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81  Economy / Micro Earnings / Re: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine on: July 08, 2020, 06:18:29 PM
I dont know, how i can get parts for recycling?

Send drones to empty fields.
82  Economy / Micro Earnings / Re: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine on: July 08, 2020, 04:25:52 PM
Something not working in the new workshop.
While "drone storage upgrade" works fine, the other two get stuck at the green button saying "complete upgrade".
When you click that button you get the overview window that at the bottom still says "upgrade in progress", but never finishes the upgrade.

Edit: After a while, way longer than the time announced for the upgrade, the page refreshes and then the upgrades can be completed.

Having to recycle every single piece one by one is beyond annoying.
How about a button "recycle everything"?

Furthermore there appears to be a big lack of glass and way too much metal.

Another bug: When having 2 cables and using them to upgrade drone storage to level 2, the item cable remains in the list with value 0, clicking the item will recycle 1 item of cable, then showing -1 before the item disappears from the list.

Last but not least, a successful mission to an empty field doesn't count as a completed mission in the daily goals.
83  Economy / Micro Earnings / Re: [Unofficial] Coinpot.co - new microwallet on: June 29, 2020, 06:01:18 PM
Anyone else not able to convert between currencies/tokens on CoinPot right now?
How interesting, at their super statistics page conversions are indicated all the time

I believe their so called statistics page is nothing more than some made up numbers randomly increasing.
At times when their server crashes you can see it, while it's for sure that nobody could have possibly made claims or used the multiplier or done conversions or anything, when the server comes back online all these numbers will have increased in the same speed as if the server had never been down.
84  Economy / Micro Earnings / Re: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine on: June 21, 2020, 08:22:05 PM
Jamboom, when we receive any information about CGT ? There was a several calculations I would really like to see your calculation.   Undecided Huh


No need asking him, just have a look into the shop.
55,000 Crystals cost 106,810 sat or 10 CGT, meaning by Jamboom's calculation 1 CGT should be worth 10,681 sat or roughly $1.

By my calculation (as in what you can get out of 1CGT today through the detour of buying cards for CGT from the shop and sell the cards in the market) 1 CGT is worth roughly 250 sat or just over $0.02.
Just another case where jamboom's calculations are off by a factor of 500.
85  Economy / Micro Earnings / Re: [Unofficial] Coinpot.co - new microwallet on: June 20, 2020, 02:58:18 AM
Moonlitecoin is not loading from mobile to me  Huh

Not Found
-----------------
HTTP Error 404: The requested resource is not found.

They switched to https and forgot the otherwise usual automatic url conversion, meaning http://www.moonliteco.in doesn't work anymore and you have to use the address https://moonliteco.in
86  Economy / Micro Earnings / Re: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine on: June 19, 2020, 03:56:18 PM
Just a quick question for the traders: Since prices for about anything are rapidly collapsing, what's the latest value of things?

Crystals can't even be sold for 1 sat per 150 Crystals anymore.
Cards seem to fetch less than 1/2 a sat per star on the card.
Cryptocoinz I'm not even putting on sale anymore, they are worth less than the electricity costs for the time it takes to put them on sale.
Hackingeys used to be an easy sell at 5 sat per key, now you can't sell them at all anymore, no matter how low the price.

CGT is ....... well I have no words, it costs 0.2CGT to buy 25 gold cards from the shop which then can be sold in the market for about 40 sat, meaning 1CGT is worth roughly 200 sat, where 15,000HP (plus 20+% bonus) will mine a CGT value corresponding to 300 sat a month while the first 1,000HP (plus bonus) will mine almost 5,000 sat a month, a 1:250 mismatch.

87  Economy / Micro Earnings / Re: [Unofficial] Coinpot.co - new microwallet on: June 18, 2020, 05:34:02 PM
They might have added a day because claims were down for almost a day in this week.
88  Economy / Micro Earnings / Re: [Unofficial] Coinpot.co - new microwallet on: June 15, 2020, 05:19:24 PM
Sorry i must have missed that quote, i just want to make sure that people aware that it is indeed sketchy

May have drowned in between other stuff in here.
I figured this out over a year ago and for a while I have used the multiplier exclusively between midnight and 1am, which was just enough for 3,000 daily rolls and 700 bonus tokens.
But at some point I figured 7 cents a day just isn't worth it, meaning I haven't used the multiplier in the last 3 months or so.
I can't promise you whether or not the time of midnight - 1am is still valid today, might be different times now or they might even have totally eliminated "fair" times, I just don't care anymore.
89  Economy / Micro Earnings / Re: [Unofficial] Coinpot.co - new microwallet on: June 15, 2020, 05:08:18 PM
What are the odds of that, loosing 1185 tokens in 3000 flips, better yet even over the entire 10,000 sample!?!?!?

I wasn't referring to the multiplier at Coinpot when I explained what provably fair means.
Coinpot obviously is cheating there, not exactly sure how, but provably.

I pointed this out a few times in the past in here, it's a matter of time of the day, where I'm not absolutely sure about which are the "right" times, where the multiplier switches between the actual provably fair algo and the cheat.
I.e. between midnight and 1am (server time) you'll get "fair" rolls and PRECISELY at 1am it switches to some other algo that seems to have roughly 15% house edge, meaning you roll 35% wins and 65% losses and you'll lose on average 30% of your money.
90  Economy / Micro Earnings / Re: [Unofficial] Coinpot.co - new microwallet on: June 15, 2020, 03:31:03 PM
I would like to know if their "provably fair" mechanic is actually NOT fair, but just too technical for the layman to understand or actually prove.

I believe a lot of users misunderstand the meaning of "provably fair".
It does NOT mean a guarantee to win, it does NOT even mean a guarantee not to lose.

If I make a lottery where I announce ZERO winchance and then I make a random generator that rolls 100% losses, that's still "provably fair" because I can prove that it gives EXACTLY the winchances announced in the rules.
91  Economy / Micro Earnings / Re: [Unofficial] Coinpot.co - new microwallet on: June 12, 2020, 07:10:15 PM
On a side note, the redesign of moondoge, moon bitcoin and moon litecoin is nicely done!

The look may be nice, but what is the "modern" part they announced in a website that can't remember a session for more than 6 hours, regardless of when the last claim was?
The old moons refreshed a session upon a claim so it wouldn't expire as long as one made at least one claim every 6 hours, the new ones drop the session after 6 hours even if one continually claims every 5 minutes.
92  Economy / Micro Earnings / Re: [Unofficial] Coinpot.co - new microwallet on: June 10, 2020, 12:01:24 PM
No , never calculated that , have you ? . . . . i did wonder if it was best to convert to tokens , and then from tokens to another coin , rather than coin to coin direct .

Every single conversion carries a 2.5% fee (they say it doesn't, but it does, if you don't believe it, convert btc to ltc then back to btc and see how many btc you lost).
Therefore converting from anything to tokens and from there to something else costs double the fee.

what you are referring to here is the exchange rate bid-ask spread - it is normal in almost any currency/crypto exchange

of course if you convert from one coin to another and then back again you will not get the same amount! so it would be silly to do this  Wink
but its not a fee - that would usually be a fixed or % amount for each transaction - coinpot has 0 fees

You TRULY believe using a different word for the same thing, spread instead of fee, makes a difference on the fact that you lose roughly 2.5% value in every single conversion you do?


He didn't say that it did make a difference. He just pointed out that fees and spreads are two different things. Exchanges that charge fees also have a spread, albeit a smaller one, both fees and spreads are part of the cost of exchanging.

  Ok , but spreads can vary a lot , fees stay the same . . . so if the cost of conversion stays at 2.5% is that a variable spread . What happened back in Febuary , when BCH increased in value against BTC , did the spread shrink ? . . lol . . . did anybody notice ?

Yes I noticed and no it didn't shrink, because Coinpot does NOT take the latest buying price and the latest selling price as a "spread" from some exchange, they take the latest price from some exchange and deduce a fee.
93  Economy / Micro Earnings / Re: [Unofficial] Coinpot.co - new microwallet on: June 10, 2020, 05:48:33 AM
No , never calculated that , have you ? . . . . i did wonder if it was best to convert to tokens , and then from tokens to another coin , rather than coin to coin direct .

Every single conversion carries a 2.5% fee (they say it doesn't, but it does, if you don't believe it, convert btc to ltc then back to btc and see how many btc you lost).
Therefore converting from anything to tokens and from there to something else costs double the fee.

what you are referring to here is the exchange rate bid-ask spread - it is normal in almost any currency/crypto exchange

of course if you convert from one coin to another and then back again you will not get the same amount! so it would be silly to do this  Wink
but its not a fee - that would usually be a fixed or % amount for each transaction - coinpot has 0 fees

You TRULY believe using a different word for the same thing, spread instead of fee, makes a difference on the fact that you lose roughly 2.5% value in every single conversion you do?
94  Economy / Micro Earnings / Re: [Unofficial] Coinpot.co - new microwallet on: June 09, 2020, 01:29:44 PM
No , never calculated that , have you ? . . . . i did wonder if it was best to convert to tokens , and then from tokens to another coin , rather than coin to coin direct .

Every single conversion carries a 2.5% fee (they say it doesn't, but it does, if you don't believe it, convert btc to ltc then back to btc and see how many btc you lost).
Therefore converting from anything to tokens and from there to something else costs double the fee.
95  Economy / Micro Earnings / Re: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine on: June 03, 2020, 01:32:06 AM
Well, over the last days the site got slower and slower, where all these waiting times gave me the time to think about why that is.
(You may know, I'm a coder myself, even though I code in C++, but the problem in network applications that include a server is about the same.)
I might be completely wrong about this, so correct me if I'm wrong, but I have a pretty strong feeling about it.

The site has always been slow at times, always for the exact same reason, where @jamboom has tried anything he could imagine to speed things up, but never got to the actual problem.
The problem is that in the order the content of pages loads the ads have a higher priority than some other parts of the site, meaning the header and some basics will load, but then the rest of a page will wait until the ads have loaded before the page fully loads.
This obviously means that whenever an ad comes from an unstable, slow site, the whole CMG site will lag big time, simply because every single click anywhere will always again wait for that lagging ad.

One attempt to speed thing up was to outsource some processing power from the server to the users.
While that's in principle a good idea, every coder knows that such an attempt will bring a gigantic headache along, because data between server and client runs out of sync.
At CMG we have seen that for example in form of ghost players showing several dozen times the same player in different fields and recently it has the effect that once in a while one can launch a few missions, then click on some other page of the site, where the energy just spent will reappear so one can go back to missions and launch some more.
Usually the required processing power for all the action to get data back in sync is greater than the processing power saved with the outsourcing, meaning one ends up with a slower program rather than faster.
At CMG we see that in form of double, triple and even quadruple page refreshes and update of player data in the map, whenever one switches to a different browser tab and back for half a second, where for that switch away and back ANY other website wouldn't do anything at all, CMG completely reloads the page and resyncs data, even without switching to another tab, when in the map and clicking on any other page, it will first reload and resync the map page just to then switch away from it.
This becomes really hilarious, for example when the sync kicks in while one is moving the map with CTRL + mouse, because then the mouse pointer gets caught in scrolling the map and doesn't release, even after the sync is done, only way to get the mouse back is press F5 for a page refresh, now what does the page do, right after it has synced and before it executes the page refresh? You guessed it, it refreshes the page and resyncs, just to then execute the F5 which means to refresh and resync the page AGAIN.

I'm surely not the only user claiming from a dozen different faucets, permanently switching between tabs, causing the CMG page to reload and resync in my browser up to 30 times a minute (if the page were that fast), multiply that by the amount of active users there are and add the fact that the actual problem (a lagging ad) isn't even addressed and you know why the CMG site is so slow these days.

Again, I might be wrong here, but if I'm remotely right, then how about loading ads on pages LAST, so that the pages are operational even if an ad doesn't load?
All the effords of outsourcing or other ways to speed things up will definitely turn out to be unneccessary and the site would be MUCH faster than it is once the actual problem is solved.
96  Economy / Micro Earnings / Re: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine on: June 01, 2020, 02:29:26 AM

I believe I figured it out.
It's connected to one of the ads on the page, not sure which one.
If the ad doesn't load, because the website it comes from is down or lagging or whatever, the job doesn't pay.
I noticed today that I had just two red frames instead of the ads at the top and bottom of the screen when the job didn't pay, while the next job where there were ads to see did pay.

Maybe it's just a display issue (page rendering). I'm not sure jamboom would make an ad display to have an impact on backend (database) functionality ...


Well, today I even found a workaround for the problem.
I just look at the jobs page and if there is no ad at the bottom, I refresh the page until an ad appears.
It's a pain, but that way the jobs always pay.
97  Economy / Micro Earnings / Re: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine on: May 31, 2020, 02:07:00 AM
Somehow Jobs do not pay me anymore.
Not sure since when, Jobs pay so little that I hardly care, I usually just do them to complete the 15 daily tasks or if I have too much energy and donno what else to use it for.
Might be for a long time already, maybe even several months, maybe ever since I reached level 21.
Anyway, I noticed, whether for 1 minute or 210 minutes, whether Crystals or Cryptocoinz or Satoshi or Litoshi, whether I hit a bonus or a scam or nothing, what I get is just a different amount of XP, but nothing else.

https://ibb.co/BN8jR6z
Hm, that's strange as nothing has changed regarding jobs since a while. I will check that thanks!

I believe I figured it out.
It's connected to one of the ads on the page, not sure which one.
If the ad doesn't load, because the website it comes from is down or lagging or whatever, the job doesn't pay.
I noticed today that I had just two red frames instead of the ads at the top and bottom of the screen when the job didn't pay, while the next job where there were ads to see did pay.
98  Economy / Micro Earnings / Re: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine on: May 29, 2020, 08:11:48 AM
Hm, that's strange as nothing has changed regarding jobs since a while. I will check that thanks!

As I said, not sure for how long it has been like this, possible it has been like that for more than "since a while", I just didn't notice earlier.

..... and while I'm at it:

1) What happened to level 21 missions? I'm by now almost 45% into level 22.
Can you imagine how funny it sounds to upgrade a card that gives a higher chance of success in higher level missions?
Why don't you go a bit ahead of things instead of always lagging behind? Why don't you introduce missions up to level 25 or so already?

2) Introducing new cards? How about first adding the ingame bonus to the previously added Bitcoin card?
99  Economy / Micro Earnings / Re: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine on: May 28, 2020, 10:02:45 AM
Somehow Jobs do not pay me anymore.
Not sure since when, Jobs pay so little that I hardly care, I usually just do them to complete the 15 daily tasks or if I have too much energy and donno what else to use it for.
Might be for a long time already, maybe even several months, maybe ever since I reached level 21.
Anyway, I noticed, whether for 1 minute or 210 minutes, whether Crystals or Cryptocoinz or Satoshi or Litoshi, whether I hit a bonus or a scam or nothing, what I get is just a different amount of XP, but nothing else.

https://ibb.co/BN8jR6z
100  Economy / Micro Earnings / Re: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine on: May 27, 2020, 03:36:49 PM
I would suggest to reduce the maximum no of members in a VMP. Since the minimum number has been reduced to 5 it will push many good VP collectors down. Suppose my VMP have 5 members all earning around 3k VP per day and another VMP having 50 members earning 400 to 500 VP per day each will be ranked higher and get better rewards than my VMP despite earning 6 times than their individual players.

Isn't that the whole point of joining forces?
Together making more money per member than a smaller group could, kinda the most basic idea of large businesses.
If in a smaller VMP one would make the same money per member than in a larger group, the most diligent users wouldn't even join a VMP, they'd set up a VMP where they are themselves the only member.
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