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Author Topic: List of altcoins that can be obtained by gaming  (Read 4510 times)
RealBitcoin (OP)
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September 28, 2015, 11:31:27 AM
 #61

CasinoCoin Smiley

This coin had lot of great potential. It could be used on gambling sites/games, casinos, etc. You would then deposit/withdraw Casinocoins into your favorite casino or gambling site. Too bad I haven't seen any development or news from this coin from quite some time.  Sad

In parentheses, as few month are past, development of CasinoCoin is now active and continues. https://bitcointalk.org/index.php?topic=616792

Splendid, now i have more coins to choose from. Keep up the good work Cheesy

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September 30, 2015, 09:36:11 AM
 #62

From the bottom of coincharts and forums I found coin that was created in coinboom and almost never developed. The name might be something You're interested in - GameCoin. Surprisingly it's still listed in Cryptsy (GME/LTC). https://bitcointalk.org/index.php?topic=263600.640
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September 30, 2015, 09:42:34 AM
 #63

http://www.digibytegaming.com

Play League of Legends get digibyte

https://bitcointalk.org/index.php?topic=408268.0
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September 30, 2015, 01:38:02 PM
 #64


I'd never thought that you could earn Digibyte by playing League of Legends. This is new to me. I'll check it out. Thanks for sharing this, mate!  Cheesy

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RealBitcoin (OP)
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September 30, 2015, 06:09:13 PM
 #65


Thats not specifically what I asked for, I didnt asked for promos/giveways/tournaments/festivals that give away X altcoin for a task or event.

I specifically want a list of altcoins that can be obtained by playing the game inherently. I mean as if the game is built on that cryptocurrency, not just as a giveaway promotion event or whatever.

For example as SecondLife uses it's own currency LDollars, just as it would be nice to see a crypto game using it's own cryptocurrency.

nihilnegativum
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September 30, 2015, 06:58:13 PM
 #66

The problem is that the game would have to be good on its own, and use crypto to add to it, not to promote the currency. The games that now exists get no added value to the game from crypto, and the crypto gets none from the game, if I ever get the chance to create a game, this will be the first thing to consider. I think there is a lot of potential here, and maybe with indie devs getting more success we might even see something good.
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September 30, 2015, 07:05:10 PM
 #67

The problem is that the game would have to be good on its own, and use crypto to add to it, not to promote the currency. The games that now exists get no added value to the game from crypto, and the crypto gets none from the game, if I ever get the chance to create a game, this will be the first thing to consider. I think there is a lot of potential here, and maybe with indie devs getting more success we might even see something good.

Games such as Call of Duty, Titanfall, and other FPS ones should be included in the crypto world. Perhaps, one crypto (maybe Hyper) could be integrated with such games to increase popularity and awareness of people to get into cryptos (especially Bitcoin) That way, mainstream adoption would be faster than you could think of. There's been 3 gaming cryptos that I've been keeping my eye on and those are: Hyper, Gamecredits and GoldPieces.  Smiley

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 Catch the winning spirit! 
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nihilnegativum
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September 30, 2015, 07:42:59 PM
 #68

Games such as Call of Duty, Titanfall, and other FPS ones should be included in the crypto world. Perhaps, one crypto (maybe Hyper) could be integrated with such games to increase popularity and awareness of people to get into cryptos (especially Bitcoin) That way, mainstream adoption would be faster than you could think of. There's been 3 gaming cryptos that I've been keeping my eye on and those are: Hyper, Gamecredits and GoldPieces.  Smiley
The problem is there you only get it as in-game currency that maybe improves payments to games, but games that require payments are lame, it would make adoption easier, but it wouldn't improve games much.
It would be better to use the game-theory aspects of crypto currencies in games, not just the economic function. For example Eve online could use crypto to sell their own PLEX (the currency that you need for subscription that is also an ingame currency) and enabling users to perhaps mine some on some rare places, making an economic interest points where wars would be more common, or you create your own currency when you make a corp and see it rise in value when your corp increases in power...
Things like that not, beat 3000 guys in bejewled and get 1 btc free with thousands of BTC commercials exploding in your head.

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October 01, 2015, 09:20:13 AM
Last edit: October 01, 2015, 12:46:32 PM by markm
 #69

Currencies and corps are integral to the Galactic Milieu, with the main place where "the rubber hits the road" being the corp known in the game as "General Holding Corp" and outside the game as "General Hosting Corp".

GHC is basically the fulcrum of the game's funding, functioning by charging civilisations hosting fees based on the eventual long term needs while currrently not having nearly as much in actual costs due to not yet actually hosting the full level of detail the long term plans call for. (Such as full 3D immersive representations using things like OpenSimulator.)

This may initially sound as if the civilisations are paying way more than cost for the hardware infrastructure upon which the game runs, but really it just motivates the civilisations to own shares of GHC, so that they actually like the fact that GHC makes a profit by charging fees in excess of its costs.

The currencies are also integral to the game, because the conversion rates shown at http://galaxies.mygamesonline.org/latestrates.inc are used by GHC to allow the civilisations to pay the fees in any of the listed assets.

The same conversion rates table is also used by the Deuterium depots that both General Mining Corp and General Retirement Funds maintain in the inner layer of defense galaxies surrounding the galaxies in which the civilised worlds reside, so the intergalactic mining corps can sell Deuterium, and sometimes also Metal and Crystal, against any of these assets, subject of course to availability of the asset (a depot cannot pay in an asset its mother Corp does not own, and mining corps who are still paying off their startup loans are of course credited in the currency their loan is denominated in, against their loan.)

So yeah, these currencies and assets are totally integral to the game, ultimately they are how the game development and hosting and bandwidth and so on are financed.

Also, conversion to and from fiat currencies tends to be handled within the clan / guild / etc (groups) systems within the game, so that for example Brits (members of Britclan) wanting to convert United Kingdom Britcoins to or from the British fiat of the planet known as Earth would do so through the clan officers of Britclan, Canucks wanting to convert Canadian Digital Notes to or from the CAD fiat of the planet known as Earth would do so through the clan officers of the Canuck clan and so on.

(A good motivation possibly to join a clan or guild or somesuch or to form one yourself?)

-MarkM-

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October 01, 2015, 11:58:09 AM
 #70

Those are some great ideas, I hope you get some funding to develop the milieu in a stand-alone.
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October 01, 2015, 12:54:42 PM
 #71

Those are some great ideas, I hope you get some funding to develop the milieu in a stand-alone.

It is not intended to stand alone, it deliberately is created by making use of as many free open source software systems as possible, the intention is to alter their code as little as possible, and ideally even to have any code changes needed take place upstream so that it is not necessary to modify the existing software systems again and again each time we upgrade to a newer version of an upstream system.

Thus ideally it is mainly content that we need to develop, although sometimes maybe upstream developers might not approve of how we are using their system enough to incorporate needed changes.

An example of a desired change is the fact the Freeciv civilisation game only deals with one planet, thus has no facility for exporting units so they can move from one world to another.

For now we just shut down both worlds and run scripts on the savegame files to remove units from one world and insert them into another, but eventually it would be nice if the units could move from one running world to antoher without needing to shut down the worlds during the transit of the units.

Another thing that would be nice would be fixes to the "permadeath" system in Crossfire RPG, it has a permadeath config setting but that setting is not supported and maybe even deprecated, so it has some horrible holes in it such as the fact that when a character permadies any player can create a character of the same name, thus inheriting the character if someone casts ressurection on its corpse to bring it back to life.

Hopefully though the changes desired will remain small enough that eventually they can be accomplished right in the mainstream releases of the software systems we use, so that we can keep up with development of the upstream without getting bogged down in a whole mess of problems involving patching each new version over again and such.

-MarkM-

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