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Author Topic: Idea's needed for skill based gambling site.  (Read 1839 times)
hatshepsut93
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November 22, 2016, 07:50:46 AM
 #21

Gambling always have RNG in it's core, if you will try to make it skill based people will just develop strategies that will allow them to win more than they lose and everyone will be able to find and use them. The only way to make it work is to implement PvP gambling and take a house edge from every match, so you will not risk anything and will have stable profit, while people gamble against each other.
btcdevil
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November 22, 2016, 09:03:31 AM
 #22

Hello everybody!

I am planning to create a skill-based bitcoin gambling game, my first idea's were Poker and Open Face Chinese.
But i like to hear which skill-based games you like to be implemented.

Their are lot of skill based games but their will be always danger of bots who are going to ruin the site, games like poker, chess, rummy and more but in that games bot can also play. But if you open sports betting site then no one can cheat but for opening sports betting site it will be very big process and fund needed high with high technicians
harizen
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November 22, 2016, 09:14:11 AM
 #23

Hello everybody!

I am planning to create a skill-based bitcoin gambling game, my first idea's were Poker and Open Face Chinese.
But i like to hear which skill-based games you like to be implemented.

Their are lot of skill based games but their will be always danger of bots who are going to ruin the site, games like poker, chess, rummy and more but in that games bot can also play. But if you open sports betting site then no one can cheat but for opening sports betting site it will be very big process and fund needed high with high technicians

For poker and chess, players can do a way to check if their opponent is a real human. Devs can open up a chatbox wherein players can talk with their opponent during live game. Of course, at least, we can obviously check if our opponent is really a human being based on the way they talk. But for breaching the in-game components like hacking bot that tells what will be the next move, that is another story and needs a brainstorming process on how devs will deal with it.

Anyways no update from the OP now since the thread was started.

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btc junkie
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November 26, 2016, 06:11:00 PM
 #24

I think chess is a good idea. You just need to have a timer maybe 10 minutes total per player. The really good bots usually take a decent amount of time to make a move so the cheating player will most likely run out of time.

You clearly haven't been on the internet have you. Before laptops and super duper computers were made, humans has already created chess bots that can even been grand master level players. Based from that info, the computing power of computers are more than a million times better than that time. I had an app on my iphone that I used to beat people on a online public chess game. Hence, a gambling game based on these kinds of games would really burn the house and bankrupt investors for sure. It's not a good idea in my opinion. This would mean, it would no longer be a game of chance. Thus, not gambling.

With 10 minutes total game time each player only has a few seconds to make each move. Let's say you took as much as 30 seconds to make a move then you would run out of time in just 20 moves. With such a short time to make a move, players won't have enough time to replicate their moves and their opponent's moves into another game and wait for a response from the computer.  
Snorek
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November 26, 2016, 06:44:35 PM
 #25

The problem with skill based games is usual lack of RNG and with lack of RNG there is potential of people playing with bots, scripts or other dirty tricks.
Card games, especially Poker is a rare exception from that rule - this game mixes luck with knowledge of the game - but Poker is old and overused concept.
There are a lot competitors in this field. From the other hand thinking and developing a totally new game mixing a bit luck with skill is hard and promoting it is even harder.
I am not sure you want to follow that path.
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