burnside (OP)
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February 03, 2017, 08:28:14 PM |
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You know... I'd completely discounted a credit pre-sale because I didn't want to give away game details before the launch. Now that we have a patent filed I may need to re-think that. Thank you! It's mostly ladies 25-65 we'll have playing, so I'm not sure Bitcoin is a good fit for that, but we could do a presale of credits, power-ups, cups, avatars, one year subscriptions, etc on our site using stripe/paypal for sure. We'd come out ahead even if we offer a 25% discount because the platforms all take 30% anyway.
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stereotype
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February 03, 2017, 08:42:03 PM |
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You know... I'd completely discounted a credit pre-sale because I didn't want to give away game details before the launch. Now that we have a patent filed I may need to re-think that. Thank you! It's mostly ladies 25-65 we'll have playing, so I'm not sure Bitcoin is a good fit for that, but we could do a presale of credits, power-ups, cups, avatars, one year subscriptions, etc on our site using stripe/paypal for sure. We'd come out ahead even if we offer a 25% discount because the platforms all take 30% anyway.Then consider GAME. Its looking to challenge that, with a 10% fee, with their game store in Q2.... https://bitcointalk.org/index.php?topic=1266597.msg13083341#msg13083341http://gamecredits.com/
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burnside (OP)
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February 04, 2017, 12:42:49 AM |
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GameCredits looks interesting but I'm not sure how much traction they'll get in the mobile space. With a mobile game you have to try not to piss off the platforms. It's easy for them to kick you and you have no recourse. One of the things that really pisses them off is using alternate payment gateways. They all require you to use their payment systems if you're selling virtual goods via their platform for use on their platform. You just have to look at the 30% as part of your marketing spend and make sure you take full advantage of the network the platforms provide. With Bingo Blitz we did eventually setup a web portal where you could play outside any platform, but the DAU and purchases on the portal were minimal because there were no benefits to using it for the players. The contracts with the platforms usually require you to have consistent pricing across all versions of your game, so you can't discount your own platform over theirs. (And can't favor Android over iOS either, etc.) Of course the bigger you get the less you can afford to piss them off, so you learn pretty quick it's not worth taking such risks. The only real variation I see working would be something like this pre-sale we've discussed where the purchase is made before the game is available and they just get a coupon code they can plug in once the game is launched.
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ranlo
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February 04, 2017, 06:03:35 AM |
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GameCredits looks interesting but I'm not sure how much traction they'll get in the mobile space. With a mobile game you have to try not to piss off the platforms. It's easy for them to kick you and you have no recourse. One of the things that really pisses them off is using alternate payment gateways. They all require you to use their payment systems if you're selling virtual goods via their platform for use on their platform. You just have to look at the 30% as part of your marketing spend and make sure you take full advantage of the network the platforms provide. With Bingo Blitz we did eventually setup a web portal where you could play outside any platform, but the DAU and purchases on the portal were minimal because there were no benefits to using it for the players. The contracts with the platforms usually require you to have consistent pricing across all versions of your game, so you can't discount your own platform over theirs. (And can't favor Android over iOS either, etc.) Of course the bigger you get the less you can afford to piss them off, so you learn pretty quick it's not worth taking such risks. The only real variation I see working would be something like this pre-sale we've discussed where the purchase is made before the game is available and they just get a coupon code they can plug in once the game is launched. I actually want to disagree with burnside's claim that you have to only use the provider's platform for payments. Google and Apple have both been very pro-crypto lately, just anti-gambling. Considering they allow crypto wallets (which don't need their payment platform, therefore aren't paying anything, but are still taking fees on transfers), I see no reason why games wouldn't be looped into the same deal.
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burnside (OP)
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February 04, 2017, 09:08:52 AM |
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I actually want to disagree with burnside's claim that you have to only use the provider's platform for payments. Google and Apple have both been very pro-crypto lately, just anti-gambling. Considering they allow crypto wallets (which don't need their payment platform, therefore aren't paying anything, but are still taking fees on transfers), I see no reason why games wouldn't be looped into the same deal.
https://www.macstories.net/stories/a-discussion-about-apples-unsatisfactory-in-app-purchase-policies/Apps cannot link directly to an outside store in a way that would encourage customers to circumvent paying via IAPs. Nor is it permitted to use a system other than IAPs to allow users to purchase content inside an app. But it is permitted to allow customers who have purchased content from outside of the App Store to redeem the content inside the app.
Because Apple’s rules allow users to redeem outside purchases inside an app, developers have often used this as a way around the 30% cut for Apple. But another rule prohibits using any other purchase system or direct linking to web stores within the app. As a result, many content stores and subscription services have “dumb” apps that can’t do anything until you’ve made a purchase outside the app.
I may be wrong, but if they garner significant market share as a payment processor I think they'll end up in the dog house. Apple isn't going to catch everything right away, but when you are large enough to get their attention you're also large enough you can't live without them.
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canth
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March 09, 2017, 07:40:49 PM |
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... Probably not the kind of game this crowd would like, but if Bunco is your thing you can sign up here:
It looks like it's spot on for your target audience. This bitcointalk audience would probably be more into a MMORPG with a crypto-token enforced economy but that remains to be proven as enjoyable as the same games with centrally manipulated economies. Good luck burnside and thanks for keeping us in the loop regardless.
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burnside (OP)
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March 09, 2017, 08:23:53 PM |
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Good luck burnside and thanks for keeping us in the loop regardless.
Thanks!
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twats
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March 16, 2017, 03:32:01 AM |
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Due diligence: You mentioned that Playtika didn't exactly like your bitcoin activities. However, btct.co happened in 2013 and you started working for Playtika and moving to Canada in 2016. Can you explain that?
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burnside (OP)
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March 16, 2017, 03:52:10 AM |
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Who wants to wager that burnside is going to be on the receiving end of another SEC settlement for the offering of unregistered securities to the general public?
Thank you for your concerns. It'll be pretty clear if and when I post a JOBS Act compliant public offering to my website and start accepting actual money. I don't think that will happen though. More likely a deal will be worked out... in private. In the meantime, I'll continue to discuss various options amongst friends here. Due diligence: You mentioned that Playtika didn't exactly like your bitcoin activities. However, btct.co happened in 2013 and you started working for Playtika and moving to Canada in 2016. Can you explain that?
2010: I join Buffalo Studios to do Bingo Blitz 2012: I create Litecoin Global as a hobby. GLBSE tanks and I think I can help people out so I make a bitcoin version and call it BTC-TC. 2013: Playtika buys Buffalo Studios 2015: I leave Playtika Cheers. Add: 2015: A week after my last day Playtika lets go 2/3 of the remaining senior executives. 2016: Playtika lays off 90% of the studio, moves operations to Israel / Ukraine. (I think my departure was at a pretty good time.)
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burnside (OP)
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April 06, 2017, 09:17:59 PM |
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Just posted a quick youtube clip of the game, it's corny, but fun: https://www.youtube.com/watch?v=KOGHRjiMGkUAlso, lots of updates on the Facebook page about recently completed content, quotes from the closed beta, etc: https://facebook.com/BuncoBonkoAll of the bugs that came up in the closed beta have been fixed. The current plan is to roll out an open beta later this month which adds the; inventory, store, collection items, facebook game invites, daily credits, and a few other goodies. Fun stuff. ![Grin](https://bitcointalk.org/Smileys/default/grin.gif)
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burnside (OP)
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May 11, 2017, 05:41:41 PM |
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Quick update - the game is in open beta now - feel free to give it a spin! https://apps.facebook.com/BuncoBonkoWe still have a few more core features to add; a nice intro, powerups, and integrated private chat and friend management are in the works. Then we tackle the tournament standings. Probably 2-3 weeks of work. We already have some mobile builds, but after that we start customizing the UI for mobile to prep for a mobile release. Probably 6-8 weeks away. And once we have mobile builds we put the pedal down in the marketing department. We're considering investment offers on an individual basis. With BTC as high as it is, you definitely get more bang for your buck now. PM if interested. Anyone coming on board in the next few months will have some say in what our next social casino game is. ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif) Cheers
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bravetheheat
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July 23, 2017, 01:50:58 AM |
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Any minimum investment?
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burnside (OP)
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July 23, 2017, 04:38:48 AM |
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Any minimum investment?
I think here in BC we can only have 50 shareholders before we have to become a "reporting" company, meaning regular audits and all the same overhead a public company has. Doing some math, if we wanted to raise $1,000,000 and only take up 40 slots (leaving a little room) that'd be a minimum $25,000. If we wanted to raise $500,000 and only take up 30 slots, that'd be a $16,667 minimum. On the Bunco game, summer vacations have taken their toll, but since my last post we've rolled out friend game invites, updated chat, private chat, friending, gifting, and a bunch of bug fixes. We currently have the new avatar system and HUD in QA. Power ups and leaderboard are done server side, just waiting for the client team to catch up. Our next game or two will be a bit easier. Chat, friending, gifting, facebook integration, leaderboards, database structure, inventory, store, etc are all reusable and we have a good team in place. If seriously interested PM me your email and we can discuss privately. I'll forward our deck, business plan, etc. Our overall goal is 1M daily players across 3-4 games within a 5 year span, which would make the company worth around $100M - $120M. Cheers.
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