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261  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 336 BTC RAISED! on: September 06, 2016, 07:51:34 AM
I concur. Selling now is stupid but without the sellers we would not have seen the 12 btc volume in the first day. And that's real volume, not bot volume either.
Anyway, I guess we'll see how this progresses but anyone selling now before the big exchanges are super stupid and of course this is just my 0.02jwl.
262  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 336 BTC RAISED! on: September 05, 2016, 09:13:45 PM
I have a feeling that bittrex is going to add jewels this coming week.

Wink

263  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 337 BTC RAISED! on: September 03, 2016, 11:05:11 PM



Hello all JWL supporters!

Jewels has been added to the alcurex exchange:

https://alcurex.com/#JWL-BTC

Happy trading!


This is good but we still need a real exchange like bittrex or dare I say yobit.
264  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 337 BTC RAISED! on: September 01, 2016, 06:43:13 PM
In addition to in-game items have you considered creating any blockchain based assets?

You could for instance issue a special limited edition Apex Conqueror Collectors card/s in a manner similar to SOG/BitCrystals?

Maybe you can explain this to me because its something I don't understand and you brought it up.

I understand the desire to collect physical collecting cards (Baseball, basketball, magic, ect) but what is the desire to own the digital version of the card. I just don't see it.

- Physical cards can potentially be faked vs. blockchain based cards which can't if done properly.
- Blockchain cards will always be in pristine condition vs. being damaged/detoriating.
- Buying/Selling blockchain based cards globally is easier, safer and more convenient than physical.

Most importantly, as we become a more online and social media orientated society and the ways of displaying/show-casing your digital card collection online and via social media become enhanced then ultimately digital collections could potentially rival and one day surpass the appeal of physical ones.

We already have the example of BitCrystals/Spells of Genesis which has increased in value by >1800% in the last year and though I don't collect them I'm lead to believe their collectors cards have appreciated strongly in value too.

Later this month we will have the already popular Force of Will working with Counterparty and SOG to allow their 100k+ player base to utilize game items on the blockchain.

http://counterparty.io/news/counterparty-update-082216/

Quote
IndieSquare and Spells of Genesis have teamed up with TCG Force of Will to innovate using Counterparty. Force of Will has a growing community with over 100,000 players that will soon be able to utilize game items on the Bitcoin blockchain.



So there's certainly already been some success with blockchain based collectors items and bigger players are moving into the market too, indicating there's potential which even projects like Apex could perhaps capitalize on to a degree.  


In addition to in-game items have you considered creating any blockchain based assets?

You could for instance issue a special limited edition Apex Conqueror Collectors card/s in a manner similar to SOG/BitCrystals?

Maybe you can explain this to me because its something I don't understand and you brought it up.

I understand the desire to collect physical collecting cards (Baseball, basketball, magic, ect) but what is the desire to own the digital version of the card. I just don't see it.

- Physical cards can potentially be faked vs. blockchain based cards which can't if done properly.
- Blockchain cards will always be in pristine condition vs. being damaged/detoriating.
- Buying/Selling blockchain based cards globally is easier, safer and more convenient than physical.

Most importantly, as we become a more online and social media orientated society and the ways of displaying/show-casing your digital card collection online and via social media become enhanced then ultimately digital collections could potentially rival and one day surpass the appeal of physical ones.

We already have the example of BitCrystals/Spells of Genesis which has increased in value by >1800% in the last year and though I don't collect them I'm lead to believe their collectors cards have appreciated strongly in value too.

Later this month we will have the already popular Force of Will working with Counterparty and SOG to allow their 100k+ player base to utilize game items on the blockchain.

http://counterparty.io/news/counterparty-update-082216/

Quote
IndieSquare and Spells of Genesis have teamed up with TCG Force of Will to innovate using Counterparty. Force of Will has a growing community with over 100,000 players that will soon be able to utilize game items on the Bitcoin blockchain.



So there's certainly already been some success with blockchain based collectors items and bigger players are moving into the market too, indicating there's potential which even projects like Apex could perhaps capitalize on to a degree.  


In addition to in-game items have you considered creating any blockchain based assets?

You could for instance issue a special limited edition Apex Conqueror Collectors card/s in a manner similar to SOG/BitCrystals?

Maybe you can explain this to me because its something I don't understand and you brought it up.

I understand the desire to collect physical collecting cards (Baseball, basketball, magic, ect) but what is the desire to own the digital version of the card. I just don't see it.

- Physical cards can potentially be faked vs. blockchain based cards which can't if done properly.
- Blockchain cards will always be in pristine condition vs. being damaged/detoriating.
- Buying/Selling blockchain based cards globally is easier, safer and more convenient than physical.

Most importantly, as we become a more online and social media orientated society and the ways of displaying/show-casing your digital card collection online and via social media become enhanced then ultimately digital collections could potentially rival and one day surpass the appeal of physical ones.

We already have the example of BitCrystals/Spells of Genesis which has increased in value by >1800% in the last year and though I don't collect them I'm lead to believe their collectors cards have appreciated strongly in value too.

Later this month we will have the already popular Force of Will working with Counterparty and SOG to allow their 100k+ player base to utilize game items on the blockchain.

http://counterparty.io/news/counterparty-update-082216/

Quote
IndieSquare and Spells of Genesis have teamed up with TCG Force of Will to innovate using Counterparty. Force of Will has a growing community with over 100,000 players that will soon be able to utilize game items on the Bitcoin blockchain.



So there's certainly already been some success with blockchain based collectors items and bigger players are moving into the market too, indicating there's potential which even projects like Apex could perhaps capitalize on to a degree.  



Thanks man, I understand it more now but even being a fan of blockchain I still cant get my head around it. I happen to collect Cards, Mostly sports and mostly rookie cards but I cant imagine a time in the future where I'm collecting these same cards in a digital form. And you listed it as a benefit that the cards are always in great condition but hunting out the best condition card from the 70's is part of the fun. Where is the fun with a perfect digital card. I just don't see myself getting there but I do know I need to do much more research on the matter. I do think blockchains can help to register ownership of sports cards. That I've already thought of and it could be very useful so when you trade a card you also trade its token of ownership. That would help keep fakes out of the market and help keep stolen cards out of the market as well, which would make the theft of collector cards not even worth it anymore.
265  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 337 BTC RAISED! on: September 01, 2016, 05:04:13 PM
In addition to in-game items have you considered creating any blockchain based assets?

You could for instance issue a special limited edition Apex Conqueror Collectors card/s in a manner similar to SOG/BitCrystals?

Maybe you can explain this to me because its something I don't understand and you brought it up.

I understand the desire to collect physical collecting cards (Baseball, basketball, magic, ect) but what is the desire to own the digital version of the card. I just don't see it.
266  Alternate cryptocurrencies / Altcoin Discussion / Re: THE RISE AND RISE OF MONERO on: September 01, 2016, 04:41:42 PM
Its a little much now. Time for monereo to be worth a few dollars again so I can load up. Smiley
267  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 337 BTC RAISED! on: September 01, 2016, 04:32:48 PM
My wife is waiting for some JEWELS!!!

Soon virtual jewels will be worth more than physical ones Tongue

Chris is probably celebrating his successful ICO it might take like a week for him to get back from hangover Tongue

I just hope he won't use all the ICO for booze and bitches  Grin

I don't think he could spend it all on booze and bitches, with that much money sooner or later he'll pass out drunk and that penis of his cant keep shooting without a break. Cheesy
268  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷MMORPG 🔷 ICO OVER 🔷 TRUSTED DEV 🔷 337 BTC RAISED! on: September 01, 2016, 03:59:37 AM
Devs, can you give some insight on the below?

BTW why use a separate blockchain and not tokens like Spells of Genesis that are easier to manage from a generic Omni or Counterparty wallet? Is it to allow inflation via staking? If that's the reason, what would make inflation necessary here while it's not for SoG's BitCrystals?

BTW why use a separate blockchain and not tokens like Spells of Genesis that are easier to manage from a generic Omni or Counterparty wallet? Is it to allow inflation via staking? If that's the reason, what would make inflation necessary here while it's not for SoG's BitCrystals?

Or to issue an asset on BitShares which Peerplays is on https://bitshares.openledger.info
There are many platforms where assets can be registered and traded: BitShares, NXT, Ripple, (someday maybe) Waves, Ethereum, Omni and Counterparty.
But so far, the most widely used in the altcoin world are Omni (MAID, AMP, AGRS, ) and Counterparty (BCY + SoG cards,  SJCX), and since they are widely used every exchange support them already and can trivially add support for a new asset, which also means that a new coin implemented as an Omni or Counterparty token will probably have less difficulty convincing an exchange to list them. It's also easier to get listed on coinmarketcap since all they need to do is track the asset on any Omni or Counterparty block explorer they already support.

Id like to hear a reply to that too.
269  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS🔷MMORPG🔷 ICO LIVE 🔷 5 HRS LEFT 🔷TRUSTED DEV 🔷 171+ BTC RAISED on: August 31, 2016, 07:55:30 PM
Looks like I couldn't sleep it through or resist the fomo haha also looks like my good luck is helping you reach your goal, any bonus for me? I am pleasantly surprised because I never actually thought it would make it.

We can use some help refreshing that blockchain info page.

My f5 is now broken Sad
270  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS🔷MMORPG🔷 ICO LIVE 🔷 5 HRS LEFT 🔷TRUSTED DEV 🔷 171+ BTC RAISED on: August 31, 2016, 07:26:11 PM
Time for bed now but I think im going to wait to wake up till the sale is over so I dont have to go through the last few hour fomo.
Good luck devs, I hope you reach you goal.


Looks like I couldn't sleep it through or resist the fomo haha also looks like my good luck is helping you reach your goal, any bonus for me? I am pleasantly surprised because I never actually thought it would make it.
271  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 23 HRS LEFT 🔷TRUSTED DEV 🔷 98 BTC RAISED on: August 31, 2016, 02:06:36 AM
Time for bed now but I think im going to wait to wake up till the sale is over so I dont have to go through the last few hour fomo.
Good luck devs, I hope you reach you goal.
272  Alternate cryptocurrencies / Altcoin Discussion / Re: THE RISE AND RISE OF MONERO on: August 30, 2016, 10:42:04 PM
Good time to buy I think.

Looking for Litecoin market cap.  Can we do it?  Yes, we can.



At the top of the pump..... good time to buy... LMAO!!  Cheesy

No its time to sell but if your selling to buy sling your crazy.
273  Alternate cryptocurrencies / Altcoin Discussion / Re: THE RISE AND RISE OF MONERO on: August 30, 2016, 10:41:32 PM
dump XMR, buy SLING

Forget about SLING you should buy XMR instead.

Yea dont buy sling. XMR is way better then sling anyday of the week.
274  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 25 HRS LEFT 🔷TRUSTED DEV 🔷 92 BTC RAISED on: August 30, 2016, 10:40:10 PM
Im all in on jewels, well, not all in but I put aside 3 btc and all of them have been invested into jwl. I did my part now its time for the other investors to step up to the plate.
275  Alternate cryptocurrencies / Altcoin Discussion / Re: THE RISE AND RISE OF MONERO on: August 30, 2016, 02:12:55 AM
Monero is about to start crashing very hard people. Lots and lots of people will loose fortunes and for a lucky few some will make them.
I'm out for now but watching from the sidelines.
276  Other / Off-topic / Re: Earn 100BTC the easy way on: August 30, 2016, 12:06:31 AM
What a failed scam attempt.

Next time at least put in some effort.
277  Alternate cryptocurrencies / Announcements (Altcoins) / Re: ★★★ GameCredits - The future of in-game monetization ★★★ on: August 29, 2016, 11:15:32 PM
What games can I currently use gamecredits to buy?
278  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 48 HRS LEFT 🔷TRUSTED DEV 🔷 70 BTC RAISED on: August 29, 2016, 11:13:32 PM

Coin Information
Total Coins - 20 Million
Algorithm - POS v3
Reward - 0.5 JWL per block
Maturity - 4 Hours
Block Time - 1 Minute
Dev Fund - 1,000,000 JWL
Payapl Reserve Fund - 1,000,000 JWL

Regularly throughout each day, funds invested through user addresses will be sent to the following address and remain there until the end of the crowdfunding: 1MobH7Ugp1aXjiq3dRG8U31F3pBumWb4Q9

For an accurate number of how many has been raised, see the ICO page above.

The sale will end on September 1st, 12:00am UTC (GMT 0:00)

We have a minimum goal of 200 BTC ($120,000.00 USD). It should be noted that we are also seeking means of investment capital outside of Bitcoin Talk as well as negotiating private deals. Discussions regarding private deals and partnerships which will not affect the Jewels ICO or distribution. Strictly speaking, we are looking to have a starting capital of $120,000 or more which will come from the ICO as well as outside investors. If at the end even after factoring in outside investments we have a budget less than $120,000 USD we will first seek to establish a new roadmap for development based on the available budget. Once we know this, we will then publish this information publicly and allow those who invested to vote weighted by their investment on whether we should proceed. If the majority votes "no" implying that they wish to be refunded then Jewels project will not proceed and we will begin the process of issuing a refund of all BTC. On the contrary, if the majority votes "yes" implying they wish to proceed despite the change in timeline which likely implies delayed schedules we will continue distribution and proceed with Jewels as intended.

Investments will show up on your wallet page after 3 confirmations!

Jewels Introduction
Jewels (“JWL”) is a virtual currency that will be used throughout the “Pro4Never Network” as it grows. It’s primary value will stem from bitcoin backing and US Dollars.  We would like to stress Jewels will be usable throughout several games that we are developing. Currently, it’s primary use case will be in that of “Apex Conquer” a game that has been created by Pro4Never.

Jewels in “Apex Conquer” have a few use cases such as:
  • Gambling with Jewels vs House
    • Slots, Dice, Blackjack, etc.
  • In game p2p gambling
  • Used to purchase products in game
    • Items
    • Content
    • Features
    • Visual Cosmetics (designs, customization, etc)
    • Tradable for in game currency (p2p trading)

Jewels can be purchased (after the ICO) through two means via bitcoin on the exchanges or through Paypal (See “Paypal Jewels & Maturity”). Since there is a use-case for Jewels in Apex, there will always be a demand hence the market will always have some form of liquidity backing it as users seek to acquire Jewels to use in game. However, there will be other use cases for Jewels in the near future (see “Development”) and because of this we expect the demand for Jewels to increase in time while the supply remains fairly consistent.

Paypal Jewels & Maturity
There will be a reserved amount of Jewels to be sold via Paypal as this is the most common means of purchase that players are most familiar with. The price of Jewels in USD will be derived from the two markets JWL/USD = JWL/BTC * BTC/USD.

Paypal will be used as a proxy for purchasing Jewels off the market. As the reserve of Jewels for paypal purchases depletes funds received via Paypal will be used to purchase bitcoin used to purchase Jewels from the exchanges thereby adding liquidity to the market.

When Paypal is used to buy Jewels, the Jewels will be added to the user’s account on-site and ingame, however these Jewels will be considered “immature” meaning they cannot be traded or withdrawn from the site for 45 days, however can be used in-game (Apex) to purchase items usable on your character. If immature Jewels are used to purchase in-game (Apex) items, the items will be bound to your character and non-tradable without paying a fee unbind them.

The reason for this maturity system is due to the fact money can be refunded on Paypal thus leaving us open to “giving away free money.” As your account builds a more accredited history with the “Pro4Never Network” the duration on Paypal Jewels maturity will be decreased to more lenient values.

Any Jewels purchased via bitcoin are always considered mature since bitcoin and blockchain transactions are irreversible.

Who is Pro4Never?


Hello, I’m Pro4Never (Chris Cook). I’m the owner and lead programmer behind Apex Conquer. I’ve been involved in the game server community for over a decade with my primary focus having been on implementing the best possible content for my players and setting my projects apart through professional player support, consistent releases of new content, updates and bug fixes.

The Pro4Never tag has stuck with me throughout my programming projects, as a gamer tag and as a livestream I hosted for over a year. In the gaming community Apex Conquer one of my projects which has acquired a strong reputation built on reliability and my interest in making sure that the content we release is stuff never before seen in similar games. I also have a long history of moderating on the ElitePVPers website, one of the largest independent gaming forums with over 6 million members.

In the past I’ve released a number of open source game servers, done freelance programming work for other developers and done many years of tech support for various clients. The past year and a half I’ve spent developing and maintaining Apex Conquer. I’ve been able to turn the project into my full time job as well as growing the scope of the project to include 3 different server projects. Later this summer we plan to launch our biggest server yet which is where this Jewels project will be best utilized.


What is Apex Conquer?


Apex Conquer is a game based off a Chinese Fantasy Massive Multiplayer Online Role Playing Game (“MMORPG”) and is entirely free to play (“F2P”). It is an old-school styled game similar to that of Diablo 2 is its visuals, themes and game play feel. The game is focused on player vs. player interaction where players compete via combat to prove who is the best in game as well as improve their characters as they progress further in terms of leveling up and increasing the strengths and defenses of said characters. As this is a player vs. player driven game, items can be achieved through the interaction of killing other players in game (“PKing”).

Apex has successfully been online and running for 18 months while maintaining a healthy profit margin providing a steady income for "Pro4Never" while also being able to cover server costs, maintenance fees, etc. It has over 60,000 lines of code just in its game server code alone; 50,000 registered users and sees nearly 2,000 unique players online each day with about 300-600 players on at any given point in time of the day. The game has successfully demonstrated player retention as many who play tend to play for very long periods times as well they eventually spend money on the game.

There are four classes to choose from depending on your playstyle and over a dozen unique in game player vs player events. The player based is very familiar and accepting of random-number-generated based games. That is luck based games such as slots, raffle draws, etc. which shows promise for a large overlap in the bitcoin world of provably fair gambling.

Why Funds Are Being Raised / Project Rebirth Development


This can be summarized into one simple word: Expansion. The “Pro4Never Network” has been constantly expanding over the last few years. What started with “Redux” has now been broken down into two servers “Apex” and “Triumph” (EU) and soon a new server based off the same game with far more content will be released (“Heroes”) in the upcoming month. Having all these different products is difficult to maintain as one person, but is still possible.

Project Rebirth will be an entirely new game built from ground up which makes it evidently clear that "Pro4never" will need to assemble a team of skilled individuals to create this new game from scratch. While Project Rebirth may be similar in style of game to Apex, it is a completely new game built from ground up and is not a content expansion like “Heroes” is to “Apex” meaning that everything needs to be rewritten. Pro4Never has already shown expertise in the field of game creation and marketing hence Project Rebirth was an inevitable goal.

The most difficult part to developing any game is having a robust client allowing the game to give birth to a beautiful surreal world where a player can become immersed in it. To make this happen Pro4Never will need to put together and fund to build a team. While one individual is not restricted to doing one job, the requirements of this are immense as it requires Unity asset and game developers, web developers, web designers, server administration and as you can see the list goes on. Therefore, this is where a portion of the funds will be spent (on project development).

After the product has been developed, and in-house tested, the next step is public-beta testing.  This is very common in the gaming industry, however it requires hype and awareness about the game being released which brings us to our next important expenditure: advertisement and public relations. Many games such as Blade & Soul, Guild Wars 2 are created with the inherent expectation that many players will (always) be on in specific areas, even at the start of the game. Being able to rely on this gives rise to creating an immersive experience of quests, battles, etc. where you work together with surrounding players making the environment feel more alive rather than needing to explicitly form parties and find teammates. The expectation of players always being around you in main areas allows for a dynamic of events which makes the world feel more real and less repetitive giving birth to an enjoyable player versus environment experience (something that most games lack).

Key points of fund usage: Expansion, advertisement, development, assets/art, web development (gambling, website changes, etc), client development, server development, various tools to simply work (i.e. map editor and other client development tools)

The Numbers
Here are some bullet point metrics about the current game and servers which may give you a grasp on how things are at the financial level
  • The average user is on 1-3 accounts at the same time (doing various tasks)
  • On average 1 in 20 accounts will spend atleast $4.00 (est. 1 in 6 players).
  • Those who’ve paid for things, average out to $80.00 an account (over a year and a half)
  • The most common amount a user will spend is about $25.00 at once
  • At peak revenue, the gross was 8,000.00 - 12,000.00 USD/mo.
  • 250 - 600 players on at any given time
  • Around 2000 unique accounts accessed via logging in each day
  • The new server “Heroes” is expected to increase player count due to its appeal with new content and can therefore be better monetized via Jewels


The game has since shrunk since its peak due to limited scope of availability of the current project "Apex". There is not enough content for players who are “finished” their characters and the more content that is added puts a wider gap between a new player and old players. The new server “Heroes” will launch with a much larger variety of content such as new classes, weapons quests, events and tournaments and many other things that players will be able to spend money on as well as giving old players the chance to start anew. Please see the road map below for more details.

Road Map
Since there are various projects going on, we’ve broken down the road map into sections related to specific projects / tasks.

  • July 2016
    • Jewels
      • Crowdfunding Starts
    • Apex
      • Integration of Jewels (as a currency)
      • Apex’s design is finalized
  • August 2016
    • Jewels
      • Crowdfunding Ends
      • Paypal Processor
      • Standalone (Web) Jewels Gambling Development
    • Apex
      • Integration of Jewels Gambling Games
      • Dice, Slots, etc.
    • Heroes
      • Release of new server “Heroes”
      • Content expansion from “Apex” (Jewels integrated on Release) - New classes, quests, etc.
  • Fall 2016 (Q4)    
    • Project Rebirth
      • Prototype Development
      • Initial Concept Paper Released
      • PR / Discussion / vLogs on Rebirth
      • Begin reviewing resume submissions
  • Winter 2017 (Q1)
    • Project Rebirth
      • Official project development starts

Promotional Material




Beyond Bitcoin Radio Show (8/26/2016)




Team Speak: conqueronline.info
Forum: www.apexconquer.com/forum


Your thoughts, ideas and feedback will greatly contribute to the success of our newly launching server Heroes and the concept development of Project Rebirth.
Thank you.


Gaming and Crypto together with real use cases. You got my support and investment coming soon. GL
279  Local / Konu Dışı / Re: Legendary olmam şerefine on: August 17, 2016, 09:08:50 AM
Potaya girdik sanırım, biz de şansımızı deneyelim.
280  Economy / Games and rounds / Re: 1000 BTC GIVEAWAY! From your friend rekcahxfb on: August 04, 2016, 12:12:59 PM
1A14HZFLEwVmYLZSCTg3G1bcvsSXdPwnCq
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