We won at 'Blockchain: New Oil of Russia' hackhaton with Gamity project and want to present it.
http://gamity.io('Blockchain: New Oil of Russia' is the biggest Europe blockchain hackhaton, that was finished on the end of august, 2017)
![](https://ip.bitcointalk.org/?u=http%3A%2F%2Fhubcoin.io%2Fphoto_small.png&t=663&c=-xU8fB09Zsu76g)
Hackhatone 5 minutes presentation:
https://www.youtube.com/watch?v=sf3ONUC5rbYVitalik Buterin about gamity:
https://www.youtube.com/watch?v=d4h3r0xVWqcWe launched PRE-ICO with 250,000 and 500,000$ goals, and you can buy preGamity tokens on
http://gamity.ioIt will be possible to exchange 1 preGamity token to 2 Gamity when we will start ICO on next months. (50% benefit)
For buying, send any Ether to our adress and you will get preGamity tokens on you wallet, which sent transcation within 24 hours.
Make sure that you have access to the wallet keys, do not send Ether from exchanges.
You can register light wallet on
http://myetherwallet.comThere are global problem: 87% of employees in the world are not involved in the work.The work seems to them boring and uninteresting.
The problem of involvement in the whole world usually solved by the "carrot and stick"
Meanwhile:
58% of people around the world are playing videogames instead of working.
45% of those are females.
30 years - average age of those employees
The videogame market in the world is $99,6 bln
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We have a global solution: The implementation of the game in the company's business processes.
We going to develop Gamity on Ethereum blockchain, based on the DAO contracts.
Unlike saleforse and another centralized solutions, we make Gamity on Blockchain.
This will solve the problem of trust, and will allow to scale Gamity for the whole world.If we connect other factories and plants to a centralized gamification system, there will always be a person or an authority that will control everythin
Any plant or factory will not want to give control to such an important system for anyone centralized.
Such a company, if desired, will be able to raise prices for services, charge additional commissions, at its discretion, choose
factories where the system will be introduced, to delay the payment of bonuses, to block old customers etc.
Blokchain solves these problems, removes the human factor from the system, makes it transparent and completely solves the issue of trust.
Thanks to this, it will be much easier to introduce gaming into other factories and companies, we will be able to scale Gamity and distribute it to the whole planet.
Moreover, due to the decentralization of Gamity, factories, factories, enterprises and any interested people will be able to implement the system independently, without our approval and participation.