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Just heard this news lately and I wonder who is that artist they are talking about? I also just want to know more of VibeHubs upcoming plans for development in the next few months. Any ideas? When Planet Asia 2 Well it seems they were constantly active on bitcointalk.org until people started posting their questions and concerns about certain comments made in regards to partnerships and mainstream artists (A list) made by Vibehub's founders Alessio Mack and Matthew Myers. https://www.barneslawllp.com/business-law
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Just heard this news lately and I wonder who is that artist they are talking about? I also just want to know more of VibeHubs upcoming plans for development in the next few months. Any ideas? When Planet Asia 2 Well it seems they were constantly active on bitcointalk.org until people started posting their questions and concerns about certain comments made in regards to partnerships and mainstream artists (A list) made by Vibehub's founders Alessio Mack and Matthew Myers.
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Mtndewgang
"Shitty "devs" will download this, put into unity, and will blatenly use this for profit with no work done to it. Asset flipping is the reason why steam greenlight was canned, due to a well known "developer" digital homicide who bought or stole assets, put them into unity, used bots to greenlight his games, and put them onto the steam store as asset flips. Also he tried suing a game critic for 15 million dollars because he can't take criticism. Anyways, free assets, = shit developers to use this and do nothing to it, and put it on steam."
Alvaro U. Luna It’s a “sample project”, not a demo. It was made to show people and studios both big and small how they could make a project with a AAA look and feel in Unity (and with a closer to “real life” scale). Even their scene setup and everything is there to show you ways to achieve this. It goes way beyond just showing you how to make a character controller which can shoot and jump, or how to make a networked game. Sample projects that go this in-depth are rare. I can tell there are some complex shader stuff going on too (which is usually beyond the skill of most Indie Devs), and the assets are there handed to you for free (which as far as I can tell, you are free to use in your own Unity projects). I think this was made to show what can be done with a small team on a budget, a team of 5, I think? and some contractors for art in the final stages (I don’t think they had any 3D artists in their team). I agree a AAA studio wouldn’t use most of the assets, but a lot of starting Indie teams don’t have tech artists and such available to them. I’m sure a lot of them will be glad to use some of the stuff. Anyway, maybe they just didn’t communicate properly with the contractors? I don’t know. I have to hand it to you that I haven’t seen the project first hand yet, but I’ll likely leave it downloading overnight eventually. Though I’m not in a hurry, it’s not the genre or visual style I usually prefer. I’m only really interested in checking the multiplayer implementation https://medium.com/@alwackz/vibehub-using-unity-3ds-sample-fps-game-as-their-first-game-release-Super Bowl LIII will take place on Sunday, February 3, 2019. 😂
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Mtndewgang
"Shitty "devs" will download this, put into unity, and will blatenly use this for profit with no work done to it. Asset flipping is the reason why steam greenlight was canned, due to a well known "developer" digital homicide who bought or stole assets, put them into unity, used bots to greenlight his games, and put them onto the steam store as asset flips. Also he tried suing a game critic for 15 million dollars because he can't take criticism. Anyways, free assets, = shit developers to use this and do nothing to it, and put it on steam."
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A-non VR game app will be the first thing Vibehub will be releasing.
Vibe raised millions during ico, binance p&d, Super Bowl pump and dump failed commercial with "partner" monster, as well as confirming the sale of their own coin. So far all the community has gotten are plenty of lies with the empty promises of "coming soon" or in the "near future".
Where are the "secured" mainstream artists that were promised over 1 year ago to the community?
Vibe claimed to have multiple partnerships during ico with Microsoft, Playstation, HTC, Oculus, Monster, Unity, etc. Liehub ??
-Belize
check myspace (bg) b.u.m.b.
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How are the captures coming along? How many are made now in total? any news on the launch of the platform.
Just a reminder Ricegum Iggy Azalea Papá Noel Súper Bowl “Fail” https://m.youtube.com/watch?v=DEXfRMTRJssVibeHub: Promises and more “fake” promises.. Future of Reality
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If only the team could provide from fresh updates on where the project development is going on then I think the community would not speculate about any issues.
If they were to focus more on delivering on those failed promises than trying to hire wackers to bury them everything would be "Awesome". *@!*
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I just was trying this vibehub on my deskop but it seems like is crashing after 2 minutes of using it, why is like this? Anyway this vibe hub seems like really bad copy of high fidelity platform.
Maybe you need to check your system if there is a need to upgrade your browser and also, it should meet the minimum hardware requirements necessary to use the platform. Everything is up to date and meets vibes minimal standards. I believe the problem is vibes poor quality of work. Here is a quote from Ryan Schultz VR blog. "I found the human avatars to be, well, let’s just say “aesthetically challenged” (at least compared to other platforms such as Second Life and Sansar) and leave it at that. The oversized hands and overly-long fingers are the stuff of nightmares: (You have to go through the avatar selection menu every time you enter a new hub. It does not appear to remember what you saved from the previous hub.) I found the brand-new platform to be somewhat buggy, both in desktop and in VR mode. Hubs seem to take a long time to load (and I have broad bandwidth and a fast gaming computer). In desktop mode, either I could not move my avatar at all, or I could not get him to stop running. In VR mode, I found that I could move, but I could not turn. Rather a frustrating experience overall."
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Is Alessio Mack from Vibehub related to Treyvon James from Bitconnect?
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