Hi,
Requested Refund as well. PM's sent.
Thanks
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whats the hashrate now?
not sure, but ~16 more block and a diff change will happen. Lets hope it goes back down. bleh, it went up again. [2014-02-12 21:20:14] Network difficulty changed to 218k ( 1.56Th/s)
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Heya, Looking to spread your Karma? My pool is! Come hash on the Hasher pool: http://karm.hasher.caHappy hashing!
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whats the hashrate now?
not sure, but ~16 more block and a diff change will happen. Lets hope it goes back down.
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Hi 21coin'ers Please drop by with some hash power to collect your piece of the 21. http://21c.hasher.caHappy Hashing!
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Replacement boards for the ASICminer Cube?
How cool would that be!? That would be too good to be true +1 That would be awesome!
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Awesome, thanks. Yea, you can change it to anything you want as far as commands go. You can make it getthedamnhash if you want to Might be good to add to the updated src that will go on github.
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Do getnetworkhashps and post what it spits out
Ok... that works... $ benjaminsd getnetworkhashps 2171755945065 $ Looks good to me Little under 2.2 Terahash currently. Looks like difficulty might drop soon right, does look ok there... but I think it should show up in the getmininginfo call... so add it to: rpcmining.cpp Value getmininginfo(const Array& params, bool fHelp) { if (fHelp || params.size() != 0) throw runtime_error( "getmininginfo\n" "Returns an object containing mining-related information."); Object obj; obj.push_back(Pair("blocks", (int)nBestHeight)); obj.push_back(Pair("currentblocksize",(uint64_t)nLastBlockSize)); obj.push_back(Pair("currentblocktx",(uint64_t)nLastBlockTx)); obj.push_back(Pair("difficulty", (double)GetDifficulty())); obj.push_back(Pair("errors", GetWarnings("statusbar"))); obj.push_back(Pair("generate", GetBoolArg("-gen"))); obj.push_back(Pair("genproclimit", (int)GetArg("-genproclimit", -1))); obj.push_back(Pair("hashespersec", gethashespersec(params, false))); obj.push_back(Pair("networkhashps", getnetworkhashps(params, false)));
obj.push_back(Pair("pooledtx", (uint64_t)mempool.size())); obj.push_back(Pair("testnet", fTestNet)); return obj; } Take much to add it there properly? Actually, looks like that's all that needed to be added.... $ benjaminsd getmininginfo { "blocks" : 19098, "currentblocksize" : 1000, "currentblocktx" : 0, "difficulty" : 253036.70799887, "errors" : "", "generate" : false, "genproclimit" : -1, "hashespersec" : 0, "networkhashps" : 2168253578791,
"pooledtx" : 0, "testnet" : false } my pool shows it properly now. cheers!
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Do getnetworkhashps and post what it spits out
Ok... that works... $ benjaminsd getnetworkhashps 2171755945065 $ Looks good to me Little under 2.2 Terahash currently. Looks like difficulty might drop soon right, does look ok there... but I think it should show up in the getmininginfo call... so add it to: rpcmining.cpp Value getmininginfo(const Array& params, bool fHelp) { if (fHelp || params.size() != 0) throw runtime_error( "getmininginfo\n" "Returns an object containing mining-related information."); Object obj; obj.push_back(Pair("blocks", (int)nBestHeight)); obj.push_back(Pair("currentblocksize",(uint64_t)nLastBlockSize)); obj.push_back(Pair("currentblocktx",(uint64_t)nLastBlockTx)); obj.push_back(Pair("difficulty", (double)GetDifficulty())); obj.push_back(Pair("errors", GetWarnings("statusbar"))); obj.push_back(Pair("generate", GetBoolArg("-gen"))); obj.push_back(Pair("genproclimit", (int)GetArg("-genproclimit", -1))); obj.push_back(Pair("hashespersec", gethashespersec(params, false))); obj.push_back(Pair("networkhashps", getnetworkhashps(params, false)));
obj.push_back(Pair("pooledtx", (uint64_t)mempool.size())); obj.push_back(Pair("testnet", fTestNet)); return obj; } Take much to add it there properly?
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Do getnetworkhashps and post what it spits out
Ok... that works... $ benjaminsd getnetworkhashps 2171755945065 $
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not sure it's made a difference... I see it in there. Its givin hash rate just fine strange... my pool just shows the same rate net vs pool There were a few other changes to get it in, but this is the main part: Value GetNetworkHashPS(int lookup, int height) { CBlockIndex *pb = pindexBest; if (height >= 0 && height < nBestHeight) pb = FindBlockByHeight(height); if (pb == NULL || !pb->nHeight) return 0; // If lookup is -1, then use blocks since last difficulty change. if (lookup <= 0) lookup = pb->nHeight % 2016 + 1; // If lookup is larger than chain, then set it to chain length. if (lookup > pb->nHeight) lookup = pb->nHeight; CBlockIndex *pb0 = pb; int64 minTime = pb0->GetBlockTime(); int64 maxTime = minTime; for (int i = 0; i < lookup; i++) { pb0 = pb0->pprev; int64 time = pb0->GetBlockTime(); minTime = std::min(time, minTime); maxTime = std::max(time, maxTime); } // In case there's a situation where minTime == maxTime, we don't want a divide by zero exception. if (minTime == maxTime) return 0; uint256 workDiff = pb->nChainWork - pb0->nChainWork; int64 timeDiff = maxTime - minTime; return (boost::int64_t)(workDiff.getdouble() / timeDiff); } Value getnetworkhashps(const Array& params, bool fHelp) { if (fHelp || params.size() > 2) throw runtime_error( "getnetworkhashps [blocks] [height]\n" "Returns the estimated network hashes per second based on the last 120 blocks.\n" "Pass in [blocks] to override # of blocks, -1 specifies since last difficulty change.\n" "Pass in [height] to estimate the network speed at the time when a certain block was found."); return GetNetworkHashPS(params.size() > 0 ? params[0].get_int() : 120, params.size() > 1 ? params[1].get_int() : -1); } wonder why I'm not seeing it....
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Hey miners, Thanks for you hashing with me! I've now set payout to be much faster, you can expect to get your STY 15-20 mins after the block is done. http://sty.hasher.caHappy hashing!
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not sure it's made a difference... I see it in there. Its givin hash rate just fine Where are you seeing this? I get 0 benjaminsd getmininginfo { "blocks" : 19093, "currentblocksize" : 3081, "currentblocktx" : 2, "difficulty" : 253036.70799887, "errors" : "", "generate" : false, "genproclimit" : -1, "hashespersec" : 0, "pooledtx" : 2, "testnet" : false } nethashps isn't listed...
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not sure it's made a difference... I see it in there. Its givin hash rate just fine strange... my pool just shows the same rate net vs pool
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not sure it's made a difference...
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Hi everyone! In case you are still looking for a quiet pool to pull out big rewards, my pool needs some miners. http://karm.hasher.ca/Thanks! I'd mine with you but I'm not getting the email confirmation from the pool sign up. I"m down to only 30K left after selling on the exchanges to spread around so I definitely need more. Anyone with a big wallet feeling generous? KEwaMg2PqpQ8u4JHSRNjAdvZcDp7Az9RpA I may have this fixed now. Some of the mail headers from the pool engine don't get formatted properly and some mail servers were refusing to deliver. Let me know if it's still a problem, I can update the info manually.
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Hi everyone, My kitteh pool is lonely, someone come pet it with some hash power. http://meow.hasher.caMeaoOOw
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Hi everyone! In case you are still looking for a quiet pool to pull out big rewards, my pool needs some miners. http://karm.hasher.ca/Thanks!
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PM your details (username/email/payment addy + min amount) and I will fix this up. Seems there are the odd few that don't ever get the emails. Thanks myusername:wayii email:a99k@163.com amaount payment about 22k cannt receive the email confirmation, can not edit the account Please send me a PM with your payment address. Thanks
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Don't mean to spam, but I sorta feel like part of the "Ben family" now I have another project in the works - RigHound - and I could really use some more alpha testers. It's a website designed for remote management of all your Scrypt/ASIC mining rigs, so you can view stats, change pools and monitor all from one place. Read more about it here: https://bitcointalk.org/index.php?topic=459219I still have about 10 slots open for alpha testers, thanks in advance for your help! pretty cool. Is it just for cgminer right now? For now, yes. However, it's my understanding that BFGMiner has a very similar API, so I may add support for that in the future. Thanks, I'll keep an eye on it. I only use bfg right now.
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