Ok I have been thinking, could be bad, could be good, who knows..
Anyway I have some Goals for Chain of Conflict:
*Create an open world style FPS.
*Character select- Eliminates having 1 weaponset.
Adds tons of additional weapons/attacks.
Allows room for all of our created characters.
*Create an in game store to allow special items/characters for C2 purchase only.
*Design the world layout, will be 15x the size of the map now, fully explorable, with select points to have matches at.
*Create the story mode, this is the reason for the open world style.
*Eventually cast aside the standard FPS style for a very different approach, reason for character select, Ex. lets say someone wants
to be a soldier, while someone else wants to be.. um the hitbox guy or the flying fish, makes for a different style game.
*Make the world entirely interactive, sorta think battlefield but more intense, instead of just buildings and vehicles, anything you see, any
building you enter(all of them will be able to be entered, I cant stand decoration buildings...), any item you find, anything, can be
be picked up(if your able) or destroyed.
*Hire some freaking people to help me do all this eventually, I am only one person, lol.
Anyways those are just some of my goals in mind, im not sure how well the game will turn out with just me doing it at the moment, but im gonna do my best, at least I am showing results.
BTW AWESOME NICK!!