And on the topic of reddit: it would be great for some more technical people to look in once in a while. We are getting more new users in there with questions we cannot always answer. It's not as scary as it looks and would be much appreciated
|
|
|
Why not use "monoliths" as a theme in the game? Hmmm I like it the NXT Dark Monolith - an updated Kubrick theme - great idea... some mystery to come Immediately adds possibilities for character development or story arcs.
|
|
|
Why not use "monoliths" as a theme in the game?
|
|
|
Say whaaat! nxt monolith prototype is here More pics https://www.dropbox.com/sh/dgtssbde40wx4dt/x59vAKeILeThis was actually quite a bit of work. I had to polish the outer edges by hand with several grades of wet sandpaper and do the final touch with polishing paste. I also carved the outer edges of the logo to smooth the edges. 20mm acrylic seems to be a tough material even for a high power laser-cutter so it has to be finalised by hand. Which actually gives it more value imo, handmade in Finland So this is very first prototype and it came out rather nice. I would be very willing to post this prototype anywhere for the guys/ladies taking part to bitcoin-conferences and other pr-events. So if there is a spare nxt in marketing funds I'm up for it. See the original monolith post, more monoliths to come. https://bitcointalk.org/index.php?topic=345619.msg5067143#msg5067143Holy crap! That is cool. So awesome that it should be made illegal. Any idea how much a Genesis or DarkNXT 'lith will cost? I am SO tempted!
|
|
|
Oh, I agree with the fact that people need goals. On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime. Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story. It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable Indeed. I love stories and story-telling. How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia. In Star Trek Online scripting "episodes" earns you in-game cash and resources. Oh, isn't that playable? I believe payment is based on how well a particular episode is rated by players. Of course there is some "Vote for ME" action, but it seems to have worked for the past years without upsetting the economy. Of course, the game is crap to begin with as all Star Trek games
|
|
|
Oh, I agree with the fact that people need goals. On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime. Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story. It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable Indeed. I love stories and story-telling. How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia. In Star Trek Online scripting "episodes" earns you in-game cash and resources.
|
|
|
I am very much in favour of a system like Eve's, but with a much softer learning curve. Eve is a HARSH environment, but it's very possible to never encounter it if you don't want to. I've spend months in safe Empire just trading and building, never venturing in nullsec. And after all these years, Eve still is the to-beat benchmark. If possible, i would choose for a game that is developed in steps. First something that people get into easily and then gradually adding layers of complexity. In WoW, I initially started out just hacking and slashing, but eventually developed almost all of my characters into traders who basically ran a show from the background. Eve much the same. Guess I'm a trader at heart Also love these kinds of games, but that's probably not an option, because not a lot of people like these: http://virtonomics.com/ I think the problem is that you have no real goal. No special activities, nothing you can strive to. Humans needs special little things they can care about. Awards, contests, races, special places to do special things you can't do nowhere. You need generic/repeatable stuff on the one hand side and you need uniqueness on the other hand side. For instance: possibly infinite numbers of dungeons is okay. But if there is one special dungeon or one special group of dungeons, that's interesting. Because that dungeon or that group is also special to others and you can compete with others on that. By the way, simple graphics are good enough for me. I like content over looks Me, too. Oh, I agree with the fact that people need goals. On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime. Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story. It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable
|
|
|
Can you make the MMORPG super hardcore like Mortal online? Full player loot please.
Anyone can use anything. You can cast a fireball, wearing plate mail (don't have a heart attack, purists!). There will be logical modifiers to doing unusual things like that, but if a player wants to do it, we want them to do it as long as game balance isn't unreasonably skewed. Super hardcore, as in the nudity/cannibalism featured in Mortal? I have zero interest in it because I find most virtual 'gore' to be puerile and comical. The community may think differently than me. Dismembering a player after defeating them in PvP, and selling their 'parts' on the AE? No, that wasn't discussed. no I don't mean the nude stuff. I mean the full player loot only All players should be able to kill each other, also from same factions. This will be polarizing; some players love it, some like it but hate when they get ganked, some are care bears that wanna role-play outside the Inn. We may issue a conditional asset upon character creation -- RP (role-play). This asset can then be traded for PvE and PvP flag assets. If you're flagged as RP, you can't be touched. If you're killed in PvP, I'm not sure how it would be handled. There should be some penalty/reward, possibly one random item dropped from your inventory. Full inventory drop? That's brutal. We could possibly have an asset that would mitigate item loss on death (not unlike EVE's insurance). It's an interesting mechanic and worthy of hearing lots of opinions. I've always been borderline PvP/PvE... in my eyes, if you're flagged PvP, prepare to be punished. But endless ganking can kill a game for a lot of people. We could have full drop arenas, random item player drop in most PvE areas. I am very much in favour of a system like Eve's, but with a much softer learning curve. Eve is a HARSH environment, but it's very possible to never encounter it if you don't want to. I've spend months in safe Empire just trading and building, never venturing in nullsec. And after all these years, Eve still is the to-beat benchmark. If possible, i would choose for a game that is developed in steps. First something that people get into easily and then gradually adding layers of complexity. In WoW, I initially started out just hacking and slashing, but eventually developed almost all of my characters into traders who basically ran a show from the background. Eve much the same. Guess I'm a trader at heart Also love these kinds of games, but that's probably not an option, because not a lot of people like these: http://virtonomics.com/ By the way, simple graphics are good enough for me. I like content over looks
|
|
|
great idea! 1k sent. what i love about crypto is, that it is real money, but no so real . $60 is like 10% of my monthly wage, but here I m like: "great idea! 1k sent." lol Thank you all for donating Every donation gets doubled, so this is effectively $120! We are now at 39023 Nxt which will be doubled to 78046 Nxt.
At current rates this is ~ $ 4777,-!Keep donating, people And remember that even small donations are really, really welcome. if you feel comfortable with giving 10 Nxt, give 10.
|
|
|
We're at the top Even though I have no idea if this exchange is good or not, I LOVE the fact that we have such an effective SWARM capability!
|
|
|
You want to raise some dev funds for this? PRE SELL some Assets, IE Vorpal Swords ( whatever these are..) Shield of NX, AE Armor, for example. Say you make a whole set of 1000NXT armor and items, these items would have a value of 1500NXT once the game starts. Pre investors could put theirs up for sale, and therefore individual investors could make a profit and help the game get started EDIT reposted this in the NXTopia thread https://bitcointalk.org/index.php?topic=474535.20Know your classics: http://www.jabberwocky.com/carroll/jabber/jabberwocky.html Presales are a good idea. I was tempted to prebuy a package for ESO, but didn't have the cash. But sell they did! Eve has a few unique ships that are worth thousands in fiat. (unless they get blown up )
|
|
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Release 0.7.5 http://download.nxtcrypto.org/nxt-client-0.7.5.zipsha256: 66adc8379a8f6e3fba7797fbc94b8b62f3e486ea5b6e9877f064c4b0d1f2584d Change log: Various performance and memory usage improvements. Improved validation of peer addresses and handling of peer connection status changes. User interface improvements related to peer display. Additional optimizations in getMilestoneBlockIds, backwards compatible. Further clean up of the core nxt classes from all UI related parameters. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.12 (GNU/Linux) iQIcBAEBAgAGBQJS/kSlAAoJEFOhyXc7+e2ArxsP/ieUexCLGYB+4WiluLXbNEP5 uDOLcvm+gi3/d960TiINeUJ5uXdr8VDMx2MECsM4zyFBmL7ipE4c1/mWCTXyLHM9 6Vi9z32QyjGO8kLrsg1KxZ2TYIQyDdCqLAJUJ46Zrkk3x+nQRrhsewaJgWJkrKMD c0vl1JPebNve6kSr2M8XErebO/jTFNzVSFW/dms0GdlEWmUKeImDXhPM3+8+B32c q+2e64hu2onIrkhV/DyGOWkAj7v2OD9AGEbcVZDrKCfBZV2CDn1eUWSAke1lXHXr X2o1KBCoOcDFL7Sy0zylTf8CIJgjUns8/nT6NCakNaSNVHtoAdQbrYZMYnPxA9Cb kzfsVqdbUc3TWpnnRpa0w3FD8CY65/8+2IOvxV/w2DXiQpLTBLrvGGZ3ktg5wFT4 MInzJXF2x75fIL7Yo41oVw3WTeLgE6Mfbhpko08CL9v9NCCbKGEN08a0aBQshs/2 A3iky6EQqayQrsnpB4VCG63QNcLMQUSP4CedbkFTFczDkUa8TCUZfdopAawOz2iK WfJAaA7Y47LhUhrhvcbcM5UQzK+4WwgEGcblgRKc7y9G7v6Iz5LpJqmdvUiF66Px 30HZZ5CgKDqo8tMzfI7qcmjPNUMQop3YhfstW/KZWL6xF6TrPE6Uc/cSoYqbTHwl 6OeSO2RI6cjevWQPl3iX =PO6n -----END PGP SIGNATURE----- I checked this signature, it says "Signature made Sat 15 Feb 2014 12:30:29 AM CST" but the post is made before that. did I miss something? This is what I took off this page immediately after it was posted and it matches: sha256: 66adc8379a8f6e3fba7797fbc94b8b62f3e486ea5b6e9877f064c4b0d1f2584d
Change log:
Various performance and memory usage improvements.
Improved validation of peer addresses and handling of peer connection status changes. User interface improvements related to peer display.
Additional optimizations in getMilestoneBlockIds, backwards compatible.
Further clean up of the core nxt classes from all UI related parameters.
—–BEGIN PGP SIGNATURE—– Version: GnuPG v1.4.12 (GNU/Linux)
iQIcBAEBAgAGBQJS/kSlAAoJEFOhyXc7+e2ArxsP/ieUexCLGYB+4WiluLXbNEP5 uDOLcvm+gi3/d960TiINeUJ5uXdr8VDMx2MECsM4zyFBmL7ipE4c1/mWCTXyLHM9 6Vi9z32QyjGO8kLrsg1KxZ2TYIQyDdCqLAJUJ46Zrkk3x+nQRrhsewaJgWJkrKMD c0vl1JPebNve6kSr2M8XErebO/jTFNzVSFW/dms0GdlEWmUKeImDXhPM3+8+B32c q+2e64hu2onIrkhV/DyGOWkAj7v2OD9AGEbcVZDrKCfBZV2CDn1eUWSAke1lXHXr X2o1KBCoOcDFL7Sy0zylTf8CIJgjUns8/nT6NCakNaSNVHtoAdQbrYZMYnPxA9Cb kzfsVqdbUc3TWpnnRpa0w3FD8CY65/8+2IOvxV/w2DXiQpLTBLrvGGZ3ktg5wFT4 MInzJXF2x75fIL7Yo41oVw3WTeLgE6Mfbhpko08CL9v9NCCbKGEN08a0aBQshs/2 A3iky6EQqayQrsnpB4VCG63QNcLMQUSP4CedbkFTFczDkUa8TCUZfdopAawOz2iK WfJAaA7Y47LhUhrhvcbcM5UQzK+4WwgEGcblgRKc7y9G7v6Iz5LpJqmdvUiF66Px 30HZZ5CgKDqo8tMzfI7qcmjPNUMQop3YhfstW/KZWL6xF6TrPE6Uc/cSoYqbTHwl 6OeSO2RI6cjevWQPl3iX =PO6n —–END PGP SIGNATURE—– Check it here: http://www.nxtcoins.nl/nrs-client-update-0-7-5/
|
|
|
I am, with these guys. At least, I want to start offering apparel and other simple things ASAP once they provide me with some work. This is a different thing from their branding assignment, as I want this to coincide with the payment system I am also pushing to be developed. The apparel thing is my own project with them. The branding is for the whole community. Would you be open to cooperation? Cooperation? We can always talk about working together! Where are you located? I am from the Netherlands. lol jullie zijn buren So many Dutch people in here. That's when you get when your country has a mercantile history, probably
|
|
|
I am, with these guys. At least, I want to start offering apparel and other simple things ASAP once they provide me with some work. This is a different thing from their branding assignment, as I want this to coincide with the payment system I am also pushing to be developed. The apparel thing is my own project with them. The branding is for the whole community. Would you be open to cooperation? Cooperation? We can always talk about working together! Where are you located? I am from the Netherlands. Same here! Amsterdamn Maybe someone (with technical understanding) can contact Swedish exchange Safello https://safello.com/They just got $600 000 investments from investors and want to expand in Europe. If they would accept Nxt it could be a further step into Norway, Sweden, Finland, Denmark, Germany.....and all other European countries.... Woohoo! iDeal!
|
|
|
I am, with these guys. At least, I want to start offering apparel and other simple things ASAP once they provide me with some work. This is a different thing from their branding assignment, as I want this to coincide with the payment system I am also pushing to be developed. The apparel thing is my own project with them. The branding is for the whole community. Would you be open to cooperation?
|
|
|
no, we are waiting for pro company to create for us branding packages, so we will have new logos etc, so any items created with old logos are a waste of time and resources I think
Do they use the old logo and enhance it (color, variations, text combinations, ...), do they use the old logo as inspiration or do they make a complete new logo? Hi, This is another project initiated by me I have asked the designers to keep hash's logo. No need to replace it at all. They will use the style we have now as a stepping stone for a unified "branding". This is not to centralise branding, but to make it easy for anyone who wants to use Nxt in design to have a repository of materials to use (color, logo, typeface etc.) It will hopefully allow people to very quickly set up recognisable Nxt promo materials and sites. I have gotten an bounty pledge of 30,000 Nxt for this on completion. Any private donations to this are very welcome, by the way. This should ensure they do a good job and will finish it. The proposals will be done in the marketing thread and can be critiqued. After that it's back to the drawing board until we have a reasonable consensus. This is the way I envision handling this. I have a meeting with them this Sunday and then they will get to work. no, we are waiting for pro company to create for us branding packages, so we will have new logos etc, so any items created with old logos are a waste of time and resources I think
Do they use the old logo and enhance it (color, variations, text combinations, ...), do they use the old logo as inspiration or do they make a complete new logo? nobody knows Yes, I do
|
|
|
Nxtopia -- MMORPG built on-top of the NXT networkcurrent bounty: 14,000 NXTWe're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like: 10 NXT - badge 100 NXT - cap 1000 NXT - cape 10000 NXT - beta access (?) Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection (with a cool down timer). Haha, a cape! *swishes* For respawns: go for the philosophy of WoW, instead of EvE. Make it easy to get back in the game and make the learning curve easy. After the "tutorial" phase, advanced powerful features can be added. Bit like Nxt, really
|
|
|
|