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Author Topic: Post-2007 SecondLife (sans admins), here we come!  (Read 5751 times)
Rassah (OP)
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September 11, 2012, 04:42:14 PM
 #1

For those who are unfamiliar with SecondLife (SL), here's a brief history run-down:
1) LindenLabs launches SecondLife, a completely open world with it's own currency tied to production (you spend money to "create" an object that you can build stuff out of)
2) LindenLabs unchains the currency from production, letting it float. Some minor trade begins
3) A currency exchange market is established, allowing people to earn money within SecondLife and withdraw their earnings to USD, or other players to convert USD to $L to buy in-game items
4) SecondLife economy EXPLODES, quickly progressing through the historical economic stages in just two to three years, those being:
  • self-production (blacksmiths, farmers, in SL's case coders, 3D builders)
  • assembly-line (small companies form to split up work, and create lots of generic duplicates for sale)
  • and finally service economy (rent, land maintenance, and even escorts and gambling services)
5) Financial services just start to get a foothold within SL economy. These include banking, stock exchange, and yes, even HYIPs
6) LindenLabs hints at banning all gambling activities due to legal issues within the US. Casino owners run to withdraw their funds on the news
7) The largest bank in SL, Ginko Bank, collapses from a bank run, and in part from likely being a ponzi. Other banks follow. SL stock exchange crashes, due to a lot of the businesses listed being involved in banking and casino services.
8) After numerous complaints, LindenLabs passes new financial regulations, banning all gambling, and all interest-bearing accounts. Casinos, game places, and financial services close. Loaning freezes. Economy comes to a standstill, and many businesses and merchants abandon SL. Things are never really the same since.

In Bitcoinland, we have just passed through stage 7 (though at a smaller scale, even if the losses, $750k from Ginko, were much smaller compared to BTCS&T's $5mil).

<Atlas-speak>
One of my main reasons for why I got so interested in Bitcoin is because it is really the first true experiment in unregulated, free market capitalism (that I previously believed SL to be). At least in a modern global economy. SecondLife came close, but it was at about this point (stage 7) that LindenLabs stepped in and put in tight financial regulations. I felt as if I was a scientist, closely studying a process, and just as things started to really jump around and get interesting, someone stepped in, put their hand over what I was looking at, and said, "no, you can't see that." Being as curious as I am, I was quite dismayed. Of course, this exact same thing has always happened in the rest of monetary history: things go horribly wrong (ponzi, bank run, etc.), a few people complain, and instead of giving people a chance to see what kind of solutions they can come up with, someone always steps in to claim authority, blocks the solutions from even getting a chance to materialize, and puts tight controls on the currency to protect us from ourselves.
We are now where SecondLife was in 2007 (stage 7), but without Admins stepping in to protect us from ourselves. So, although all the recent scams, thefts, and other depressing issues have been a real drag on everyone recently, there is something to look forward to:
We are about to enter a stage that we were never allowed to see before; a stage we were always prevented from seeing; where, usually, someone would step in and say "I have authority, and no, we won't let you do that any more." A stage where we can finally observe human ingenuity at finding solutions to problems, without giving up our own responsibilities and trust to someone else. A stage where we can see whether we, as a civilized society, are actually even capable of learning how to deal with an uncertain, anonymous, and dangerous world, using our own senses and intuition, instead of blindly following established rules, trusting that whoever established them knows better, and thinking we don't have to worry about or question them.
And it is only thanks to Bitcoin's decentralized and unregulated nature that this will even be possible. I don't know if this will be historic (likely it will be a blip only we care about), but it will definitely be different, and completely new. And I, for one, am very excited to see where we will go from here!
</Atlas-speak>
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September 11, 2012, 04:47:54 PM
 #2

Interesting comparison of Bitcoin to Second Life.  One of my favorite aspects of Bitcoin is just watching it.  Watching the services pop up, and either dwindle and die, or experience wild success.  Watching what activities people take place in in a truly free economic environment.  It is extremely fascinating to me.
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September 11, 2012, 04:54:11 PM
 #3

I loved this post, excellent! +1

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September 11, 2012, 05:05:11 PM
 #4

How much first-hand experience did you have with SL?
I read a little about it because of their currency. I remember the article about the first "virtual millionaire" that made many waves...someone who was buying and selling SL real estate.

It's been many years, but didn't they have a problem with hyperinflation at some point? Can you tell us more about how Linden Labs controlled and changed the money supply in that timeline?
I know that LL sold SL currency directly. Did they allow you to withdraw into USD as well? Did that ever change?
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September 11, 2012, 05:09:11 PM
 #5

I can't believe SL went that far. They seem pretty laissez-faire with an open exchange policy. I mean, you can get Bitcoins with Lindens.

Well, let's see what happens after this stage in our growth (Ponzis, HYIPs, etc.).
Rassah (OP)
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September 11, 2012, 05:46:11 PM
 #6

How much first-hand experience did you have with SL?

Joined in 2003 during Beta, built, programmed, and sold stuff, worked for some small companies there, was involved in some financial aspects and palled around with finance people, and "invested" in Ginko ($250 invested, $750 withdrawn). Somewhat abandoned it since 2008, only going there maybe once a month, since it's now a resource-heavy chat room that the rest of my friends have mostly abandoned as well.

I read a little about it because of their currency. I remember the article about the first "virtual millionaire" that made many waves...someone who was buying and selling SL real estate.

Anshe Chung. Bought server space (land/islands), designed the land with various themes, resold or rented to others. Not sure if she's even involved any more.

It's been many years, but didn't they have a problem with hyperinflation at some point? Can you tell us more about how Linden Labs controlled and changed the money supply in that timeline?

When SL first started, and it cost a few $L to create an object in-world (one you can manipulate and texture to turn into items), everyone in game received a $L250 weekly stipend. This was done to limit the amount of newly created object "spam," since they did now know what their world servers could handle. Once pay-to-create was abolished, everyone still continued to receive a stipend. Eventually, with a whole lot of new accounts and no real way to destroy the money, everyone getting newly printed money every week caused said hyperinflation. Currency stayed somewhat level for a while, but then when it couldn't contain the new inflow of money, I think it went from around $L50 per $1USD to $250 per $1USD within a month or two (I made some money trading on margins during the crash). LindenLabs responded by hiring a full-time economist, and cut all the stipends for free accounts, setting them to $L50 for old accounts, and $L0 for new ones. They are also actively maintaining the exchange rate by destroying excess $L bought at their exchange.

I know that LL sold SL currency directly. Did they allow you to withdraw into USD as well? Did that ever change?

Since LindenLabs had a dream of creating something like the virtual world in SnowCrash, they initially did not want any restrictions (this only changed when enough people whined about it). As such, they were completely for unregulated exchanges. They had no problems with people trading $L back and forth, or with competing exchanges, and helped the process along by setting up the first exchange themselves. They also saw it as a source of revenue, charging a percentage on exchanges same as MtGox does (though way higher fees). As far as I know, that policy has not changed.
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September 11, 2012, 05:56:46 PM
 #7

Thanks for the insight. I always thought it was a very interesting project,especially as a Stephenson fan. I have been frustrated every time I tried to get simple answers to tb one questions...glad I finally ran into someone with firsthand experience.
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September 11, 2012, 06:04:51 PM
 #8

In Bitcoin, there's no linden labs to step in and say for example "no gambling"

btc: 15sFnThw58hiGHYXyUAasgfauifTEB1ZF6
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September 11, 2012, 06:07:20 PM
 #9

Great post, thanks.
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September 11, 2012, 06:14:41 PM
 #10

People still play SecondLife?

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September 11, 2012, 06:17:54 PM
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Hah, I did the whole "buy and resell real estate" thing.  I'd look for the cheapest large plots I could find, then subdivide them into the smallest plots possible and sell them just below the going market rate, ensuring a quick sale.  I'd just about double-up every time I did this.  Unfortunately, they changed the sorting on the real estate listings when they introduced leasing (or renting?), which meant that those leased properties always showed up as the lowest price/square meter compared to everything else, making it impossible to find good deals on real estate actually for sale.  It was fun while it lasted, and I made $75 for doing almost nothing.  I wanted to invest in an island and do the same, but it was too large a chunk of money for me to risk at the time.
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September 11, 2012, 06:19:03 PM
 #12

People still play SecondLife?
Same question i have...

Anyway we are post stage 7? Then 8 will come: After numerous complaints, Bitcoin passes new financial regulations, banning all gambling, and all interest-bearing accounts. Casinos, game places, and financial services close. Loaning freezes. Economy comes to a standstill, and many businesses and merchants abandon BTC. Things are never really the same since.

No wait, no one can "force" anything.

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September 11, 2012, 06:22:07 PM
 #13

People still play SecondLife?
Same question i have...

Anyway we are post stage 7? Then 8 will come: After numerous complaints, Bitcoin passes new financial regulations, banning all gambling, and all interest-bearing accounts. Casinos, game places, and financial services close. Loaning freezes. Economy comes to a standstill, and many businesses and merchants abandon BTC. Things are never really the same since.

No wait, no one can "force" anything.
Exactly.  There may be regulations put in place on 3rd party companies that process transactions (exchanges, payment processors, etc), but that won't stop people from transacting directly with each other, just like people still transact directly with each other with cash.
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September 11, 2012, 06:23:56 PM
 #14

time to integrate bitcoin into a virtual world as its main currency
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September 11, 2012, 06:25:02 PM
 #15

time to integrate bitcoin into a virtual world as its main currency
I wonder if it would be possible to integrate it directly into Second Life using SL's API?
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September 11, 2012, 07:30:08 PM
 #16

Very inspirational. Thank you.
I have to add, we all must work to keep Bitcoin going.






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September 11, 2012, 07:40:35 PM
 #17

Don't get too excited. Gavin has already promised a September surprise that is supposed to "create stability" in the bitcoin economy. We may yet be under the control of some authority to prevent this exploration. It's really sad to see him keep this secret from everyone and just spring it on us the way he plans on doing.

Bitcoin combines money, the wrongest thing in the world, with software, the easiest thing in the world to get wrong.
Visit www.thevenusproject.com and www.theZeitgeistMovement.com.
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September 11, 2012, 07:49:25 PM
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Don't get too excited. Gavin has already promised a September surprise that is supposed to "create stability" in the bitcoin economy. We may yet be under the control of some authority to prevent this exploration. It's really sad to see him keep this secret from everyone and just spring it on us the way he plans on doing.

without a complete redesign of the currency i don't see how it could be centrally controlled.

and if that happens, we fork to xxcoin
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September 11, 2012, 07:51:51 PM
 #19

Don't get too excited. Gavin has already promised a September surprise that is supposed to "create stability" in the bitcoin economy. We may yet be under the control of some authority to prevent this exploration. It's really sad to see him keep this secret from everyone and just spring it on us the way he plans on doing.
I don't think you should be going around hinting at this.  I doubt Gavin would push such a thing onto Bitcoin, it would undermine the original goal of the project and many of the users would abandon it for another cryptocurrency that didn't make terrible decisions.
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September 11, 2012, 07:52:37 PM
 #20

Check out Open Simulator, OSGrid and so on.

Basically, virtual worlds compatible with Second Life (you can use a Second Life client to visit them) are now free open source software.

If you try to build large grids, the grid servers of course become the centralisation spot of vulnerability, the place to close down to try to shut it all down.

But everyone can run as their own entire grid if they wish, and there is a hypergrid system allowing people (avatars) to move from grid to grid.

So radical decentralisation is ready to deploy.

Personally I find the whole three dimensional graphics thing far too much computing resources to have to deal with just to do simple things I can do more of better with less resources by avoiding the 3D and avoiding even the (also bloated and resource-hungry) browser and going back to good old text mode.

But there is no reason why the things nerds prefer to do in text mode cannot be done in three dimensional virtual worlds by those who are willing to load down their machines with all the overhead involved in displaying such worlds.

It might take the flocks of sheep a while to adapt to radical decentralisation if their flocking is not based on real connectedness among them; many of them might not actually have hundreds of friends, depending on mass-meeting spots/mechanisms to find a flock at any given moment instead of having a rich personal connections network that keeps them in touch with their flock regardless of which universe they feel like playing in.

We have the technology. Second Life is not dead, it has simply priced and regulated itself out of the market...

-MarkM-

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