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Author Topic: Mining on game systems  (Read 747 times)
MoonShadow
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June 08, 2011, 12:52:56 AM
 #1

Is there anything that prevents a developer from tweeking the gpu miners to run on game consoles?  Thus creating a 'Wii' pool and a 'PS3' pool, etc?

"The powers of financial capitalism had another far-reaching aim, nothing less than to create a world system of financial control in private hands able to dominate the political system of each country and the economy of the world as a whole. This system was to be controlled in a feudalist fashion by the central banks of the world acting in concert, by secret agreements arrived at in frequent meetings and conferences. The apex of the systems was to be the Bank for International Settlements in Basel, Switzerland, a private bank owned and controlled by the world's central banks which were themselves private corporations. Each central bank...sought to dominate its government by its ability to control Treasury loans, to manipulate foreign exchanges, to influence the level of economic activity in the country, and to influence cooperative politicians by subsequent economic rewards in the business world."

- Carroll Quigley, CFR member, mentor to Bill Clinton, from 'Tragedy And Hope'
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Braden
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June 08, 2011, 01:14:01 AM
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The graphics cards in consoles do not have programmable shaders (well, xbox sort of does but not really), which would make them unable to use CUDA/OpenCL. Calculations would be done on the CPU, which would not be power efficient.

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