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1  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 17, 2018, 05:19:57 AM
Maybe add a option for player to choose shortlink services

This fundamentally wouldn't work because they need a variety of sources to make income from. They can only make income from so many repeated visits per day by the same person to the same site, so you need to visit them all.
2  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 14, 2018, 02:17:53 PM
This is not a typo, the chances does not sum to a total value, means you can still receive nothing from that.
Based on the data you provided:
- First you have 67% chance for getting Stone.
- If it fails, you have 25% chance for getting Copper.
- If it fails as well, you have 17% chance for getting Tin.
If you didn't receive Tin as well, you get nothing.

I hope you understand Smiley

I know you've mentioned it changes but pretty much everyone wants to at least know the formula for when you buy the drop rate increase so we can at least plug in our player level, upgrade level, etc.


It means that improving the stone drop is actually nerfing the rarer components drops? it seems very punishing from a user PoV. Shouldn't drop rate be computed with the rarer first ? (thats how most RPGs compute drops for example)

If it stays that way, we could use a "sell" button for upgrades. Also, could we know what's the relation between increased drop rate upgrades and the % drop rate in a cave. Is it a flat 1% per level ? A proportional 1% compared to the base drop value ? something more exotic? Its hard to decide whether an upgrade is interesting w/o that kind of information
Agreed. If you've upgraded stone to oblivion, even after they're going to reduce the upgrade limit, it still nerfs other minerals if it picks stone first.
3  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 12, 2018, 10:42:37 PM
Have you set Anoying Adverts in options? I'll give you 4x resources per click. You should upgrade price and drops. You have level 6 and 3 stone per click, that's too low
Yes,of course I have already done annoying ads.
I'm at third cave,Tin cave level 6,almost level 7.My upgrades for this specific one is level 3 Copper and level 6 Tin.For drops,I only have level 3 Stone and level 2 Tin.100 energy cost me 227MCC and get me only about 150-200 MCC so yeah,I have to wait each time a while before I can buy another one especially when broke.What do you think I have to upgrade to fix it?

Have you tried any of the upgrades from the Mine Resources tab. The ones specific to that cave? They multiply with any permanent upgrades you have.
Nope,I think that's from where the problem is coming.I totally forgot about ugrading them.I managed to level up Stone to level 4,let's see if I'll break even this time.Thanks for reminding me.
Edit:I finally broke even,thank you very much.It's a bit unfortunate that the upgrade only apply to 1 mine,I think sometimes if you managed to upgrade a lot in 1 cave,it will be better to keep working on it even if you unlocked a new cave

Ya I'm on Bronze cave (#4) atm and I upgraded 12/4/2/3 on that one alone, plus all thee reasonably priced upgrades for those minerals in general.
4  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 12, 2018, 08:58:23 PM
I'm at third cave,Tin cave level 6,almost level 7.My upgrades for this specific one is level 3 Copper and level 6 Tin.For drops,I only have level 3 Stone and level 2 Tin.100 energy cost me 227MCC and get me only about 150-200 MCC so yeah,I have to wait each time a while before I can buy another one especially when broke.What do you think I have to upgrade to fix it?

Have you tried any of the upgrades from the Mine Resources tab. The ones specific to that cave? They multiply with any permanent upgrades you have.
5  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 12, 2018, 08:01:20 PM

Very weird,I don't even manage to get enough MCCs per fillup to breakeven with the costs.Admin can you look into this please? Username:Aveatrex I'm pretty sure that high level players didn't wait for their energy to fill up to rush levels but they used constantly energy fillups breaking even.

It probably has to do with what upgrades you're investing in. What mine are you in and what upgrades do you have?
6  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 12, 2018, 07:53:20 PM
Hello, small suggestions to improve your game :

- a "sell" button for offline miners (or a "destroy" one is enough)
- not reload the page when you claim for an offline miner since it makes it a pain to claim the ones you have when you have to scroll from the start of the page each time
- a "claim all" button for offline miners
- more info about what items in the store does : when an item increase a value, say by how much or what would be the result after the purchase

Cheers

1. Yes, please. Even if it's like 50% the original value, I don't want to scroll past some random miners.
2. On that note, don't reload the page when selling inventory or buying from the store, or clicking the mine button.
3. Same with inventory, sell all
4. The devs have mentioned before that it's difficult to say how much something will increase by, but this should still be completely possible if you simply plug in whatever formula you're using in the first place. Would help a lot.
Agreed with all of these.
Offline miners all of them have the same ratio? X Material/24 hours? So buying a Red Diamond miner will bring me 1$ per day autopilot? and the breakeven would be after 100 days and then pure profit.Seems very good for a faucet honestly.
So,buying energy fillups to rush levels are supposed to bring back the MCCs spent for the enrgy + a little profit or nope?

I can currently spend about 5k for 500 energy fillup and earn ~14300 MCC with that 500 energy, so ya 9300 profit or so.
7  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 12, 2018, 03:11:19 PM
Hello, small suggestions to improve your game :

- a "sell" button for offline miners (or a "destroy" one is enough)
- not reload the page when you claim for an offline miner since it makes it a pain to claim the ones you have when you have to scroll from the start of the page each time
- a "claim all" button for offline miners
- more info about what items in the store does : when an item increase a value, say by how much or what would be the result after the purchase

Cheers

1. Yes, please. Even if it's like 50% the original value, I don't want to scroll past some random miners.
2. On that note, don't reload the page when selling inventory or buying from the store, or clicking the mine button.
3. Same with inventory, sell all
4. The devs have mentioned before that it's difficult to say how much something will increase by, but this should still be completely possible if you simply plug in whatever formula you're using in the first place. Would help a lot.
8  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 12, 2018, 02:41:53 PM
Hello! Could you add some reward for passing the Commercial Break. I 'm a human, not bot and I hate doing it for nothing

Btw, linkshrink and adfly do not work anymore. Please check it out

Both of those work perfectly fine for me. The reward for passing commercial break is going back to mine?
9  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 12, 2018, 02:49:42 AM
Alright.
I have a suggestion if you allow,it's to add offerwalls and a faucet to backup the funds you'll be using to pay for advanced users in the mining game,as the majority of progressive long term profit games like yours,there is always other means to earn to backup the funds and in addition to that I'm pretty sure a lot of people would be attracted to the game because of this.

Offerwalls are fine and all, but I think it'd be nice to have a more unique approach since a lot of people are sick of offerwalls.
10  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 10, 2018, 02:23:06 AM
Hello!
You should see some changes into the game's infrastructure soon!
This will be more like a balance update, that will change important things to keep the future of the game stable.

What are going to be the changes?
We will start implementing upgrade level limits. Don't panic though! We know that many of you went crazy for the leveling low level materials like Stone or Coal, and to be honest - it wasn't actually the goal of this game, the goal was to invest in richer materials and after some working make huge gains from them, but apparently the other materials were not even touched, while 90% (!) of the players decided to keep leveling Stone only.
In our opinion, this is an issue, because the Stone is really cheap to upgrade, therefore it can be easily exploitable.

Now about the level limits, here are some answers you can be curious about:
- If you have exceed the maximum level for a certain upgrade, you will get your MCC back, so you can invest into upgrading high-level materials, or just cash out the money if you didn't like the change Smiley
- Because we are cutting away the levels that exceed the maximum, all of the upgrades will receive buffs, so the loss will not be so drastic and brutal.

If you have some more questions about the limit update, feel free to write down below! We want to hear your opinion.
And remember, if you don't like the issue, don't flame about it straight away, we try to make it balanced so you will barely feel the loss on your account Smiley This is made for the safety and stability of MoneyClicker's system, so you can enjoy the game longer, and we, as a team, will not have to worry about the game being exploited, so the service will stay for as long as it can.

Thanks for understanding! Grin

I'm glad we'll at least be compensated lol. So, if I may ask, how much will the upgrades for other materials be buffed, or is it variable for each one?
11  Economy / Micro Earnings / Re: Money-Clicker Strategies on: August 10, 2018, 02:10:35 AM
Thanks for the great guide.I found it outrageous at first that the amount of time required to climb up the caves,I didn't know about the "Very annoying ads" and the possibility to use Solvemedia instead.Now it seems way easier!
Edit:I get a commercial break way before 10 clicks btw.
Edit2:I think increase Stone value is worth it since you keep getting it until level 200

Thanks! Glad you found something useful. I'd double count how many clicks it takes to get to the commercial break and make sure it always adds up, if not you can tell the site owners in their own thread on this forum.
12  Economy / Micro Earnings / Money-Clicker Strategies on: August 09, 2018, 07:05:35 PM
For those of you unfamiliar, Money-Clicker is a relatively new pay-to-click website that, in my opinion, has a lot of potential. The premise is simple, you click a mine button up to 10 times (can be increased) in a row, expending "energy" which recharges every 5 minutes by default. After 10 clicks, you watch an ad, fill a captcha, and come back. As you mine, you gather materials and earn XP to level up, which grants you access to better mines with higher-paying materials. There's a large variety of upgrades including (but not limited to): increased material price & drop rate, faster XP & energy gain, and more materials dropped per click. Materials can be sold for MCC (money-clicker coin) where 1,000,000 MCC = $1 and MCC is used to purchase upgrades or can be converted to $. The final mine, accessible at level 200, drops materials worth up to $1 each!!!

With all that in mind, it's evident this is a more long-term grind (as is the case with all micro-earning websites), so don't expect massive earnings instantly. Fortunately, I've been on the website for only 10 days (a good part of which I spent trying to figure out the best methods), and have mostly caught up to some of the website's top earners. Here you can see my current balance and earnings to-date.

I'd like to share my strategies I've learned thus far:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Very Annoying Ads: In your profile, you can adjust the frequency at which advertisements appear on the mining screen. By setting it to "Very Annoying", you can QUADRUPLE (4x) the amount of materials earned per click (shown in your inventory, not the mining screen). Despite the name "very annoying", it tends to not have a tremendous impact. I personally keep my hand on the F5 button so i can quickly refresh the page before the ads slow things down. The extra bit of time spent is made up by the 4x boost to materials gained.

2. Antivirus/AntiMalware: You may have noticed a warning beneath the profile option for Very Annoying ads. This does hold merit and I highly recommend installing  an anti-malware/anti-virus to catch some of those links opening in new tabs before they try anything. I personally have Mcafee WebAdvisor, Avast, and Malwarebytes and haven't had a single issue. To quickly close the new tabs that open before they fully load up, just middle click the tab and it will disappear. If you accidentally close the wrong tab, use Ctrl+Shift+T (assuming Windows, look it up for Macs Wink), to re-open the tab.

3. Solve Media: Since you will be filling out 2 captchas every 10 clicks (once on the ad page and once on money-clicker), Google's recaptcha service will slowly begin to treat you more as a bot than a human, often mislabeling your captchas as incorrect and drastically slowing down your mining speed. This is why I opt for SolveMedia captcha (changeable in your profile), which doubles the time you can mine before this happens. Frankly, I find it faster to type out a word than solve a picture puzzle in the first place, but that's entirely subjective. The only cure for recaptcha treating you as a bot is to step away for a period of time (usually a couple of hours).

4. CPU Mining: I frequently have periods where I cannot do any mining, but bring my laptop to work. If you have a powerful PC and want to earn those last MCCs needed for an upgrade, I recommend trying CPU mining (just make sure you're not racking up your own energy bills)! I wouldn't upgrade past level 5 or 6 as it doesn't pay enough to justify that much spent in the long run, but it can definitely earn you some passive MCC in the meantime.

5. Stone Drop+, Price, and Drop Amount: If you look at the Mine Resources screen, you'll see that Stone is present in nearly every mine except for the last one. By upgrading stone's drop rate, you're largely negating the chance that you'll get nothing from a click. Alongside that, you should upgrade the price of stone as much and as often as possible since it is the most common thing you will be mining. To multiply these earnings, you should upgrade the number of stone being dropped from each click on individual mines as well. My current cave looks like this, so I can earn 44 stone (Lvl 11 * 4x for very annoying ads) every click. My stone price is 0.8 MCC each, so that equals 35.2 MCC per stone click!!! As you can see, I've also upgraded price/drop amount for some of the other materials in that cave. You can do this at your own discretion, but keep in mind how often you find each material and whether it's worth it in the end.

6. Faster Energy/More XP: It should come as no surprise, but upgrading how fast you regain energy and how much XP you earn will help in the long run to level up faster and reach those bigger rewards.

7. Drop Rates: Aside from stone, you should increase the drop rate of the rarest item in your current cave (except Coal) since it will carry over into the next cave. This also helps level up faster since you gain vastly higher xp from the rarer cave items than you do from stone, and it has no impact on the new rarest material in your next cave.

8. Energy Refills: Restocking your energy is actually quite affordable if you've upgraded properly. At my current level, I can purchase 4x 100-energy refills for a total of 2732 MCC, but I'll easily earn over 10,000 MCC with that 400 energy. This stacks with the energy you earn naturally as well!

9. Technical Upgrades: The technical upgrades reduce the frequency of captchas and ads, the former being captchas you fill in when returning from the ad page, and the latter increasing the number of clicks in the mine before having to view ads from 10 to 20, 30, etc. I personally haven't gotten to the point where I can drop 50k-100k MCC freely on these upgrades, but from a mathematical perspective the less ads upgrade is far more useful at speeding up your mining process since it doubles the time between ad views vs. sometimes removing the captcha (which only saves 10-20% of the total ad view time).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Well, that just about does it. Let me know if you've found any strategies of your own or if you found this guide useful!
13  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 07, 2018, 08:38:50 PM
A small thing is bothering me.Let's suppose someone no-life your faucet and reachs the point where he is able to claim 1$/click (I guess after 1-2 years? lol) How are you planning to finance this huge reward? Assuming at this point the user in question would be able to make atleast 100$ a day?
Edit:shortpe link shortner won't be profitable for you,it doesn't have an anti-adblock.

Let's just say that before anyone will reach the final level of the game to obtain $1 per click, we will already have enough to supply the rewards Smiley It's a lot of work.

clik.pw captcha no longer appears so it's impossible to fill out.

Thanks for pointing it out, we will investigate the issues with clik.pw and short.pe.

I've gotten it to work sometimes, but it's about a 50/50 at this point.
14  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 07, 2018, 06:00:52 PM
clik.pw captcha no longer appears so it's impossible to fill out.
15  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 03, 2018, 11:17:47 AM
*snip*
Can you please respond to my last post here about drop rates?

The increase rate for drops is individual to everyone, because it's calculated based on many different factors, such as current level, how much you've earned, etc.
We cannot directly tell you what the actual increase is, but it should be noticeable during further gameplay.

Also,
On another note cutearn.ca advertisement says "Invalid API token" and doesn't load webpage. I'm glad I've got 3 antivirus softwares, plus Mcafee WebAdvisor that came with my computer, cuz almost every popup website is blocked when on very annoying mode lol.

Thank you for pointing out cutearn.ca, we'll remove them from shortlink list.
We dislike that you are using ad blocking softwares Undecided you need to understand that the funds we pay you through the game, comes from these ads specifically.
That's a tip for us as well that we need to improve our scripts. Wink We don't want to close our game from the lack of funds because of people blocking the ads and bypassing our current scripts.
Gotcha on the drop rates. As for the adblock, I do disable adblock so the advertisements are being shown, but sometimes clicking the captcha box or even the mine button opens websites that are automatically blocked through anti-virus. I could disable that, but I'd rather be safe than sorry, plus it's only about 1/10 or less clicks.
16  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: August 03, 2018, 05:12:18 AM
*snip*
Can you please respond to my last post here about drop rates?
17  Economy / Micro Earnings / Re: FreeBitco.in Hi-Lo Scripts? on: July 31, 2018, 02:00:38 AM
Different websites have different variables and elements that need to be loaded into the program. So it's pretty reasonable to assume that it won't work very well or at all for other websites. You'll likely need separate programs for that.
The Dicebot application does that backend work for you on a large list of websites. It uses simplified LUA javascript with variables for nextbet, currentstreaks, etc that will work on all of those websites. I'm just really bad at formatting and can't do it myself lol
18  Economy / Micro Earnings / Re: FreeBitco.in Hi-Lo Scripts? on: July 31, 2018, 12:51:01 AM
Download Tampermonkey and add this script:

Code:
// ==UserScript==
// @name         Oscar Grind
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  try to take over the world!
// @author       Mist3rX
// @match        https://freebitco.in/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    //Sizes in satoshi
    let betsize = 1, profit = 0;
    let MAX_WIN = 1000;
    let MAX_LOOSE = -1000;

    window.onload = function() {
        document.getElementsByClassName("double_your_btc_link")[0].onclick = function() {
            setTimeout(function(){if(document.getElementById("manual_bet_on") && confirm("Do you wanna start Auto-Bet Oscar Grind Algorithm?")) oscar_grind();},1000);
        };
    };

    function oscar_grind()
    {
        document.getElementById("double_your_btc_stake").value = (betsize/100000000).toFixed(8);
        setTimeout(function() {
            bet();
            setTimeout(function() {
                if(checkIfWon())
                {
                    profit += betsize;
                    if(profit<1)
                    {
                        if(profit+betsize+1 > 1) betsize = 1-profit;
                        else betsize++;
                    }
                }
                else
                {
                    profit -= betsize;
                }
                document.getElementsByClassName("bold text_shadow")[0].innerHTML = "Profit: "+profit+" | Betsize: "+betsize;
                setTimeout(function() {
                    if(profit >= MAX_WIN || profit <= MAX_LOOSE) return alert("Finish!");
                    oscar_grind();
                },100);
            },500);
        },200);
    }
    function bet()
    {
        document.getElementById("double_your_btc_bet_hi_button").click();
    }
    function checkIfWon()
    {
        return (document.getElementById("double_your_btc_bet_win").style.display != "none");
    }
})();

But, anyway i think this "Multiplyer" is not really "fair" Wink

But anyway...good luck Cheesy

PS: I made a MAX_LOOSE and MAX_WIN Variable, you can change them, but i made these, so you don't get 0 Balance hahah xD
I'd like to be able to use this on other websites and someone told me about Dicebot. Do you think you could put this into dicebot's LUA javascript? I'm very interested in comparing it to other systems over the long-term.
19  Economy / Micro Earnings / Re: FreeBitco.in and FreeDogeco.in : a simulation study of 54,000 rolls on: July 30, 2018, 04:57:32 AM
To calculate the odds of that happening just take the odds of NOT rolling 10000 and multiply it to the power of the number of rolls, so in this case:

(9999/10000)^54000 = 0.00451536155 or .45154% chance of NOT rolling a 10,000. Impossible? No, but very sketchy.

Also, who's to say the people that did post proof of rolling a 10,000 are not admins in disguise?
20  Economy / Micro Earnings / Re: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK on: July 30, 2018, 03:37:40 AM
So, for the increase drop rate purchases, how much exactly does it increase by? I know someone previously asked percentage wise, but I'm thinking more in units. Would it just be by 1 unit?

For instance, I'm in the 3rd cave atm with 67% stone, 25% Copper, 17% tin. I believe it was stated that it rolls a number from 1-100, so in my case 1-17 is tin, 18-25 is copper, 26-67 is stone, and 68-100 is nothing. Is that correct?

If i bought an increase to stone drop rate, would it be 26-68 instead of 26-67 then? By that logic, wouldn't it also be completely not worth my time to buy a copper increase since 8 tin increases would make it impossible to get copper altogether?

Thanks in advance.

im at that cave too and for me i have notice that stone and tin drops more than cooper at base stats, so what i did i only upgraded stone and tin, every cave only worths to upgrade 2 materials nothing more as i see.
Ya, I upgraded XP earned to lvl 4, stone drop rate to lvl 7, tin drop rate to lvl 4, stone price to lvl 4, and energy production to level 2. At this point i just need to start saving up so i can reach level 7 with 2000 MCC
you can check : https://www.wibudincome.net/reviewonmoneyclicker
i did some screenshot that can help you to start

Solid strats, I'm hesitant to upgrade drop rates on specific mines since I know in 5-10 levels I'll be switching to a new one. For that reason I'd personally aim toward improving drop rate and price of materials (especially stone) overall. Nice website though, hope it lands you some nice referrals!
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