I have put a lot of work into learning DirectX and C++ over 7-8 years of development into a 3D engine.
-Multi-threaded, leveraging TBB (Intel Threading Blocks)
-Shader Model 3.0 DirectX 9
-Paged Terrain with Parallax Mapping
-Normal Mapping for Skinned Meshes and Static / Dynamic Meshes
-Real-Time Glow, alpha mask defined by artist
Extremely Clean Code, I have not made any documentation.
As is, no support, no license terms.
Looking for acceptable offers, serious offers only.
Video showing engine :http://vimeo.com/785484