The shader core is a standard GPU (called HD 6550D) its specs are similar to the GPU on HD 6570 video card.
It is 400 shaders vs 480 running at higher clock and it is more efficient using 32nm process but it is for all intents and purposes a GPU.
It has all the advantages and disadvantages of GPU. Namely it only has 64KB on cache on the GPU which is insufficient to efficiently run scrypt. The CPU "side" of the chip is a rather pedestrian CPU. It should perform similarly to any other modern CPU.
So while you "could" use it to mine "CPU friendly" you won't get a massive boost over other CPU as the GPU is "crippled". A higher clocked multi-core chip (like 6 core Phenom II) would still be superior.
It is 400 shaders vs 480 running at higher clock and it is more efficient using 32nm process but it is for all intents and purposes a GPU.
It has all the advantages and disadvantages of GPU. Namely it only has 64KB on cache on the GPU which is insufficient to efficiently run scrypt. The CPU "side" of the chip is a rather pedestrian CPU. It should perform similarly to any other modern CPU.
So while you "could" use it to mine "CPU friendly" you won't get a massive boost over other CPU as the GPU is "crippled". A higher clocked multi-core chip (like 6 core Phenom II) would still be superior.
Thank you. I have been reading up a bit on them and it is quite confusing. You'd think that in AMD's whole fusion strategy they could allow the GPU and the CPU to access the same cache. Perhaps this is further down the pipeline.