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Author Topic: [ANN]EndlessCrypto.com v0.13 Web MMORPG Game (Beta)  (Read 19453 times)
frank123m (OP)
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May 30, 2015, 12:44:45 AM
 #261

Character & Inventory Updated:

Now three weapons can be equipped at the same time.
krunox123
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May 30, 2015, 01:57:54 AM
 #262

Character & Inventory Updated:

Now three weapons can be equipped at the same time.
I can see lot of improvements being made while I was away. Smiley

Life sucks.
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May 30, 2015, 07:50:27 AM
 #263

Character & Inventory Updated:

Now three weapons can be equipped at the same time.
I can see lot of improvements being made while I was away. Smiley

welcome.

And, auto fighting will be removed.
I believe that I have demonstrated how bots can be. and the system still good. Smiley

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May 30, 2015, 07:23:42 PM
 #264

Updated:

Auto Fighting removed.
Coin Drop Rate increased 100% (10% --> 20%).
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May 31, 2015, 07:55:45 AM
Last edit: May 31, 2015, 10:15:47 AM by EXtremeAEX
 #265

I think you should change the fighting results words back to bold because it looks more nice and obvious that way.

Also I keep missing the attack, maybe you can add items or upgrades that improves accuracy! Smiley

Are the items functioning now? I equipped some items and I think nothing changed, and also I think the durability is too little, make it like 25 or 50, even better for us, or even add a shop instead or 'recycle' to buy/sell items.

EDIT: Implement another feature, like spells that require mana/MP too! Smiley

Why the enemy damage you more when you level up? Doesn't the ninja grow stronger? Tongue

I liked the game much more now, great job with the game! Cheesy


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frank123m (OP)
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May 31, 2015, 10:07:17 AM
 #266

Updated:

1.Shield Mp using bug fixed.
2.New player's Hp bug fixed.
3.New player's level start from 1.
4.Register Form imporved.
5.change some code into function, maintenance is more efficient.
frank123m (OP)
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May 31, 2015, 10:20:47 AM
 #267

I think you should change the fighting results words back to bold because it looks more nice and obvious that way.

Also I keep missing the attack, maybe you can add items or upgrades that improves accuracy! Smiley

Are the items functioning now? I equipped some items and I think nothing changed, and also I think the durability is too little, make it like 25 or 50, even better for us, or even add a shop instead or 'recycle' to buy/sell items.

EDIT: Implement another feature, like spells that require mana/MP too! Smiley

I liked the game much more now, great job with the game! Cheesy

Thanks. quick updated. It is bold now, seems too bold. Smiley I will improve it.

I am still thinking something like str, dex, so I have not wrote the formula yet.
without other attribute, formula maybe seems too easy with only level.

and the durability, yes, it can be changed. I am still thinking about if the system need it or not.
if needed, then players will need to repair items.

PVE system need some improvement of course, it still RPS inside. Smiley
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May 31, 2015, 10:32:29 AM
 #268

Yeah, actually people can still 'auto fight' , by shuffling between two links, lets say http://www.endlesscrypto.com/games/001/?item=rock and http://www.endlesscrypto.com/games/001/ .

 Maybe you could add captcha ninjas that pop up randomly around the screen and prevents fighting after it has been solved. Also it can give exp and coins as a reward Smiley

I think there should be more benefits as the user levels up, otherwise there is no much point and fun in leveling up. Why does the cost of the power keep increasing? Does that mean people who do not 'invest' in this will have no chance at all in buying the power?

I keep getting attacked and it always does 100++ damage, and the exp it gives out is only around 20, and the coins I get is also very few. I think you should make the current version flawless first before implementing more features and making it more confusing Smiley

I can be a 'beta tester' if you want me too, just send me another link that is a draft if you have, and I can also help in thinking of formulas!! Tongue


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frank123m (OP)
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May 31, 2015, 10:39:13 AM
 #269

EDIT: Implement another feature, like spells that require mana/MP too! Smiley

Why the enemy damage you more when you level up? Doesn't the ninja grow stronger? Tongue


Why enemies damage more?
Because current setting is players will fight higher level enemy after they level up.
that is why players can get more exp and coins.

players should get less exp or same exp because the enemy is not level up right?

And, current the system only have a spell - hacker shield.
of course need more.
Need a better PVE system. Smiley
frank123m (OP)
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May 31, 2015, 10:54:00 AM
 #270

Yeah, actually people can still 'auto fight' , by shuffling between two links, lets say http://www.endlesscrypto.com/games/001/?item=rock and http://www.endlesscrypto.com/games/001/ .

 Maybe you could add captcha ninjas that pop up randomly around the screen and prevents fighting after it has been solved. Also it can give exp and coins as a reward Smiley

I think there should be more benefits as the user levels up, otherwise there is no much point and fun in leveling up. Why does the cost of the power keep increasing? Does that mean people who do not 'invest' in this will have no chance at all in buying the power?

I keep getting attacked and it always does 100++ damage, and the exp it gives out is only around 20, and the coins I get is also very few. I think you should make the current version flawless first before implementing more features and making it more confusing Smiley

I can be a 'beta tester' if you want me too, just send me another link that is a draft if you have, and I can also help in thinking of formulas!! Tongue

Thanks, I will try my best to get ride of the captcha. because I am planing to let players fight with enemies
like other mmorpg did. If i can do that, enemy should be appeared in random place.

And the benefits, will be better items. higher level items, I will add more items, so only high level char can get them and use them.

of course, current system need more adjust, I will slowly update it and try to make everything run smoothly.

about beta tester. I actually put another version before I released.
I will PM you if I am going to do some bigger improvements. Thanks. Smiley

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May 31, 2015, 11:01:51 AM
 #271

and one more thing, about the power's formula.

coin's formula is: Level * Power * 0.2 + Gift
power's formula is: 1000 * Level

I will think about how to improve this if needed.


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June 01, 2015, 08:08:02 AM
 #272

Updated:

Hp and Mp potion Cost now based on player's level.
EXtremeAEX
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June 01, 2015, 09:52:13 AM
 #273

Nice, more things are now suited to the current level.

Do you want the game to progress more easily but longer to level up, or more difficult, but easy to level up?

Some questions and suggestions:

When will the equipped items be fully functional?
Maybe add healing/damage spells?
What does Mf stands for?
Hacker's shield can be stackable, but not for long
Add something that increases attack (or chances) temporary for MP
Decrease the cost of Power by 20% maybe, or decrease more as you level up
Add some ads (maybe) for further income, to award non-investing players
Make the attacks/recycling load faster
Add a favicon
Allow dragging of the items to be equipped

I think after you work more on the formulas and the equipping, the game would be really fun! Nice Job ^^


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frank123m (OP)
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June 01, 2015, 12:08:27 PM
Last edit: June 01, 2015, 12:27:57 PM by frank123m
 #274

Nice, more things are now suited to the current level.

Do you want the game to progress more easily but longer to level up, or more difficult, but easy to level up?

Some questions and suggestions:

When will the equipped items be fully functional?
Maybe add healing/damage spells?
What does Mf stands for?
Hacker's shield can be stackable, but not for long
Add something that increases attack (or chances) temporary for MP
Decrease the cost of Power by 20% maybe, or decrease more as you level up
Add some ads (maybe) for further income, to award non-investing players
Make the attacks/recycling load faster
Add a favicon
Allow dragging of the items to be equipped

I think after you work more on the formulas and the equipping, the game would be really fun! Nice Job ^^

Thanks again.

when? should be not far. because I changed some attributes today. then I am going to do the formula.
mf is for finding better items, better items have more attribute on it, and different color.
current: black, blue, red.

I set a random function in the system, 1-1000, if you got mf, lets say 100, then your random function
will be 100-1000, you will have more chance to get blue or red items.
I did the item system most about this.

and about increase attack skill, now it is not difficult, because I can use the same function to do that.

favicon, ya, i shoud do that. and dragging item, of course I will do that if I can.
that will make the system more like a game. when I am developing the inventory, I always think about this,
but it need more skill (html5) I didn't have now.

I got a sample like this: http://html5demos.com/drag
but not so easy. I need drag it back and put into database. Smiley
I will learn more about html5. then we got better game.
and power, thanks for advice. I will think about it.

And, I will replace char ATK and DEF attribute with more attributes.
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June 01, 2015, 01:03:55 PM
 #275

Is it possible to withdraw BTC once earned? I can't find the button for that. I don't have anything to withdraw at the moment, but some time in future when I accumulate some..

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June 01, 2015, 01:09:50 PM
 #276

Is it possible to withdraw BTC once earned? I can't find the button for that. I don't have anything to withdraw at the moment, but some time in future when I accumulate some..

thanks. the "Exchange" link is what you need. well, I think I will change the link name.
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June 01, 2015, 04:42:40 PM
 #277

Updated:

1. New Attribute STR, DEX, INT, VIT added.
2. Char & Recycle Page loading speed improved.
3. Website icon added.
4. Power Formula improved.(based on coin drop formula)

and many little improvements.

Note:
ATK & DEF will not removed, but will be reset by new attributes.
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June 02, 2015, 09:11:55 AM
 #278

Updated:

1.New Attribute: ENG added.
2.New Formulas applied to STR, DEX, INT, VIT, ENG attributes.

HP, MP, ATK, DEF formulas will use above attributes.

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June 02, 2015, 09:53:18 AM
 #279

Updated:

1.New Attribute: ENG added.
2.New Formulas applied to STR, DEX, INT, VIT, ENG attributes.

HP, MP, ATK, DEF formulas will use above attributes.


Wow, so many new attributes! Smiley

Do you mind explaining what these attributes do? Still excited to be able to equip fully functional items!

I think the durability of the items should be removed, it would be difficult if the items 'spoil'. Right now I'm at level 5, but the enemy attacks are from 0-250 I assume, which I think is a little too much Tongue

Actually it would be okay if the min exp given was more, you can use this formula:

exp = (random.nextInt() % ((level+1)x10) ) + level*10;

This increases the minimum exp you will get as level increases.

Other than that, maybe you can add more stuff to buy with the coins and also increases the free time gained as level increases too! Smiley


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June 02, 2015, 10:32:41 AM
 #280

Updated:

1.New Attribute: ENG added.
2.New Formulas applied to STR, DEX, INT, VIT, ENG attributes.

HP, MP, ATK, DEF formulas will use above attributes.


Wow, so many new attributes! Smiley

Do you mind explaining what these attributes do? Still excited to be able to equip fully functional items!

I think the durability of the items should be removed, it would be difficult if the items 'spoil'. Right now I'm at level 5, but the enemy attacks are from 0-250 I assume, which I think is a little too much Tongue

Actually it would be okay if the min exp given was more, you can use this formula:

exp = (random.nextInt() % ((level+1)x10) ) + level*10;

This increases the minimum exp you will get as level increases.

Other than that, maybe you can add more stuff to buy with the coins and also increases the free time gained as level increases too! Smiley

Thanks. Smiley

They are Strength, Dexterity, Intelligence, Vitality and Energy.

The formula: exp = (random.nextInt() % ((level+1)x10) ) + level*10; looks interesting.
currently, the attack is 50-250 (level 5) now, using the setting, players can take a break.
of course, I will change it after something changed.

about the durability, is for coin's rate, players will need to repair it with coins.
or players will have too many coins. items will not disappeared.
of course, I can remove it, but I will need another way to burn coins. Smiley

and need a shop maybe.
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