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Author Topic: Soccer Manager with Cryprocurrencies  (Read 1189 times)
robin.bergmann (OP)
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August 14, 2016, 03:52:24 PM
 #21

Thanks everyone for your opinion.

I've done a little research, as it turns out you can't do almost anything with the actual names of the leagues and players.
Basically, we can't use them for any commercial purpose.
I was wondering if it would be OK to allow the user himself to set the names, this way the manager would take the "responsibity" upon himself rather then the application.
Of course, somewhere on the web, there would be ready-to-install packages of top teams (A), which a user could import to the application.

The scoring system would be different now. Real life performance of the player wouldn't affect the soccer manager game. The players/teams would "evolve" based on experience and success. Thus, every player could become as good as Ronaldo or Messi.

Exchanging players would be also more based on performance rather than the name. For example, you would sell a level 99 player for more than a level 5 player.

What do you think so far?
jack1111
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August 14, 2016, 04:06:24 PM
 #22

Thanks everyone for your opinion.

I've done a little research, as it turns out you can't do almost anything with the actual names of the leagues and players.
Basically, we can't use them for any commercial purpose.
I was wondering if it would be OK to allow the user himself to set the names, this way the manager would take the "responsibity" upon himself rather then the application.
Of course, somewhere on the web, there would be ready-to-install packages of top teams (A), which a user could import to the application.

The scoring system would be different now. Real life performance of the player wouldn't affect the soccer manager game. The players/teams would "evolve" based on experience and success. Thus, every player could become as good as Ronaldo or Messi.

Exchanging players would be also more based on performance rather than the name. For example, you would sell a level 99 player for more than a level 5 player.

What do you think so far?

If you managed to develop this game as you desribed , I am sure it will achieve huge success , I looking forward to test this game when you release it , but I want to know , how would you perform selling and buying players , do we need to use real money or Bitcoin to buy players , like what happened in Pokemongo .
TheBlues
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August 15, 2016, 09:55:40 AM
 #23

until now no one has made games, soccer championship manager in bitcointalk,
will be interesting if the thread is made in bitcointalk prizes
easy and not complicated, without having to register on the website, listing at bitcointalk thread, and there should be a sponsor for the prize
AK47-
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August 16, 2016, 08:03:36 PM
 #24

I'm looking forward to develop a soccer manager, exclusively operating with cryptocurrency.
Do you guys think this is a good idea?
Any opinion is appreciated!

of course a good idea! an entire game with some cryptos sounds really cool!
selfion
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August 16, 2016, 08:25:17 PM
 #25

Iam interest but is participant is winner can get reward
veleten
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September 21, 2016, 01:54:50 AM
 #26

there is a very popular russian project - online football manager with a simulator,there you can trade,buy players enter competitions etc. etc.
the engine itself can be leased or bought
just an idea
use chrome to autotranslate as I cannot find EN language option on site
here is the link if you are interested: http://11x11.ru/index.php
notice the total registered- >6.7 mil users and 20.000 active players!
update: just found they have a .com version with translation into several languages

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