Ok, im gonna make an announcement cause i think somethings need to be mentioned. "http://www.coin2-project.org/#"This site is not ours, this is the old one, the new one is here: http://www.coin2.usEveryone needs to send a message to whoever they see with bad info and have them correct it, the op is pretty accurate here. I changed the name of the thread and I also compacted some of the info into a small image, you can learn alot without scrolling and I will be changing up some more stuff to be more compact.
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http://coin2.us/CoC_Demo_v13Network tests successful on local machine, assumed to be working on server. Upon further testing this doesn't work yet, but it does see other servers. Grey Spiders have a slight bug, but I left them in to show of them off for now, they can attack you. Zombies have a few animation bugs, but work as they should. Helicopter Controls: W A S D: Ascend/Decend and Rotation Arrows: Movement R. Click: Follow Cam L. Click: Rotate Cam Buggy Controls: W A S D: Movement R. Click: Follow Cam L. Click: Rotate Cam Player Controls: W A S D: Movement Spacebar: Jump L. Ctrl: Crouch L. Shift: Run F: Flashlight Q: Switch firing mode Mouse Scroll Wheel: Weapon Change E: Enter/Exit Vehicle(Driver Side), Pick-up Weapon/Ammo R. Click: Aim L. Click: Fire
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Garfield are you around man, whats the bandwith limit on the online wallet site? have kinda exceeded the limit on the other site ive been hosted demos on.
Nick is gonna attempt it on his server, were rushing here people, the demo is ready to go though.
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Garfield are you around man, whats the bandwith limit on the online wallet site? have kinda exceeded the limit on the other site ive been hosted demos on.
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uploading the files now, 25mb/78mb.. my connection is a bit slow so it might be a few min past 6 when i post the link but im meeting my deadline... =D
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To be honoust I find it 'unprofessional' to keep asking for donations/gear/hardware in this Topic. This is the second/thirth time i've seen zyronx post something like this, and it annoys me. I've nothing against you zyronx, let that be clear. Why not use some crowdfunding site?
i am with you on this one, it does look bad but member needs help to continue his work, i cant forget when zyronx was ONLY guy posting here and keeping things together as much as he could btw OP is crap and it needs to be rewriten, many people come here to see what is going on with C2 and they all read OP wich is kindly said, bullshit I know the op is bullshit, I plan on fixing it up, at least the CoC area, gonna add a screenshot to show off the current version of the game and links to all the demo's currently available, even the ones prior to the ones you guys have tried so far, their all available to play, 1 - 12, tonight is the addition of 13, gonna call it the Zombie update. I know what chad is doing might look a bit bad, but the way I look at is either ignore him or help him. Theres nothing wrong with asking for help every now and then and I will vouch for him that his computer is a P.O.S... lol. I have just a bit more to edit in the game and then I will start compiling the new version for u guys. Its 100% now that it will be out tonight. Lets say 6pm EST.
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Well I decided to show you guys the spider lineup, atm the grey one is the only one working cause im having trouble with the animations, when they spawn... but this can be expected a few updates away. The Grey one will be in tomorrows demo though. I am also working on a Giant version of each one, and will add an acid spit attack to a few of them to give some variety. Still am working with networking, I know it works on my local machine but I need to test it with a dedicated windows machine.
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HAHAHA look at the Zombies!! I actually had fun messing around with them though 20 spawned all at once and i freaked the hell out and started shooting wildly.. it was crazy guys... big advancements coming.. real rain, zombies and spider things(gotta have something to kill), and hopefully i get the networking working, but either way, even if its not working for the next demo, the game is gonna have excitement finally.. i will try to add a button to make them spawn, or make them spawn randomly. and this is the horde.. before they killed me.. lol
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Well I just found out how to fly the helicopter the right way is a pain in the ass...
W = ascend S = decend A = rotate left D = rotate right U. Arrow = Forward D. Arrow = Backwards L. Arrow = Turn Left R. Arrow = Turn Right Mouse = Control Camera
This is complicated.. lol
Anyways While trying to adjust the camera to just follow and turn slightly left and right as you do so you can see wtf your doing, lol.. I applied a camera script and the helicopter and dune buggy both just flew away... lmao
So I will be skipping the camera fix for now... also means no minimap for now.. but I will try to fix the water still even though that is slightly camera related too.. just be aware the water is crystal clear underneath.. no actual haze like I had before.. the networking scripts call the camera from a prefab and the prefab is setup to be the main camera atm, it will take me some time.
Have to quote myself now, but the helicopter cam is fixed... no more mouse camera.. its automatic and follows as it should now, YAY! Next up is the dune buggy cam, then figuring out how to hard code the minimap back in, and fix the underwater view. Then after that some quick network testing to see if its network compatable through the web browser or finding out the hard way that we have to switch to actual program builds.
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Well I just found out how to fly the helicopter the right way is a pain in the ass...
W = ascend S = decend A = rotate left D = rotate right U. Arrow = Forward D. Arrow = Backwards L. Arrow = Turn Left R. Arrow = Turn Right Mouse = Control Camera
This is complicated.. lol
Anyways While trying to adjust the camera to just follow and turn slightly left and right as you do so you can see wtf your doing, lol.. I applied a camera script and the helicopter and dune buggy both just flew away... lmao
So I will be skipping the camera fix for now... also means no minimap for now.. but I will try to fix the water still even though that is slightly camera related too.. just be aware the water is crystal clear underneath.. no actual haze like I had before.. the networking scripts call the camera from a prefab and the prefab is setup to be the main camera atm, it will take me some time.
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Screenshot looks good, great progress there @KingArbinV. Because of this I'll stack some more Coin2. Hopefully by friday you can fly the chopper yourself, don't hold me to that, I have some bugs to fix, but I am guessing the bugs will take me about 2 days to fix then friday morning will be spent adjusting where to hide things around the map.
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Anyway enjoy the screenshot of me taking a casual flight around the island... lol
Can't wait to see it integrated into the wallet and lots of folk playing it lol. Need to get more folk on to the wallet though so that they can enjoy it :-) All those other communities out there that want to play this game but don't know it yet lol. Word needs to spread about what were doing first though, atm the community has shrunk alot from what it was 6 months ago, they will all come back once they see were back in full swing.
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Lol, in order for that movement to happen word needs to spread about what coin2 is doing, at least were showing progress.. i mean we could go that route some of the other coins are doing and use games that are already out there and risk being sued.. but screw that.. lol I like the fact that once chain of conflict is out there in the wild i can be like thats mine.. if it succeeds
Yes, need to be very careful when using other games. Would be good if we had a way to show other coins how much work was being done and give them visibility of the game when ready. When chain of conflict is released I think you will have something to be proud of, regardless of how successful it is. I'm becoming more proud by the minute, network testing will begin soon, as for today's update... working helicopters in the tropics map, the new weapon set is in, and so is the dune buggy. I will be hiding weapons and ammo around the island, as well as vehicles, and before I release the next demo with the weapons all layed out in front of everyone to play with, I need to address some bugs I have found and can fix before friday. Water needs to be fixed, lava needs to be fixed, and the minimap needs to be reimplemented, also the vehicle camera needs to be adjusted. The minimap will be a bit hard to fix I am thinking because I need to hard code it this time instead of just creating it out of cameras. Anyway enjoy the screenshot of me taking a casual flight around the island... lol
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Hopefully we will see some price movement when the game launches. Holding my coins like a boss Lol, in order for that movement to happen word needs to spread about what coin2 is doing, at least were showing progress.. i mean we could go that route some of the other coins are doing and use games that are already out there and risk being sued.. but screw that.. lol I like the fact that once chain of conflict is out there in the wild i can be like thats mine.. if it succeeds
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thanks eleyna and garfield, but i dont like it, i have been playing with this half the day and still trying to figure out how to import my map into this setup, and wanting to smash my screen already.. lol.. who wants to learn unity3d and help me, u can learn the basics in less than a months time.. lol
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Well I am testing out a more advanced fpskit.. trying to save a bit of time and get the game ready as quick as possible, that way I can stop being in a rush and take time to actually create new content besides levels. Anyways while testing some of the vehicles that came with it, I kinda destroyed a helicopter and killed myself, and then I had another accident.
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bitcoin rises, can we now have some good news ,this way we can have more attentions
Well kalisto did find the old CoC files for untiy3d... kinda picking them apart though and trying to understand how the networking functions work with it, I will be keeping certain aspects of the old maps but I have been building new ones and including areas from the old ones into them.. Like the Tropical Island that has been in the current demos', it will feature both roslin's Abandoned Village map models(currently already in), and the City Ruins map models. The map is so large I am having to fill it with any model I can find that actually belongs to us, technically though I am not sure about the City Ruins models or map itself.. not sure if that was something kalisto tossed together or was a freebie map from somewhere. Anyway.. here is a possible weapon that will be in the next demo, it replaces the fake wooden looking AK103 with an AK47.. Also it shows off some of the graphical reworking I have been doing all this week. I am not sure how long it will take me to figure the networking out, so thought I would throw that out there now so everyone isn't freaking out... but things are progressing still slowly. At least this is the news from my end. I know the map looks a bit dark in the screenshot, especially around the buildings but I am working on that, the next demo should mostly be graphical enhancements and a better weapon setup. The animations on the current guns are a bit off and I am still trying to figure out how they all work, currently things are a bit bugged.. when you reload the new AK47, the magazine somehow turns sideways and it looks like u got some big ass silver thing attached to your arm, lol. Heres a screen of that too just cause I find it a bit hilarious. Nick your game is freaking hilarious btw, bugged or not.
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