Glad to be working with the HYPER team, we are also looking for more Unity3D developers as well if anyone is experienced in that area. Can't pay much(reason for the crowd funding for the game) but can offer a percentage of the profits on a weekly basis. I'm gonna try to design a logo to represent the business partnership when there is a joint effort happening between the 2 dev teams, the original logos will be kept in tact for use in all other areas. HYPERfuture, care to say a few words on our thread.
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I'm in the top 10 but do not get anywhere that amount.
Good luck.
I have about 2.9 mil coins staking, you? So we can compare um, 979k when i have my wallet open.. takes too much resources for me to work an it be open at the same time.. but i have like 11 programs open at once i need and chrome alone has like 30 tabs open.. you've seen the screenshots.. lmao Anyways, syncing is gonna take forever, we are up to august 1st now in their blockchain.
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What did happen and any news release?
Nothing just yet, waiting for this blockchain to sync and see if the test transaction will come through when its made... the last block recieved when i checked it on their block explorer was dated 6-16-2014 and its been syncing up all night, we will also be running a node for them as well.. whats the point of being having a daemon if we cant provide service as a node. Anyways it might be 2 days before syncing is complete or as early as tomorrow afternoon. Thats my best estimate on this. I need to get some sleep though, I have been up since 1pm yesterday afternoon and its almost 10 am now.. all working on these things for this partnership to happen.
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Just so everyone knows, if the daemon goes down, i am working in the server it is hosted on, running another daemon, that old stuff.. lol.. anyways not sure about 1000s but there is something big brewing, no news yet on it but just be prepared for an earth-shaking announcement in a few days, it all depends if im successful tonight though.. as always don't get hopes up.. i don't like leading false hopes on.
I was successful, or so it seems for now. Now phase 2 is for OldandGrey to do what he needs to with this new daemon. Phase 2 complete, I think. Subject to KingArbin confirming as I had to guess something. A few things to do to fully complete but hey there's always more. Wheres that big damn blue thumbs up from FB when u need it, lol.. Anyways just one final phase, a test transaction. After this last phase I will allow the other party to Announce it themselves on our thread.
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Just so everyone knows, if the daemon goes down, i am working in the server it is hosted on, running another daemon, that old stuff.. lol.. anyways not sure about 1000s but there is something big brewing, no news yet on it but just be prepared for an earth-shaking announcement in a few days, it all depends if im successful tonight though.. as always don't get hopes up.. i don't like leading false hopes on.
Whatever it is it sounds good. And yeah lots of volume on bter. Wondering whats behind it It will be man, me getting the daemon setup, running and out of the way is a big step forward to the announcement being able to take place. Hint: Theres a partnership coming
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This pleases me alot, number 2 in volume on Bter, anyone have an idea of why or are we just really awesome cause i haven't released the news yet.. lol
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Just so everyone knows, if the daemon goes down, i am working in the server it is hosted on, running another daemon, that old stuff.. lol.. anyways not sure about 1000s but there is something big brewing, no news yet on it but just be prepared for an earth-shaking announcement in a few days, it all depends if im successful tonight though.. as always don't get hopes up.. i don't like leading false hopes on.
I was successful, or so it seems for now. Now phase 2 is for OldandGrey to do what he needs to with this new daemon.
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Just so everyone knows, if the daemon goes down, i am working in the server it is hosted on, running another daemon, that old stuff.. lol.. anyways not sure about 1000s but there is something big brewing, no news yet on it but just be prepared for an earth-shaking announcement in a few days, it all depends if im successful tonight though.. as always don't get hopes up.. i don't like leading false hopes on.
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lots of big orders floating about this last week and many have been filled. Interesting, anything happening in the background?
Nothing in the background from our end, at least not that i know of, the crowdfunding for CoC and Coin Quest are public, I've posted screenshots of everything I'm working on, not sure what is going on really unless the price is raising over something I have posted about..
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well just an update on the "Deathhouse" model.. I've up'd my game a bit in the modeling department.. this is just the floorgrate, notice the model stats in the middle and mind you I made every single point(vertices), edge, and face of it by hand, the model is incredibly precise in measurement. It is so high quality, it has made Kalisto worried about the game having lag spikes around it. The white area is the Grate of the model it self, the wire framing around the outside of the model is the framing around it, meant to be a bit higher up than the actual grate is, when i get to doing it. Already 29 hours in on this one, enough that my finger started to hurt from all the mouse clicking, lol. The grate itself stands at .005, each block has been divided into .002 squares for texturing purposes, the grate is like the the entire way across. The grate is also the hardest part of the model, which will be out of the way sometime late tonight completely, i still have a few spots to finish up. Then im off to the outer edges. It will be just a metal frame with some small panel lights and wire conduits running down the sides. I thought I would get a bit detailed on that area as people who enter deathhouse will be spending most of their time running these floor grates and trying not to fall to their deaths.
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I let UdjinM6 know so he can fix the issue or so he can inform us of why its not working correctly.
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....gotta say like where this map is going
Forget the map for now, I've decided its time for certain things to start being worked in.
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..... i see a large area of trees about to vanish in this map for something i like to call death house.. imagine a 40 x 40 x 70(blender measurement units) building sitting in here somewhere with alot of room to die
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Old vs. New Unity 4 Unity 5 Big Improvement
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I vote 3....but not being greedy 2 might be better. Good time to work on the graphics. Also looking for any coin2 art that could be sent in a file.
ok 1 vote for Option 3, remember though, option 3 meants enemies all over the damn place with no way to fight back. What kinda art are you looking for, i have like every coin2 image ever made except the ones before i joined the team.
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Thanks guys, but seems we have hit a snag with unity5.. there is a bug when you play the actual built mode and its not allowing weapon pickups. I have fixed everything editor wise and all script bugs but it seems to lose gameobject tags in the actual builds. I have ran debugging on it and when I hover the crosshairs over a gun to pick it up the debug log is spammed with "GameObject has undefined tag" and I have gone in and retagged everything and still getting the same error.. so I'm guessing this has something to do with the fact that they rushed out the new version just to compete with Unreal Engine 4 being free.. jackasses.. lol. So until they fix this I can only release a build to show off graphical enhancements, but the important thing to remember is I can still add in enemy soldiers and things. So I'll take a vote for now. Option 1: Wait for a patch release that fixes the build errors. Option 2: Graphical Enhancement Only Builds until the bug is fixed on their end. Option 3: Full builds, keep in mind you wont be able to use guns just yet. Also I am doing crowd funding on Indiegogo, please tweet and share the campaign around so it gets some exposure. https://www.indiegogo.com/projects/chain-of-conflict/x/10211923#homeAlso Here are some screenshots showcasing the bugs: Weapon Pickup Bug Water Fog Bug(This one looks amazing in the editor, wish it would work in the build)
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it looks nice man, can you place some log cabin or something on that island?
Have you played the demo i last released?? lol theres an entire village in there Explored the whole map Hope new maps are coming soon. How is the networking part going? quite good actually, everything is ready except for getting the networked players bodies to appear which has been put on hold while upgrading to the new game engine. Making it so u can see other players still is gonna be a bit of work, have to go through all the code that makes you shoot stuff and aim and move and jump and run and look around and swim, then add tags saying that those things need to be rendered in the network, but other than that i believe the rest of the networking code is good to go.
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it looks nice man, can you place some log cabin or something on that island?
Have you played the demo i last released?? lol theres an entire village in there
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well here is an update... first time screenshot of the map from the demo being rendered in Unity5... it looks pretty damn awesome.. now i just gotta replace that palm with a more realistic looking one
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