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Author Topic: [OFFICIAL] [ENGLISH] XP | Experience Points SHA256 | Gaming Rewards & Currency  (Read 65646 times)
Arrakeen
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August 23, 2016, 10:50:38 PM
 #101


The system will be plug and play so that any software developer can integrate the XP wallet and use existing API commands to allow
XP transactions to occur in games. All other technology will be developed to meet the demands of future partners and consumers.




XP is built using advanced additions to the basic Bitcoin core which enables people to mine coins using miners and also stake coins using proof of stake. Once you
have your wallet installed all you need to do is receive some coins, therefore it is simply plug and play.


Well...which is it?

I hope everyone realizes how great a promise is being made here, a cryptocurrency platform that plugs in to your console/PC (?) and generates 'XP' from the games you play.  Where would the integration take place?  You'd have to build code so that, for example, your Playstation sees the wallet, then create an interface between the USB wallet - Playstation - Whatever game is being played....and on top of that, create rules on how 'XP' is generated from every action in every game, so that people can't just team up with a friend and kill each other endlessly to farm coins (if there's a rule that allows XP gain for a kill, as an example).  Then different code bases for each platform and each game, all connecting with the main client....

Good luck  Wink

The XP wallet (just like any other coin wallet) is "Plug and Play" and can be run as a server behind a firewall, and secured.

It is up to each developer to implement their own private API to integrate XP into their games, so effectively they will build their own library, which can include;

- maximum XP to be awarded to each player in a game
- maximum XP to be awarded from the game (to all users)
- what, when and how the users will be awarded XP

Ultimately how many XP they award to their players will be defined by;

- the current price of XP
- how many XP are purchased to use in game
- how many XP are available within their wallet

With gaming now firmly in the cloud, it would be quite simple, I am sure, to run a verification server in the cloud which monitors transactions for users, along with the game (and serial code) they play, and then authorise XP transactions based on previous claims or the amount of XP remaining on their platform.

If gaming companies are intelligent they will create a verification server with their own API for their gaming community, along with a server wallet for each game, with an interface that shows people how many XP are left remaining to claim in a game, for example.

It is not for me to define exactly how many, how, or in what method each game studio integrates XP, but it would be good for each studio to share a common platform and code to enable a public API and infrastructure to enable any game studio to roll out their own XP service systems.

So like you said, it is important to ensure that games to not have hacks that enable constant rewards of XP, just for kills, this is not the responsibility of the wallet or coin, but of the developer, and of course by having user registration along with wallet addresses, this will lessen the possibility of hacking XP or stealing coins. I am sure companies such as Valve, Sony, Bethesda and many other companies are more than capable of running in depth gaming tests to integrate XP.

So on that basis, XP is indeed Plug and Play, the layers above the wallet/server are what gaming studios need to define for security, verification/validation and transacting.

Example of Soft Plug and Play
When you download the wallet of a coin and you run the QT;
- the executable is run
- the coin folder is created along with conf file in the roaming/appdata/ directory
- the qt creates an empty wallet with new address
- the wallet connects to the network (without any configuration)
- the wallet downloads the blockchain
- the wallet waits to accept any coins
- the wallet can be totally automated by RPC commands and transactions

In essence this is completely plug and play, where gaming developers only need to be able to leverage two things - remote/cloud wallets , and know users wallet addresses to send coins (tied to gaming accounts).

Hope that clears that up - mobile is a little bit different, but ultimately only requires the same setup. Plug and play my friend, plug and play Smiley

Just popping back in to say thanks for the detailed reply. Best of luck to the development team and coin itself.

Is it too late to join in and help out? If you'd like I can PM you, and offer various ways to help out. Cheers!
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August 24, 2016, 01:34:32 AM
 #102

When launch coin , dev please answer

Aiming now for Thursday 26th 9pm UK/GTM
Will keep you updated if any change.

Thanks for the update!  Just take your time to make sure everything runs at smoothly as possible Smiley
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August 24, 2016, 01:54:58 AM
 #103

When launch coin , dev please answer

Aiming now for Thursday 26th 9pm UK/GTM
Will keep you updated if any change.

Thanks for the update!  Just take your time to make sure everything runs at smoothly as possible Smiley

showing roadmap is better , keep watching.
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August 24, 2016, 01:55:42 AM
 #104

Waiting for the coins launched also listed on yobit
hope it will soon Wink
VanityWallets2015 (OP)
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August 24, 2016, 09:48:18 AM
 #105

When launch coin , dev please answer

Aiming now for Thursday 26th 9pm UK/GTM
Will keep you updated if any change.

Thanks for the update!  Just take your time to make sure everything runs at smoothly as possible Smiley

The genesis block has been created, the source and first of the wallets is compiled and available for distribution.

Unfortunately my dog is very unwell, and its very upsetting, so trying to spend as much time with her as I can making her loved and comfortable, distraught is an understatement! Sad Sad

I'll do as much as I can as soon as I can, but hope you understand I need some time, I will still launch this week but so upset right now Sad

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August 24, 2016, 10:34:00 AM
 #106

I dont think its fair to offer XP to those who only xpmplete axhoevements since a lot of mine are already unlocked and done. This does sound awesome though and I'm happy to be part of it.
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August 24, 2016, 11:40:23 AM
 #107

I dont think its fair to offer XP to those who only xpmplete axhoevements since a lot of mine are already unlocked and done. This does sound awesome though and I'm happy to be part of it.

Hi Jason, I am the same unlocking alot of achievements

I am suggesting;
- each game studio offers a special XP edition (to those who already have the game) for FREE with new achievements to unlock XP
- modify each game so you can complete the achievements a second time around to unlock XP
- sell (a very low priced) redux of the game

This offers;
- fantastic replay value
- the opportunity to create new achievements

I am not sure it would be a difficult process for games such as CS:GO, Team Fortress 2, and other major titles to feature XP unlocks.

I have reserved 1 billion coins for Valve/Steam to integrate into their platform to giveaway (this will not be given all at one time but allow them to say incorporate 50 million XP into CS:GO should they want to do that) and then provide another 50 million for Team Fortress 2 as a separate "contract". So technically these are free.

They may wish to incorporate 100 million XP into CS:GO, in which case above the "contract" to provide 50 million (or sum which adequately reflects the supply/demand for their userbase let's say for 10,000 XP per person) they would need to purchase the additional 50% from an exchange (50 million coins).

What we are actually doing is creating an established demand chain, which means as people develop games, there is a constant requirement to purchase XP from exchanges to include into titles.

By having a 50% premine it will be possible to ensure that there is adequate distribution of coins, but at the same time ensuring there is not an over supply, as we have seen its this POS oversupply with coins mined and constantly dumped that has killed even the best POS coins out there.

The beauty of XP is that;
- games studios can integrate it into their products
- high street shops can accept it as payment or give it away free with purchases
- hospitals could accept it as payment for treatment, so could vets
- you could get rewards for any activity, or use it as payment for any activity
- charities could take payment with it
- it would decrease the value of gold if globally accepted as a store of value (and stop rainforests being cut down so people can mine £200 of gold)
- and much more

There seems to be a stigma attached in society that gaming is not constructive, on the contrary, gamers are 99.9% good people with good intentions innocently gaming, modding and doing other things to engage their creativity. If there are not enough jobs for people, and you can earn even a basic living from gaming or contributing to games, then what is so wrong about that?

XP is what Bitcoin wants to be, it has enough distribution, it has existing application, it has a strong brand, now all that is required is tech firms to invest in collaborating into advanced APIs for the XP blockchain.

I'm dedicating XP to my dog Juno, who is the most wonderful animal on the planet, willing her to get better. Love her so much.

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August 24, 2016, 12:21:32 PM
 #108

And how will spread XP? Not ICO?
VanityWallets2015 (OP)
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August 24, 2016, 01:19:53 PM
 #109

And how will spread XP? Not ICO?

Mining (50 billion POW coins)
Giveaways and bounties.
Faucets.
Sponsorships.
Donations.
Community crowdfunding.
In games supported by developers / studios.

Do you want to pre-buy coins in an ICO before launch? Does anyone else?

Im not bothered, I was just going to launch without ICO.

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VanityWallets2015 (OP)
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August 24, 2016, 01:23:51 PM
 #110

When launch coin , dev please answer

Aiming now for Thursday 26th 9pm UK/GTM
Will keep you updated if any change.

Thanks for the update!  Just take your time to make sure everything runs at smoothly as possible Smiley

showing roadmap is better , keep watching.

There are elements of the roadmap in the OP (but not timeframed). Full Roadmap and Developer Pack are currently being completed, should be available in the next day or two prior to launch. Thanks.

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August 24, 2016, 01:24:20 PM
 #111

And how will spread XP? Not ICO?

Mining (50 billion POW coins)
Giveaways and bounties.
Faucets.
Sponsorships.
Donations.
Community crowdfunding.
In games supported by developers / studios.

Do you want to pre-buy coins in an ICO before launch? Does anyone else?

Im not bothered, I was just going to launch without ICO.

Just I was asked to clarify in the local thread.
VanityWallets2015 (OP)
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August 24, 2016, 01:48:25 PM
 #112

And how will spread XP? Not ICO?

Mining (50 billion POW coins)
Giveaways and bounties.
Faucets.
Sponsorships.
Donations.
Community crowdfunding.
In games supported by developers / studios.

Do you want to pre-buy coins in an ICO before launch? Does anyone else?

Im not bothered, I was just going to launch without ICO.

Just I was asked to clarify in the local thread.

Thanks. If there is alot of interest in an ICO we could either do a direct one or an exchange one, its really up to the community.
XP combines all the elements of the best digital currencies together, I do not want to influence or create any pump and dump scenarios, I just want an honest clean fair launch.

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August 24, 2016, 05:22:14 PM
 #113

Dev,

To get bounties people need wallet . you announce bounties but u didn't release wallet  Huh how it will be ??
 
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August 24, 2016, 07:24:35 PM
 #114

Dev,

To get bounties people need wallet . you announce bounties but u didn't release wallet  Huh how it will be ??
 

Well thank you for the technical advice on how to launch a digital currency! I would never have known people need a wallet! lol
I am pleased with the level of pre-wallet interest and will be issuing bounties right at the date/time of launch, while everyone is mining and having fun Smiley
Looking forward to it.


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August 24, 2016, 07:39:03 PM
 #115

DEV we are ready to mine  Grin
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August 25, 2016, 10:06:50 AM
Last edit: August 25, 2016, 10:29:52 AM by VanityWallets2015
 #116

DEV we are ready to mine  Grin

Launch will be Friday 26th August 2016 at 9pm UK/GMT

Windows wallet is compiled and available for launch.
Launch pool URL will be added tomorrow.
Yobit update will be also added tomorrow.

Still to do - Mac and Linux wallet compile - hopefully ready for launch tomorrow.

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......1xBit.com..BENEFIT ..SEASON........
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..PLAY NOW..
sikkan
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August 25, 2016, 10:15:42 AM
 #117

Dont you mean Friday 26th?

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SOVREN

Blockchain Innovation for Securities Markets      Current STO Sale Price
          Trade. Pay. Borrow. Play.   ─────────────────────        1 SVRN = $1.00









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VanityWallets2015 (OP)
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August 25, 2016, 10:32:24 AM
 #118

Dont you mean Friday 26th?

Yes, god sorry getting my days mixed up Sad Friday 26th August 9pm UK/GMT

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......1xBit.com..BENEFIT ..SEASON........
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..PLAY NOW..
crazy_monkey234
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August 25, 2016, 10:44:29 AM
 #119

I want to reserve portuguese translation
shadabahmed
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August 25, 2016, 10:54:38 AM
 #120

DEV we are ready to mine  Grin

Launch will be Friday 26th August 2016 at 9pm UK/GMT

Windows wallet is compiled and available for launch.
Launch pool URL will be added tomorrow.
Yobit update will be also added tomorrow.

Still to do - Mac and Linux wallet compile - hopefully ready for launch tomorrow.

thanks. i am waiting for my bounty sir

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