Yes, a shop sounds good, perhaps maybe sell items, and the items changes every 10 minutes or so with varied prices and stats.
Hmmm, so what does each attribute, Strength, Vitality, Dexterity, Intelligence, Energy do in the game? Is there any difference between ATK and STR, and VIT and HP or DEF?
Still, is the fighting (win, lose, attack miss[draw]) fair? Maybe you can increase the chances of winning if atk is higher, and def decreases the damage taken. Make the chances 40% 40% 20% instead, with 20% of chance to attack miss, so actually you do not need 3 different icons/image if you want this, but just an attack button.
Also I still have my ATK at 16 (When you could buy swords to increase it), and I also have shurikens which you can sell them at 10 coins each
Players fight with computers, so fair or not fair is not a problem I think. the quesiton maybe the enemy
is too strong or not.
sure, I don't need 3 icons. actually I am going to get rid of the RPS system.
all of these data is for a better game, fighting with enemies.
I need a moving 3D character, a 2.5D playing env, and players can see the different equip in the game,
that is the target in my mind.
then players will know how all attributes can do. currently, it just some number info, and text PVE env.
I will add formulas to it. even without items, now players still can see some changes in their char status after level up.