We are actually in talks with a developer for nearly such a thing. Would not be too graphical but enjoyable. You would be finding weapons and potions in the way which you can either use yourself or sell in market. Pm me about this.
Yes that's cool, you can use the flash engine to make it flash based, that is usually low memory but the graphics are decent for a rpg game.
I was thinking about making a market/auction house, whatever you call it, where you can trade items earned inside the game.
You could also add a crafting feature, where you can create additional items like potions, cooking food and other RPG classical elements.
It would need alot of work , i can imagine, if if you can pull this off, then you would be in monopoly and you could earn alot of money.
1 Very important request/suggestion please:
Don't make it paid-to-play, and don't add owerpowered paid items into the game.From my observations, almost all, but a few, online games have all gone bankrupt because of this fundamental mistake. People don't like paid-to-play games anymore, and certainly don't like overpowered items for paid customers.
So how would you make money?Simple.
1) You could add extra items, which you would buy from the premium shop for bitcoin, but these would merely be accesories, like clothes and inventory enlargement, and other misc items that would people like to buy it because it would be "cool" but it would not discriminate against
FREE PLAYERS2) You could put a 0.2-0.3% comission on every item sold on the auction house, for bitcoin, just like exchanges put 0.2% comissions on traded instruments. After all these items would also be a sort of assets that can be traded.
So you could earn alot of money with these features, and also keep the game clean of abusers and overpowered players. This would make the game very enjoyable and alot of people would play it actively. The more they would use the auction house, which they will, the more money you will make
Just my suggestions