I tried fast mode and I dont think there is any much difference. What does fast mode do? Make it less buffer time? Also the potion efficiency should be increased as the level increases, and make the duration 20 seconds instead, since it heals every 2 seconds.
The potion healing effect should be based on the level and not the HP, to be fair.
![Tongue](https://bitcointalk.org/Smileys/default/tongue.gif)
And the favicon is gone too
![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif)
For the training 'enemy' I suggest giving it the wooden dummy image, since its training. It should still give exp, but very little, like 5-10, and the damage it gives should be also very little, like 50-100, since its a dummy.
![Tongue](https://bitcointalk.org/Smileys/default/tongue.gif)
Can you make potions stack or something, since the time seems go quite fast sometimes ^^
your computer is good, then you will see almost no difference. because of the new effects,
it will cost 20% or more CPU time to display them.
actually the potion based on the players' level long time ago.
![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif)
it is level*50, and favicon is still there, you can check it again, maybe need F5? or ctrl+F5.
wooden dummy image, thanks.
![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif)
I will do that.
and you never know, the damage is 50-100 just same like you said.
![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif)
the exp will support a new players to level 6, of course, if vip, will more.
and about potion stack, I will not think about it now, it will be too strong.
now players can drink as many as potions without go to the shop and buy potions,
it is already in super strong mode.
one good news is, I will add better items into the system,
then you will not need to drink so many potions, for example, you can get hp by hit.