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Author Topic: [CLOSED] LWOS: a 3D multiplayer game to earn satoshi, direct payouts  (Read 7191 times)
anemol (OP)
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September 04, 2016, 02:54:02 PM
 #21

It sounds nice faucet community got new 3d faucet game but op you have to put some screenshots to guide new users.

The game is really simple to play.  Smiley

- However, there is an guide (with screenshots) translated into different languages (english, russian, italian, spanish, french, german and even espéranto): https://littleworldofsatoshi.com/howtoplay
- Two videos showing the game ( https://littleworldofsatoshi.com/ )
- There is also a chat in several languages to the players to put their questions
- Add to this, a forum is also available.

marlboroza
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September 04, 2016, 06:15:07 PM
 #22

I just watched video, game is looking nice, you collected around 400 sat in about 2 min, i think it will be good to waste some time  Grin
keep good work
anemol (OP)
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September 06, 2016, 04:16:03 PM
 #23

Night conditions added! Smiley
Kprawn
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September 06, 2016, 06:19:32 PM
 #24

At 400 Satoshi per 2 minutes this faucet will run dry within the first few weeks. If you compare Freebitco.in to it, they currently pay about 400

Satoshi per hour. I know it change as the price of Bitcoin change, but I still think it is not sustainable. How are you going to fund this project to

scale with it's growth?

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anemol (OP)
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September 07, 2016, 08:31:22 AM
 #25

At 400 Satoshi per 2 minutes this faucet will run dry within the first few weeks. If you compare Freebitco.in to it, they currently pay about 400

Satoshi per hour. I know it change as the price of Bitcoin change, but I still think it is not sustainable. How are you going to fund this project to

scale with it's growth?

Interesting comment. Smiley

The rewards are automatically calculated for each game, depending on the available budget. The game can operate with much lower values (satoshi per coin). The game has no lucrative purpose and try to bring a little fun in the world of Bitcoin.

If the game is frequented, the budget increases, augmented rewards. Contrary, the budget regressed and rewards reduced to over time.

Anyways, players can freely withdraw rewards with faucetBox (min 1, max 100 000 every 3 minutes)

The problem currently is that many players have technical problems and do not speak about their problems. Sad

PS:
Just use a browser compatible with the game (firefox, chrome or opera), to have OpenGL installed on your computer (often installed by default) and have activated the hardware acceleration for browser (often also enabled by default).
anemol (OP)
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September 07, 2016, 01:12:03 PM
 #26

And for those using Windows (not my case), this utility should help at the OpenGL:
[url]http://www.realtech-vr.com/glview/download.php[url]
sabotag3x
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September 07, 2016, 02:24:46 PM
 #27

At 400 Satoshi per 2 minutes this faucet will run dry within the first few weeks. If you compare Freebitco.in to it, they currently pay about 400

Satoshi per hour. I know it change as the price of Bitcoin change, but I still think it is not sustainable. How are you going to fund this project to

scale with it's growth?

Interesting comment. Smiley

The rewards are automatically calculated for each game, depending on the available budget. The game can operate with much lower values (satoshi per coin). The game has no lucrative purpose and try to bring a little fun in the world of Bitcoin.

If the game is frequented, the budget increases, augmented rewards. Contrary, the budget regressed and rewards reduced to over time.

Anyways, players can freely withdraw rewards with faucetBox (min 1, max 100 000 every 3 minutes)

The problem currently is that many players have technical problems and do not speak about their problems. Sad

PS:
Just use a browser compatible with the game (firefox, chrome or opera), to have OpenGL installed on your computer (often installed by default) and have activated the hardware acceleration for browser (often also enabled by default).

I tried to play on my notebook(a old one) and my framerate was low Sad and sometimes the char disapear(maybe it's because my shitty notebook lol).. and I'm using Maxthon browser.. no problem at all..

well, here we can see a good use of the faucetbox api! good job!

you make all project alone? try to make one for android users too, I think it will be a success

about the prizes  Shocked so high! great!

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anemol (OP)
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September 08, 2016, 06:08:27 PM
 #28

I tried to play on my notebook(a old one) and my framerate was low Sad and sometimes the char disapear(maybe it's because my shitty notebook lol).. and I'm using Maxthon browser.. no problem at all..

well, here we can see a good use of the faucetbox api! good job!

you make all project alone? try to make one for android users too, I think it will be a success

about the prizes  Shocked so high! great!

Thanks. Yes, i made fully project Smiley

Not sure that game can work on android device. They are opengl compatibles?!  Huh

Yes, rewards are high. Too bad for those who do not benefit  Grin

sabotag3x
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September 08, 2016, 06:21:54 PM
 #29

-snip-

Thanks. Yes, i made fully project Smiley

Not sure that game can work on android device. They are opengl compatibles?!  Huh

Yes, rewards are high. Too bad for those who do not benefit  Grin


   
     
Good job!

Yeap 100% sure this will not work on android devices.. I wanted to say.. to you make a .apk in the future, for sure have a good public which use mobile devices and can't play games like this one!

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anemol (OP)
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September 10, 2016, 08:23:33 PM
 #30

Hungarian language added! Smiley

New maps coming soon!
anemol (OP)
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September 12, 2016, 05:53:42 PM
 #31

new map added! (Lakes)  Wink
anemol (OP)
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September 15, 2016, 08:31:59 AM
 #32

Adding a small graphic to indicate activity over 24 hours.

The number of 10 simultaneous players can be extended if necessary.

No delays were observed with 8 players for now.
anemol (OP)
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September 17, 2016, 02:41:35 PM
 #33

Added a difficulty indicator (some maps are more difficult, specially with wind)
anemol (OP)
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September 18, 2016, 09:56:59 AM
 #34

Now you can vote for maps!  Smiley
onlinedragon
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September 18, 2016, 12:34:05 PM
 #35

I tried this game and sorry to say but it don't work that great. The controls aren't that good and it's almost not playable this way. Also you get pushed into the sea all the time and after that happens 3 times I decided to quit it. It's not clear what push me into the water and got eaten by wolves without touching them.
anemol (OP)
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September 18, 2016, 01:07:54 PM
 #36

I tried this game and sorry to say but it don't work that great. The controls aren't that good and it's almost not playable this way. Also you get pushed into the sea all the time and after that happens 3 times I decided to quit it. It's not clear what push me into the water and got eaten by wolves without touching them.

The gameplay will depend on your fps (frame per second) and also the quality of your Internet connection.
If you have very low fps and / or a very weak connection, in fact, the game is not playable.

The choice of browser is also important. Some are more effective than others (FF is relatively poor, Chromium is better, for example / Linux)

- When to push in water, it's part of the game. You can do the same!

- Wolves work much like in the game "Sentry": they yearn your vitality if you are in their field of vision and is based on the distance between you and them.
anemol (OP)
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September 19, 2016, 04:53:12 PM
 #37

A short demo of "Islands": https://www.youtube.com/watch?v=MOCZZ8s9Blg&feature=youtu.be
anemol (OP)
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September 21, 2016, 11:22:41 AM
 #38

Number of simultaneous players increased to 42 Smiley
anemol (OP)
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September 21, 2016, 05:17:21 PM
 #39

The weight (number of coins not secured) of chickens is involved in the movement.

And, now, there is fast surface. (like road). Some maps reworked (clear your browser cache)

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September 21, 2016, 07:54:50 PM
 #40

really nice idea, but you are sure don't have bot play the game? i see more people play 12 consecutive hour a day, how is possible this ? you have any control for bot user?
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