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41  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 01, 2017, 06:45:17 PM
- there is no adds in sg2 for quite few days. Probably google add missing any 400x60 (or something like that) banners atm. Am from croatia bdw. Maby no such adversety from cro. Just for info.

- cant see log out button in sg2 mode. Friend told me he dont see it aswell. Should be in top right coner i know but.. cant see it. Maby if more ppl got using similiar resolution and dont see it aswell then solution could be moving it to another spot? Anyway, just reporting my case.

- there is layer full of small dots overlaping space/nebula screen. As graphic designer, my apinion is that it whould be better without it. Maby those few stars in background could be better designed or having some effect on it sufice. That layer of small dots atm could reduce lag on less strong mashines aswell. Just my apinion Tongue And bdw, taking some art sugestions? Like diffrent space station background for that insect race stations? Or that girl.. If do, just name me formats and other tehnicalitis it must have. I can give a truy in spare time Tongue

- *old*asteroids sometimes dont disapierd after you hit scan. This only happens if you scan before you deplete all your skill available shoots. Duno if its designed by that way. But not cool when mining in red sec. had asteroids like from 3 scans all on screen Cheesy

- I also wana more ppl inside so we can get better server. You and players profit from that. But I think there should be more ways to attract ppl inviting ppl. Like small rewards. Both players get something after inviting players. It can be made in many ways.. did seen good ideas in like 20 games I did play before.
Atm there is like.. 0 reward or use of inviting player. Atleast I see 0 balance after inviting friends. I asume it will show something after my friends withdraw or something like that. But its still lame and not feeling it. You know. People are driven by rewards.

Cheers!
42  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 01, 2017, 12:06:46 AM
thx toecutter for so quick response.. impresive.

(About planets thingy. Yeah you can attack, but its whole another story if you will conquer with something less than mauler or good gang. Expecialy keeping that planet. Thats why I did say 4x grind. x4 grinding more for equip./ships than before.
But anyway, it is as it is, was just saying that game whould be so much more *fresh* for longer time if ppl can see more empty planets. Merly did say in case of adding more systems that it whould be wise to think it trugh. I gess you dont get more income from older players than new. You got nothing from it if adding new planets just so old players can grab even more. Let em fight betwin finaly.)

About smaller ship. Taxi ship is expression from old gaming days. Usualy small ship just used to do delivery jobs with small cargo capacity. But in this case, it will be HUGE addon in game. Since anyone who truly did grind from begining of game with no help of others or some other way, that person surely did wish extra slots that he can store extra materials. Storage in station is not practical for crafting tho. So.. this smaller ship with smaller price could be light on the end of tunel for newbies.
Lets say it should have max 16 cargo slots (2x8) and 3 equip. slots (so it can be realy used for delivery missions wille main ship wrecked). 
Am just suprized how the hell guys who tested game dident wish for some cheaper ship? You gave em all some satoshens before they started testing lol
But realy, if not total freek, you need to mine for like 1-2 monat all the time to be able to buy first ship atm. And when you buy it then gear for it and upgrades..
My apinion on other stats is: 50 hull and no shield or stealth (to prevent exploit as recon ship).


Got some few more bugs to report.. but cant remember now dang. -.-
43  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: January 31, 2017, 07:26:02 PM
Hello there.
 Big fan of game.

About sg2 mode.

Sometimes (like in 10% cases)..

1. When undocking from station, window of station pop out again. You are in space, but unable to jump or do anything untill that station window disapierd after cca 7-10 sec. Extreamly anoying while in red zone.

2. When jumping to unexplored system station dont show up on map or hud. Only after another jump or refresh page its visable. Also stations of new systems is not shown untill refresh page action. Dont recall did I had this expiriance in higer sec. but in red sectors I did for sure.

3. Puting something on offers and setting price, demands that every time you manualy change price even by 1 (above or below) and returning to price you wana set then *Sell* or it will be set automaticly on higest (or average) price after placing offer. (Example: puting 1x 40nm for 35 on sale.. again puting 1x 40nm on sale, price I did set before its still there but if I just press *Sell* it will be changed from 35 to 46 satoshens.) I need to manualy change it to 36 and then return to 35 and then press *Sell* if I wana that price again in second order.

Also some suggestions:

- game is hard on begining.. uber hard. But I can understand that. But no wonder not much players are inside. Why you dident add planet restrictions? Thats bad mojo not to think of it. When I came to game did went exploring first. Some vast space and numerous systems untaken was my dream and dream that you can settle on some planet for some time after period of hard grinding. But then you see limit space with allmost all planets taken. Thats discouraging.
I know its probably to late but why not making 1 planet limit per player. And increase that limit if player is in squad or alliance by number of players inside. Like: 5 players opens 2 planets for each limit. 10 players 3 planets .. Or something like that. This is just like on wild west. Land opens.. get ur cart full/join gang and grab as much you can. So practicly now, who wana compete with older players need to gring like 4x more before setteling some (of few) puny planet and secure it properly. Atleast .. if planing to adding more planets/systems in the future, plz consider making boundaries for allready huge players.

- capcha oh capcha.. Am mostly trader in game. I can not describe how much those things I solve per day. Can say its like 20% of my game play. Period.
Plz if thats not some sort a surce of founds, make it bigger. Hell I whould make it double. It will be still hited a lot since cpu is life in game.

- increase prices at Merchant's for Components and equipment by 5%. A lot of invesment and failers are there allready. If you wana make it more lucrative and geting better auction diversety. And prehaps ships one day.

- making some *taxi* spaceship with 3 equip. slots and 2x8 cargo slots that can be brought for 20-30k would help keeping some new players. To be honest 2 of my friends left game just because they realized that mining with that newb ship whould took em like 3 monats to get extra cargo slots in hangar. maby that hapened with more ppl who truyed this game. Lack of buyable options on begining just tedius siting infront of screen and repetably doing mining without hope they can soon have extra ship and they can more easily mix ores for 30nm or store peaces of arg. or iron.


Thats for now.. gtg grind more in game Wink

Best regards
-simha
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