XP Sustainability FlowXP is completely sustainable, due to its application, it can survive as an individual digital currency, the reason being is that it has its own supply and demand chain;
- developers purchase XP from miners (through an exchange) to feature in games
- games supply XP to gamers (who can keep or sell XP to traders (through an exchange)
- traders can buy and sell to make a profit along with buyers (game studios) and sellers (gamers)
- new games or new developers can buy more XP
- new gamers can sell those XP back to the echanges
What this also means is potentially when big game titles were launched there would be a great time to resupply the market at a higher price, and you never know when anyone is going to buy.
Have a quick look at the infographic below and see how the initial sustainability works