First artistic screenshoot from the game
This game needs extra-security in the wallet implementation processand all transactions are real-time based* !!! This is not a scoring "in-game token" !!!
UPDATEMasterCarGamePREALPHA.rar58.652 Mo
Extract the archive and double click the standalone .exe
http://www.fileconvoy.com/dfl.php?id=g1a2a8a2ceea3f90c999693590d03a547dc113433d
Multiplayers : NO (this feature is coming)
Wallet : NO (this feature is coming ==> only SIMPLE commands)
Bugs : YES (all bugs will be fixed)
Playable : YES
Artificial Intelligence : NO (this feature is coming)
Fire : left click
Camera navigation around the car : right click
Camera Zoom : scrool wheel
Car controls : arrows
4,66 Miles x 4,66 Miles (7,5km x 7,5km)
2 cars selection
Chat : YES (press C to show, Z to hide) useless for now in the solomode
Minimum configuration :
A recent/decent PC
Windows 7 x86/x64
HD Graphics 4000
BUGS :
Sometimes the car gets stuck in ground hole (it will be fixed) : press ESC and replay
On start/in game ==> Sometimes the car explodes (random fragmentation bomb, it will be fixed) : press ESC and replay
Sometimes the camera is going through the terrain (it will be fixed)
Spawned position at very hight altitude (it will be fixed)
Remember : this is the
ultra pre-alpha version,
I'm not a liar.A LOT OF WORK MUST BE DONE !Little Bitcointalk games :
Be the first to find the red man in the game, post a screenshoot here and win 1000MCAR
Be the first to find the icecream truck in the game, post a screenshoot here and win 200MCAR
PROOF-OF-FIREno mining gears neededThe
randomized blueboxes are the loot (a fancy object will replace this one)
1 bluebox = 10MCAR
The server will disconnect automaticaly all the players
when 2,000 blueboxes has been reached
4,000 blueboxes synchronized in the game /2 =
20,000MCAR per round+ AI rewards (not defined)
Multiplayers battle : with your car you can shoot others players carThe
gameplay and the rewards are not yet defined
Artificial Intelligence : vehicles bots, plane, ufo
Decoration : the terrain needs improvements ==> bridges, city, village,
triplanar shaders, subsurface scattering, better textures, etc.
And of course : goods sounds and music
*The transactions will be in-game queued (transactions per second limit)
hidden latency
or ==> Increasing blocksize
Sorry my english is bad, I'am tired....