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Author Topic: Is a game with a fully tradable digital currency possible or just a dream?  (Read 258 times)
legiteum
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September 02, 2024, 05:39:19 PM
Last edit: September 02, 2024, 06:38:30 PM by legiteum
 #21

The answer is yes, absolutely and in fact it's the only way it will be done in the future.

But...

No blockchain-based digital currency architecture will ever be fast enough or scale well enough to be embedded in a real game. It's just too slow and too expensive.

The Haypenny engine returns transactions in under 5ms internal time, meaning your game server can fully execute a transaction without about 40ms with your network round trip. And the system can scale to millions of transactions per second, so we can run, basically, all of the world's games if we had to.

And the Haypenny engine is effectively free for anybody to use, including a game system. We charge $0.005 per transaction, but that is charged in your own currency, meaning that it your game's currency isn't yet negotiable, then you can use the system effectively for free. (If your game gets really popular and people start wanting to trade your game's currency for Bitcoin or USD, then... we both win Smiley).







Create the next hot memecoin on Haypenny, the fastest digital currency in the world. 100% free. 100% private. 100% secure.
betswift
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September 02, 2024, 06:15:35 PM
 #22

The answer is yes, absolutely and in fact it's the only way it will be done in the future.

But...

No blockchain-based digital currency architecture will ever be fast enough or scale well enough to be embedded in a real game. It's just too slow and too expensive.

The Haypenny engine returns transactions in under 5ms internal time, meaning your game server can fully execute a transaction without about 40ms with your network round trip. And the system can scale to millions of transactions per second, so we can run, basically, all of the world's games if we had to.

And the Haypenny engine is effectively free for anybody to use, including a game system. We charge $0.005 per transaction, but that is charged in your own currency, meaning that it your game's currency isn't yet negotiable, then you can use the system effectively for free. (If your game gets really popular and people start wanting to trade your game's currency for Bitcoin or USD, then... we both win Smiley).

Are there cases like that already, or they are yet to come? Grin

legiteum
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September 02, 2024, 07:00:36 PM
 #23

The answer is yes, absolutely and in fact it's the only way it will be done in the future.

But...

No blockchain-based digital currency architecture will ever be fast enough or scale well enough to be embedded in a real game. It's just too slow and too expensive.

The Haypenny engine returns transactions in under 5ms internal time, meaning your game server can fully execute a transaction without about 40ms with your network round trip. And the system can scale to millions of transactions per second, so we can run, basically, all of the world's games if we had to.

And the Haypenny engine is effectively free for anybody to use, including a game system. We charge $0.005 per transaction, but that is charged in your own currency, meaning that it your game's currency isn't yet negotiable, then you can use the system effectively for free. (If your game gets really popular and people start wanting to trade your game's currency for Bitcoin or USD, then... we both win Smiley).

Are there cases like that already, or they are yet to come? Grin


Haypenny is brand new and still in beta, so there are no games currently shipping--but we know several are looking into this.




Create the next hot memecoin on Haypenny, the fastest digital currency in the world. 100% free. 100% private. 100% secure.
betswift
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September 02, 2024, 07:02:05 PM
 #24

The answer is yes, absolutely and in fact it's the only way it will be done in the future.

But...

No blockchain-based digital currency architecture will ever be fast enough or scale well enough to be embedded in a real game. It's just too slow and too expensive.

The Haypenny engine returns transactions in under 5ms internal time, meaning your game server can fully execute a transaction without about 40ms with your network round trip. And the system can scale to millions of transactions per second, so we can run, basically, all of the world's games if we had to.

And the Haypenny engine is effectively free for anybody to use, including a game system. We charge $0.005 per transaction, but that is charged in your own currency, meaning that it your game's currency isn't yet negotiable, then you can use the system effectively for free. (If your game gets really popular and people start wanting to trade your game's currency for Bitcoin or USD, then... we both win Smiley).

Are there cases like that already, or they are yet to come? Grin


Haypenny is brand new and still in beta, so there are no games currently shipping--but we know several are looking into this.

That's awesome! Would like to see these games when they will be online and published Grin

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September 02, 2024, 07:02:29 PM
 #25

~
If the games were somehow able to solve the bots problem then maybe. I mean an example would be Albion Online. I always thought it had a really great player driven economy but the existence of bots is driving (or has already) it worse and worse as it gets older.

But then there are also other problems like the management of the economy, price trading, and stuff like that which most devs so far have been pretty bad at managing lol. They also suck at managing sudden influx of players which can drastically affect the market, so it just drops. This makes people who play the game to earn just straight up leave and, well, that further pushes the economy down.

And in general, most crypto gameplay suck lol.


I agree. The biggest danger for cryptocurrency with real-world monetary value are bugs, hacks and bots. They could turn the cryptocurrency completely worthless, just because of a game bug that allows them to cheat.

You would need to create a centralized and custodial crypto which could be frozen or returned to a victims wallet (in case of an exploit). But that is not really crypto, is it?

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betswift
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September 02, 2024, 07:08:35 PM
 #26

~
If the games were somehow able to solve the bots problem then maybe. I mean an example would be Albion Online. I always thought it had a really great player driven economy but the existence of bots is driving (or has already) it worse and worse as it gets older.

But then there are also other problems like the management of the economy, price trading, and stuff like that which most devs so far have been pretty bad at managing lol. They also suck at managing sudden influx of players which can drastically affect the market, so it just drops. This makes people who play the game to earn just straight up leave and, well, that further pushes the economy down.

And in general, most crypto gameplay suck lol.


I agree. The biggest danger for cryptocurrency with real-world monetary value are bugs, hacks and bots. They could turn the cryptocurrency completely worthless, just because of a game bug that allows them to cheat.

You would need to create a centralized and custodial crypto which could be frozen or returned to a victims wallet (in case of an exploit). But that is not really crypto, is it?

..But it can be branded as such, as long as the marketing goes boom and the game is good (which wasn't seen by me neither in a combination nor one by one Grin)

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September 02, 2024, 08:34:26 PM
 #27

It looks like this feature will be added to new games in the next few years. I had seen in a YouTube video that the new version of GTA game (GTA VI) interacts with crypto and you can convert the money you earn in the game into real money. Of course, I don't know if this news is real or not. But in my opinion, the combination of game industry and crypto can be exciting. But developers also need to manage the market value and tokens and influx of players.

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legiteum
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September 02, 2024, 09:27:14 PM
 #28


I agree. The biggest danger for cryptocurrency with real-world monetary value are bugs, hacks and bots. They could turn the cryptocurrency completely worthless, just because of a game bug that allows them to cheat.


The major game platforms already deal with this in their platforms. EA Sports hosts billions of dollars in their internal game currencies on their systems. Hence they are already pretty careful. Using a "real" currency that is externally negotiable adds another issue, and they would need to add security around that, but the upside is that they could potentially profit gigantically if their currency appreciates like memecoins often do. (And yes, they would need their game to deal with... deflation of the currency but I bet they could figure that out).

Quote
You would need to create a centralized and custodial crypto which could be frozen or returned to a victims wallet (in case of an exploit). But that is not really crypto, is it?

Well, is using Binance to buy and sell crypto (which isn't really anything but entries in their database), "really crypto"? Smiley

The key benefit here is that in-game currency can be externally negotiable, making it potentially profitable to play a game (especially when the game is new). I bet people would love that.






Create the next hot memecoin on Haypenny, the fastest digital currency in the world. 100% free. 100% private. 100% secure.
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September 03, 2024, 04:01:56 AM
 #29

It looks like this feature will be added to new games in the next few years. I had seen in a YouTube video that the new version of GTA game (GTA VI) interacts with crypto and you can convert the money you earn in the game into real money. Of course, I don't know if this news is real or not. But in my opinion, the combination of game industry and crypto can be exciting. But developers also need to manage the market value and tokens and influx of players.
I have also read that but it's a rumor and I don't want to put hope on it until it is announced officially. But for now, it's all about speculations that the GTA VI will be having its integrated in-game currency and I hope that it can be converted into real money.

Now, this is going to be the real virtual reality that we live inside the cities in that game and we're all transacting and doing things and having jobs to earn that money.

Well, it's a utopia to be honest but I guess that if the developers of it having loads of back up and sponsors will be making it into a reality. It won't just be needing millions in funding but maybe a billion or a trillion for it to make it happen.

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September 03, 2024, 11:02:07 AM
 #30

Well, is using Binance to buy and sell crypto (which isn't really anything but entries in their database), "really crypto"? Smiley

The key benefit here is that in-game currency can be externally negotiable, making it potentially profitable to play a game (especially when the game is new). I bet people would love that.

If it really would be, and fair at that - yep, totally Grin
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Today at 06:01:55 PM
 #31

Anyway, I'd like you guys thoughts on this matter? Will it be possible to fully realize such a dream or will it just be another child's dream, I mean such a game will need a massive player base of over a billion for such a thing to be sustainable, so I'm doubting it's plausibility. Also, if any one of you guys has some info on that Counter Fire project please share, Tq.

Please remember one thing - if a certain token is easy to generate and doesn't require any investment or skillsets, those tokens will never have a real-world value ever.

If you look at those tokens that can be mined through your mobile phone, you will see that those tokens never appreciate in value. The reason is very simple. It doesn't require an investment or skills to generate those coins. So instead of buying, everyone will generate it and then when it comes to the market, you will find a buyer.

The same mindset applies to the game tokens. Unless those tokens are extremely rare, those will never have value. Because then everyone will generate it from the game and try to sell it through an online marketplace where you will only see sellers available but no buyer. 

You have a point. Difficult to mine and the longer the value. Those with easy access doesn't have value long term. I played pirate, game was easy and I got some airdrops and even the tokens.. haven't really checked till now ahah. Are you following counterfire? Pre deposit & Lauchpool for it is on



Update on this. I found another CEC initiative worth getting into. This is one of the easiest ways to earn if you didn't get the airdrop..
CEC Bitget community event
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