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Author Topic: [ANN] [ICO] VIBEHub | Crypto Based Virtual Reality Marketplaces & Hubs  (Read 114313 times)
frcat
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December 26, 2018, 04:18:57 PM
 #3041

People using their platform already? And if yes, how many daily customers they have right now? And what about tokens? What liquidity they have right now?
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December 27, 2018, 09:20:00 AM
 #3042

People using their platform already? And if yes, how many daily customers they have right now? And what about tokens? What liquidity they have right now?

Those are good questions that have yet to be answered but maybe we could give time to the team to attend these kinds of queries coming from the community and I think its good for them to start resolving this asap.
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January 03, 2019, 11:26:03 PM
 #3043

0 traffic on website according to Alexa. Banning continuously when asking tough questions. No marketing. No monster partnership sponsorship. No mainstream artist announced.
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January 04, 2019, 06:13:10 AM
 #3044

People using their platform already? And if yes, how many daily customers they have right now? And what about tokens? What liquidity they have right now?

Those are good questions that have yet to be answered but maybe we could give time to the team to attend these kinds of queries coming from the community and I think its good for them to start resolving this asap.

Yes, VibeHub will answer to the community questions when they are available but most of the people are very actively asking their question in telegram group. With progress, they will give us a development update when they have.
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January 04, 2019, 11:28:17 AM
 #3045

FPS on the blockchain accepting VIBE ETH and BNB https://twitter.com/VibeHubVR/status/1081028703747014656, I really want to see how it will turn out!
Btw, was under the impression that Vibehub was more about music and education

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January 04, 2019, 11:39:09 AM
 #3046

People using their platform already? And if yes, how many daily customers they have right now? And what about tokens? What liquidity they have right now?

Those are good questions that have yet to be answered but maybe we could give time to the team to attend these kinds of queries coming from the community and I think its good for them to start resolving this asap.

Yes, VibeHub will answer to the community questions when they are available but most of the people are very actively asking their question in telegram group. With progress, they will give us a development update when they have.
Maybe the team has not been able to answer all the questions posed to the team so it is better that we stay patient first to wait for that answer and most importantly, keep abreast of the developments to make it clearer
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January 04, 2019, 11:45:58 AM
 #3047

VIBE to release first person shooter game on the blockchain integrating the VIBE, ETH & BNB cryptocurrencies. https://medium.com/@VIBEHUBNEWS/vibe-to-release-first-person-shooter-game-on-the-blockchain-integrating-the-vibe-eth-bnb-cdb941b22a3d
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January 05, 2019, 10:44:44 AM
 #3048

VIBE to release first person shooter game on the blockchain integrating the VIBE, ETH & BNB cryptocurrencies. https://medium.com/@VIBEHUBNEWS/vibe-to-release-first-person-shooter-game-on-the-blockchain-integrating-the-vibe-eth-bnb-cdb941b22a3d

This is great news to the VibeHub community and this will surely excite them including most VR enthusiasts. I guess its time to buy a new VR gear asap.

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January 05, 2019, 05:02:25 PM
 #3049

Still waiting for monster partner and drake to perform vr concert on vibe. Instead we get a ((((non))) VR game app.

When super bowl commercial?
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January 05, 2019, 05:12:39 PM
 #3050

VIBE to release first person shooter game on the blockchain integrating the VIBE, ETH & BNB cryptocurrencies. https://medium.com/@VIBEHUBNEWS/vibe-to-release-first-person-shooter-game-on-the-blockchain-integrating-the-vibe-eth-bnb-cdb941b22a3d

This is great news to the VibeHub community and this will surely excite them including most VR enthusiasts. I guess its time to buy a new VR gear asap.
VIBE prices are up 20%, this good news is very influential in the price of VIBE tokens, I'm sure in Q2-Q3 VIBE will recover at a price of $ 0.06 maybe

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January 08, 2019, 05:42:46 PM
 #3051

A-non VR game app will be the first thing Vibehub will be releasing.

Vibe raised millions during ico, binance p&d, Super Bowl pump and dump failed commercial with "partner" monster, as well as confirming the sale of their own coin. So far all the community has gotten are plenty of lies with the empty promises of "coming soon" or in the "near future".

Where are the "secured" mainstream artists that were promised over 1 year ago to the community?

Vibe claimed to have multiple partnerships during ico with Microsoft, Playstation, HTC, Oculus, Monster, Unity, etc.
Liehub ??



-Belize


check myspace (bg)
b.u.m.b.


ayoubouni95
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January 09, 2019, 10:15:08 PM
 #3052

A-non VR game app will be the first thing Vibehub will be releasing.

Vibe raised millions during ico, binance p&d, Super Bowl pump and dump failed commercial with "partner" monster, as well as confirming the sale of their own coin. So far all the community has gotten are plenty of lies with the empty promises of "coming soon" or in the "near future".

Where are the "secured" mainstream artists that were promised over 1 year ago to the community?

Vibe claimed to have multiple partnerships during ico with Microsoft, Playstation, HTC, Oculus, Monster, Unity, etc.
Liehub ??


-Belize

check myspace (bg)
b.u.m.b.


I bet the VibeHub community would be glad if the team could have any updates on the above mentioned matters since the fulfillment of those are what they are all hoping for.

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January 16, 2019, 10:02:42 PM
 #3053

https://link.medium.com/idMfnGTdxT


Vibehub using Unity 3D’s sample fps game as their first game release
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January 17, 2019, 07:30:44 PM
 #3054

https://blogs.unity3d.com/2018/10/24/introducing-the-fps-sample/
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January 17, 2019, 07:31:05 PM
 #3055

https://link.medium.com/idMfnGTdxT


Vibehub using Unity 3D’s sample fps game as their first game release

Yes I read that, in my mind it wasn't possible to come out with a new game made for scratch in so little time and now I see how they did it, they adapted another game

▀▀█▄▄    [websitewhitepaper]  ❒  ATHERO  ❒  .Internet 3.0 solution    ▄▄█▀▀
  A revolutionary decentralized digital economy 
▄▄█▀▀    Twitter  ◽  Facebook  ◽  Telegram  ◽  Youtube  ◽  Github   ▀▀█▄▄
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January 17, 2019, 07:38:02 PM
 #3056

https://link.medium.com/idMfnGTdxT


Vibehub using Unity 3D’s sample fps game as their first game release

Yes I read that, in my mind it wasn't possible to come out with a new game made for scratch in so little time and now I see how they did it, they adapted another game

Exactly. I mean, how should have they been able to build a game completely on their own. Sometimes there are dozens of game designers that are working on a single game for years before it is ready to be released. I wasn't really expecting Vibe to spend this much time (and money). Especially when you consider how impatient crypto-investors nowadays seem to be.
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January 17, 2019, 07:58:53 PM
 #3057

https://link.medium.com/idMfnGTdxT


Vibehub using Unity 3D’s sample fps game as their first game release

Yes I read that, in my mind it wasn't possible to come out with a new game made for scratch in so little time and now I see how they did it, they adapted another game

Exactly. I mean, how should have they been able to build a game completely on their own. Sometimes there are dozens of game designers that are working on a single game for years before it is ready to be released. I wasn't really expecting Vibe to spend this much time (and money). Especially when you consider how impatient crypto-investors nowadays seem to be.

Vibe has a history of using other companys work and claiming itas their own.
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January 18, 2019, 07:57:18 PM
 #3058

Mtndewgang

"Shitty "devs" will download this, put into unity, and will blatenly use this for profit with no work done to it. Asset flipping is the reason why steam greenlight was canned, due to a well known "developer" digital homicide who bought or stole assets, put them into unity, used bots to greenlight his games, and put them onto the steam store as asset flips. Also he tried suing a game critic for 15 million dollars because he can't take criticism.
Anyways, free assets, = shit developers to use this and do nothing to it, and put it on steam."

 
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January 18, 2019, 08:02:02 PM
 #3059

Mtndewgang

"Shitty "devs" will download this, put into unity, and will blatenly use this for profit with no work done to it. Asset flipping is the reason why steam greenlight was canned, due to a well known "developer" digital homicide who bought or stole assets, put them into unity, used bots to greenlight his games, and put them onto the steam store as asset flips. Also he tried suing a game critic for 15 million dollars because he can't take criticism.
Anyways, free assets, = shit developers to use this and do nothing to it, and put it on steam."

 


Alvaro U. Luna

​It’s a “sample project”, not a demo. It was made to show people and studios both big and small how they could make a project with a AAA look and feel in Unity (and with a closer to “real life” scale). Even their scene setup and everything is there to show you ways to achieve this. It goes way beyond just showing you how to make a character controller which can shoot and jump, or how to make a networked game. Sample projects that go this in-depth are rare. I can tell there are some complex shader stuff going on too (which is usually beyond the skill of most Indie Devs), and the assets are there handed to you for free (which as far as I can tell, you are free to use in your own Unity projects).

I think this was made to show what can be done with a small team on a budget, a team of 5, I think? and some contractors for art in the final stages (I don’t think they had any 3D artists in their team). I agree a AAA studio wouldn’t use most of the assets, but a lot of starting Indie teams don’t have tech artists and such available to them. I’m sure a lot of them will be glad to use some of the stuff. Anyway, maybe they just didn’t communicate properly with the contractors? I don’t know. I have to hand it to you that I haven’t seen the project first hand yet, but I’ll likely leave it downloading overnight eventually. Though I’m not in a hurry, it’s not the genre or visual style I usually prefer. I’m only really interested in checking the multiplayer implementation



https://medium.com/@alwackz/vibehub-using-unity-3ds-sample-fps-game-as-their-first-game-release-7462974206fa




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January 19, 2019, 12:38:17 AM
 #3060

Why are there so high PC requirements for the recommended set of settings? After all, the graphics are primitive judging by the trailer ....

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