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Author Topic: Chess + Crypto  (Read 2899 times)
voluntarist500
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April 08, 2014, 12:28:35 PM
 #41

it is possible to spot use of software (cheating). Read up on it. Cheating players need to be banned of course.
integrate ilo for players and allow only games between players of roughly the same strength and it will work. Nice idea.

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jonald_fyookball
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April 08, 2014, 01:50:12 PM
 #42

it is possible to spot use of software (cheating). Read up on it. Cheating players need to be banned of course.
integrate ilo for players and allow only games between players of roughly the same strength and it will work. Nice idea.

No it won't work.  Cheating can't be proved, and you could always bet a larger amount on games where you cheat more.

GreekBitcoin
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April 08, 2014, 01:51:31 PM
 #43

I had the same idea recently. However i lack the skills of making it happen...I would support this idea however.
roslinpl
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April 08, 2014, 03:01:43 PM
 #44

it is possible to spot use of software (cheating). Read up on it. Cheating players need to be banned of course.
integrate ilo for players and allow only games between players of roughly the same strength and it will work. Nice idea.

No it won't work.  Cheating can't be proved, and you could always bet a larger amount on games where you cheat more.

Cheating cannot be proved as there are so many ways to build a trailer / smthing....
You will spot one - they will create another ... this is how it works.
voileipa
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April 08, 2014, 05:14:49 PM
 #45

Hhmm... so how would the proof of work?
b¡tco¡n
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April 08, 2014, 09:19:39 PM
 #46

Hhmm... so how would the proof of work?
I've been thinking about this and it is quite difficult, but probably not impossible.\

If I am Kasparov, and you beat me at chess, I think that is good proof of work. If you lose, then it doesn't prove anything. So winning chess games should be linked to block creation.

You'd need a way to score players so that you know if someone beat a good player (= proof of work) or a bad or unknown player (= proof of nothing).

You'd need a way to prevent or discourage fake opponents too, that lose on purpose to give score to others.

I am thinking of something along the lines of pools of players.

Pool 1 has 10 players, Pool 2 has 100 players, Pool 3 has 1000 players etc.

And you get promoted or dropped down from pool to pool based on your play, with rewards going to winners in the higher pools.

But the details are not completed in my mind yet.

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