@melisande Thanks for your reply
.
There is ads on it already, but the reality is that even with ads and a lot of player, it's not really interesting and I don't think it can be a real business model, because people will alway make me earn "really less" than the price of coins that I should distribute to them..
(I have already test this system of ads to be able to reward the player, but there is no breakeven.. :/)
@kevinpaladin Thanks for your ideas too ! There are interesting but before doing one of those, the main part is to deal with dev' because without dev, there is no currencies to be exchanged or so..
So I guess my main business model should be with dev first. (For exemple i've got some demand to create a personal game which could distribute only one currency to the player. This ideas sounds more like something i can turn in a real business model).
Then, i could ad some other "small" monetization ideas as yours, but I guess I need something more "strong" before..
What do you think ?