51 PM
Geting 8 cpu per capcha (+2 are medals tho. So 6).
22  Other / Archival / Re: Earning "free" bitcoins on: February 24, 2017, 09:01:50 PM
Usualy am only on exchange.

But since I like playing games whole my life I wish to found some satoshi game. All fails exept one. Kinda new one. Great project. Called Satoshi galaxy.
In begining its like any other faucet. 200 sat per 5 min. But to be honest it rapidly grow, and over time with some smart invesments in ships and blueprints am earning 100k dayli. I know its redicelusly low compared to some other serious ways of earning. But its a game with satoshi! Wife cant say am totaly wasting my time playing online games anymore Cheesy

Anyway, satoshi galaxy. Space multiplayer rpg game, mine asteroids, shoot down pirates, explore galaxy, trade, craft, settle planets and many more. And earne satoshens on the way.
Anyone *normal* is wellcome to my squad REVERENCE.
Also be sure to check out SG2 mode where you dont need to play in *text mode* and looks prety decent for now.

http://www.satoshigalaxy.com/?r=shivasimha

(and no.. am not geting satoshens for inviting you with referal, not working like that here. If you like you can just google page. I just like to have referal number higer so I can brag about it, to be honest Smiley )

Cheers!
23  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 23, 2017, 10:25:59 PM
this cargo delivers in other way Cool

selling first ever mined DOGE http://prntscr.com/eclim4

damn.. gz  Grin
24  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 23, 2017, 09:36:06 PM
So we can hire some escort for highly valuble drop out. For example 80 industrial motherboards drop.
25  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 23, 2017, 06:02:52 PM
Trucker is just fine, for aditional safety in red he need to use escort anyway.
26  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 23, 2017, 12:04:18 PM
Stealth - should give skill points when applyed on your own ship. I can understand for shield and hull since you wana push team play, but for stealth just dont make any sence. Kinda feel stupid having 0 skill after using it for a week. If anything, stealth is *lone wolf*/*sneeky pirate* skill.
27  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 22, 2017, 10:11:27 PM
1. Great update again guys!

2. Can we finaly just do something with font that is showing bp needed components? Realy making me crazy since I started playing game. Allwais zooming in to be able to see exact digits.  Wished like 100 time to type it on paper just so I dont need to stare in screen like a goat. Background is nice, just that color of that font on it making evrything darn heavy to read.

Keep good work!!
28  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 17, 2017, 10:44:35 AM
Some items are useful for crafting, others are not. A good plan is to check sell prices of items beforehand, calculate how much the materials would cost, take into account some burn, and then decide if it will be profitable or not. Be sure to look around at a lot of different prices, they can vary wildly.

Thx for that brief guide of market mr. Fuertisimo. But am perfectly aweare of station/game prices fluctuations since am trader/crafter in game. So. You are wrong on *some you can profit some dont*. You can actualy profit on everything what you can craft in game. There is allwais some remote station with decent price. Exept on rockets. Thats my point. Plz give that a closer look @Fuertisimo/@toe

ps: Ion torpedos are ok. Just rockets are out of order.
29  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 17, 2017, 12:15:34 AM
Hi.
  Crafting rockets are nearly useles. Expecialy for sale to npc (no way you can profit).   As you can see on screenshot..  http://prnt.sc/e9pgqm heavy rocket can be brought from npc for merly 100 sat more than It should cost you to craft it your self.
So I think thats out of balance compared to any other craft/npc buy sell-offers-buyout-ratio in game. Can understand that maby rockets are made so, as some *luxury* weapon. But still, if you pay 11k (as I did) for heavy missiles bp and then you see npc sell price just 100 sat in station. Why even bother gambling with tim. ore crafting?
30  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 15, 2017, 03:48:10 PM
After crafting 20 components and 20 jumps in red zone... NOT A SINGLE BUG IN SG2!   Shocked
Freeking good job guys! Update totaly  nailed it!!  Kiss
31  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 14, 2017, 10:34:19 PM
[SG2] New network loop.

(- nice job! Changes can be tasted.)

- now rarely when you go out of station. Station dose not pop up back like before, but its just there and you wonder.. did you click undock or not? Kinda lasted to long so I did refresht every time. Refreshing fixing it.

- also rarely when you crafting and moving cargo to another ship, that cargo seems to be in transition for a long time. Confirmed by my squad m8s aswell. Refreshing dont fix it.

32  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 14, 2017, 09:59:13 PM
Any use to put more than 10% colonists to food production? Seems like when I put 100% on food production, increase rate of population dont change at all. Its caped on +11 no mater how much I add. That seems out of order. Or am wrong?

+11 population growth is normal for planets that aren't earthlike.  It means that by setting your maximum population to 100% farmers, every time change will add 11 people.  Put any less amount of farmers than 100% and you'll get less people added per hour.  When working with higher biodome levels, you still have to have 100% farmers to gain 11 per hour; a draw back of wanting more population

So if you designate 100% on farming but you got like 500 colonists you still get +11? That makes any sence to you? More colonists designated to farming should break cap a bit, dont ya think? Its but logical to expect that. Since they just go fat, lazy and horny. That was my question. Was that intended to be so? Kinda lame to see planet grow by 11 and it got 500+ population. That was my question to toe. before I accept as it is.

My apinion: If cap go up, for example +3 or +5,  more for each 100 colonists you got. Then players will be more encouraged to buy/recruit colonists on begining. This way.. why shall I spend 100k on colonists to import em on planet. Ill just wait day or two extra.
33  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 14, 2017, 05:38:45 PM
Any use to put more than 10% colonists to food production? Seems like when I put 100% on food production, increase rate of population dont change at all. Its caped on +11 no mater how much I add. That seems out of order. Or am wrong?
34  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 13, 2017, 10:22:21 PM
@reh. Forget about this idea, m8. You don't even need to wait for answer from toe about this. Every game needs money pit. In this game its planets. Period.
How the hell should new players feel then if there are no planets left to be taken or even options to do it. We got problem with lack of new players anyway.

If you consider planet overtaking as a crime. Then, don't involvee your self in planet building at all. Beside, planets is bad idea for anyone who don't own at least 1 trucker and some side ships/bp/extra cash.

And. Don't you worry about losing your planet dude. You got me in squad. Wink

(Offtopic. Your principles about hate are nice. And I suggest to anyone who having similar thinking that he immediately stop eating meat. Yes meat Cheesy Its Hippocratic to talk about violence if you kill animals just since you are *use to* do it from childhood or you love taste. Wana change world as it is? Change your world first. Can't expect something higher to protect you in your life if you don't protect smaller s than you. lol heh am crazy I know. And I dont care Wink Albert Einstain and Tesla died as vegeterians and so will I. No shame in that.)



@toe. Hey man. I think its priority to do fix ups of corunent game. Then we can focus on getting more ppl in and getting lag less server. And other things.

That's why am I pushing this subject, sory.

Subject: noticed link betwin crafting and jumping refresh objects problem. When you craft, for example copper plates, after 3-5 batches you can exp. That even if you did refine 80 copper ores to 8 plates. Game will return image of 80 copper in you cargo. Happens now and then. But actually happens so often just as often when you jump systems and not geting stations refreshed or that bug with station pop up. My suggestion is to truy find problem what makes that ores reappear for few seconds when crafting. Am kinda sure that after solving that glitch it will point the problem of jumping/station just like that.

Some day I had will to do youtube video to help recruit more newbs. But it would be just embracing if during jumps I point bugs and refresh page like lunatic Cheesy

Sub subject: Fade-out of green messages on HUD. Actually, even fade out/blend in, when jumping systems kills slow laptops/devices.  Making option to turn off *fade out* could improve sg2 game play a lot on slow machines. Well, that's really not something important I know, but just making a note for later. If ever.
35  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 11, 2017, 08:31:03 PM
Am intrested how ppl manige in red zone now.

My apinion is that this longer cooldown after geting shoot is realy bad. Its waaaay harder for me now to go sell some puny goods in red zone. I got 3 engines on my privater and shield. Still got nailed down by pirates. Angry Till that 40+ seconds cooldown pass, someone else shoot again at you again, and if your lucky its not a missile. Only way then is to wait for drive to jump back or forth. I see realy small ods for newb ship to fully explore red zones now. Expecialy with that Incorect station bug on the way. 
But thats just my exp. after update on cooldown and missiles.
36  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 06, 2017, 07:16:19 PM
Whisper: ads in sg2 missplaced. Top one missing and right side one showing below designated spot for ad.
37  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 05, 2017, 11:07:36 PM
First.. compliment.

Great job on recent sg2 updates! And thx!
Am so happy game its active and rolling. Great potencial also.

Second.. bug, hm duno

Its maby refresh rate or something. Sometimes when you jumping systems. You get in next system but all on screen is still from previus system. Refresh afcors fixting it. But it can defenetly be classified as bug since you pressing dock to station but it will just say 'Incorect station sellected' Cheesy (my apinion: its lag related problem)

Keep going! Cheers!

Same for me and it is not lag related. Not all on screen from previous system, only stations, planets updates normaly and you can land on them, if law allows, but when you lift off from planet you still have refresh page.
In addition jump using map page show that engine used, but no animation of jumping and stations not changes in list, but i can continue  jumping in next system.


Very well described. Exactly that. Only, I dident think lag on our side. I ment lag on server betwin informations (like the lag when you buy and refine but dident cach up and it can say that ores missing). Since that bug only ocours when some quick actions or multiple actions are made. But thats just my thinking/apinion motivated with desire to help. Anyway. Nothing big, but if possable to change, would be like last traveling bug erased, as much as I know.
Thx for reflection @online Wink
38  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 05, 2017, 08:48:06 PM
First.. compliment.

Great job on recent sg2 updates! And thx!
Am so happy game its active and rolling. Great potencial also.

Second.. bug, hm duno

Its maby refresh rate or something. Sometimes when you jumping systems. You get in next system but all on screen is still from previus system. Refresh afcors fixting it. But it can defenetly be classified as bug since you pressing dock to station but it will just say 'Incorect station sellected' Cheesy (my apinion: its lag related problem)

Keep going! Cheers!
39  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 03, 2017, 12:24:15 PM
- My experience: 55+ jumps for 1600 sat. missing person, is kinda overkill. And still not done. Wasted whole day on this mission testing it. Not worth combining it with combat missions since it will trow you (good paying ones) in, most likely, all 3 red zones.
- seems your are right btc price must affected market. Can't finde *old* decent circuit price today aswell.
40  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 02, 2017, 11:19:18 PM
sg2 glich:
- after geting shoot and respawned in station, wating for repair, did open map. It was messted up, like max enlarge with names all over. Refreshing 2 times did help tho. Died twice and evry time hpened. No bigy afcorse. Just reporting.

-duno if thats on purpose but prices are realy low. Usualy I manige to sell some circuits each day. But today before price change at 19h and after, nowhere. Will see tomarow if any red system got *normal* buyout price.

----


If I may add some modest comments on recent events.. am no veteran, but did grind enuf hard to own hauler. Kinda should count Tongue
Shield boost - not fair, skill bonus - to much (better to do unexpected skill burst's for 1h once or twice per week), options I can see right from my point of view:
Capcha 15 per click + 50% less repair ship time after wreckted (general, regardles to penalties allready existing) + optional ads remove (but hey its no such trouble, you got to eat and maintain server. All depens how expencive premium is actualy). Just my apinion. thx Smiley

ps: mail public now. Feel free to contact me.
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