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April 27, 2015, 01:27:12 AM |
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These things take time to make; 0.10 is roughly 20$, each character sheet will take around an hour or two a piece; for ten characters, let's say that's about 10 hours of work, minimum.
Which means you're seeking to pay 2$ an hour, assuming your artist rushed. Would you want to work for someone at 2$ an hour? With no benefits or provisions as you would normally get in a regular job?
Let's say you paid 0.5, about 100$, which translates to 10$ an hour, still without anything on top of that; still a professional will not accept this rate, because they still need to pay for their own supplies, electricity, etc, which is expensive. Once you get into the 30+$/hr range, then you'll find someone willing to provide quality work, and even that's really cheap, relatively speaking.
Considering your budget, if you take care of the programming, you'll be better off partnering up with an artist and splitting the profits; there's no way you can afford an artist that'll do any game justice, least of all the kind of game you seem to have in mind, I assume some kind of RPG or something similar which is graphic intensive.
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