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MyCoin.win
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April 23, 2017, 05:23:38 AM
 #101

I have already asked, but nobody answered, so, I am repeating:

The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.
-snipped
This would be nice if those battles would be shown on images because it does really give the chills on firing another ship with laser guns and also i would like to know if how those ships gonna be upgraded? You will need to buy or something? If thats the thing then those have money have really the advantage since they can purchase advance guns or whatsoever.

Animations and special effect will greatly make players hooked to the game, it would be better if it is not a turn base game since.

I think power is not the decisive thing here, luck and intelligence always help you win. Think of the story in fact, if you're an agile guy, you can win over some formidable but stupid guy. For gambling the same is true, the tactics will work. Conversely, if you have a lot of money, but you do not know how to use it, it will not be your money.

Oh well this is the main problem of most games, obviously the one with advance weaponry and defence have bigger possibility to win.  But it would be best if the game is not pay to win.  It should be play to win instead.


It would be also cool to make a service which will allow you to bet money on your team before play in official DOTA 2 or CS. But I do not know how to realize it, and not sure if it's legal with a steam company.
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April 23, 2017, 07:07:30 AM
 #102

It would be also cool to make a service which will allow you to bet money on your team before play in official DOTA 2 or CS. But I do not know how to realize it, and not sure if it's legal with a steam company.

there are a lot of places that you can gamble on your favorite teams in Dota2 or CS:GO games but none of them are affiliated with Steam or Valve. they are all third parties. there are casinos that work with bitcoin even, but there are more working with fiat and even more working with in game items (like the cosmetic items you use in Dota2 like the AntiMage weapon or Pudge's hook).
there is also GosuGamers which is one of the biggest gaming related website that I remember it had something called "branches" in dota2 page that you could gamble them (they had no value) and then they added item betting.
as I said I don't know how legal any of these are, but they are happening.

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April 23, 2017, 12:06:05 PM
 #103

It would be also cool to make a service which will allow you to bet money on your team before play in official DOTA 2 or CS. But I do not know how to realize it, and not sure if it's legal with a steam company.

there are a lot of places that you can gamble on your favorite teams in Dota2 or CS:GO games but none of them are affiliated with Steam or Valve. they are all third parties. there are casinos that work with bitcoin even, but there are more working with fiat and even more working with in game items (like the cosmetic items you use in Dota2 like the AntiMage weapon or Pudge's hook).
there is also GosuGamers which is one of the biggest gaming related website that I remember it had something called "branches" in dota2 page that you could gamble them (they had no value) and then they added item betting.
as I said I don't know how legal any of these are, but they are happening.

Maybe you are worried if it would be illegal since you are making a new version or your own version of betting site? well there are so many sites out there, just like what @Pursuer said that are not affiliated or related to Steam or Valve. Most of those sites make their own version of E-sport betting site and adding some unique styles to prevent plagiarism or copyright issues. Some sports book offers different while the other is different, and i think that is not prohibited because its beyond the reach of Steam or Valve, and its also your own site so you have the choice to make a difference.

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TheGodFather
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April 23, 2017, 03:08:18 PM
 #104

Greetings!

UPD: I read a lot of your answers and chosen to make the space game first.

Here I will post some ideas about the game for discuss, and game will be created in interactive mode. If you want, you can say what would you like to see in a game and you will see it.

Also while I am making a game, you can give me some advices and I can add something else (not only on single space game).

If there are any artists or 3d-designers on BitcoinTalk, please p. m. me I can give you some tasks to draw (images or small animation). You can help me for free or for some reward in BTC.

Original post:
Quote
I am creating sites and I am good in Maths. I already have an experience in creating games with HASH SUM verifications (games, where result is predefined and you cannot be cheated).
I have two ideas to create.

I plan to make a lottery game with a possibility to win a Lexus GX 460 (or BTC Equal sum for choice) and with a clear hash sum verification.

Or I can add a new Space game, where you will be able to upgrade your ship, collect trash from a space and extract some good resources from trash. Also later will be added an ability to fight with other ships and winner will get resources, loser will lose his ship.

What is better to add, how do you think?

Or if you can suggest any other Idea, I will review it and create too. I want to discuss some of the ideas of games to make a decision what to create.

yes you may do it. but think of the other ideas that will make your online game be popular enoughso that many people will be interested on it. and they will be enjoying investing and earning some free bitcoins on it. you have many rivals in the market you should know that, you need to think a very unique strategies for your output become famous or become known as a legit site and be heard by a lot of people in town.


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PhucS
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April 26, 2017, 02:52:40 PM
 #105

I have already asked, but nobody answered, so, I am repeating:

The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.

Firstly there will be 2 types of ships. 20 and 85 points of health. 85% and 50% of dodging.

The sample of the battles mechanic:
Ship 1 make a shot with laser gun 1 and damaged ship 2 for 8 points.
Ship 2 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 2 and missed.
Ship 1 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 1 and damaged ship 1 for 10 points.
Ship 2 make a shot with laser gun 2 and damaged ship 1 for 13 points.
Ship 1 destroyed.

Well, if it will be simple to draw, then battles will be shown in images, if not, in text mode.

How do you think is this battle system rather good? Maybe you have some suggestions?
I have read through your ideas. Generally, this is temporary because the initial steps are not easy. If possible, add modes the player will be involved in the battle,automatic mode is good, it will help players not have to use many operations but I think would be more interesting if the player is directly involved. Ships should have different upgrades and levels and the number of ships may increase 3-4 items. However it will be slightly difficult, that's just my opinion, you can refer

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MyCoin.win
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April 26, 2017, 03:15:54 PM
 #106

I have already asked, but nobody answered, so, I am repeating:

The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.

Firstly there will be 2 types of ships. 20 and 85 points of health. 85% and 50% of dodging.

The sample of the battles mechanic:
Ship 1 make a shot with laser gun 1 and damaged ship 2 for 8 points.
Ship 2 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 2 and missed.
Ship 1 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 1 and damaged ship 1 for 10 points.
Ship 2 make a shot with laser gun 2 and damaged ship 1 for 13 points.
Ship 1 destroyed.

Well, if it will be simple to draw, then battles will be shown in images, if not, in text mode.

How do you think is this battle system rather good? Maybe you have some suggestions?
I have read through your ideas. Generally, this is temporary because the initial steps are not easy. If possible, add modes the player will be involved in the battle,automatic mode is good, it will help players not have to use many operations but I think would be more interesting if the player is directly involved. Ships should have different upgrades and levels and the number of ships may increase 3-4 items. However it will be slightly difficult, that's just my opinion, you can refer

Well, to start I need make a first simple game and after that I will develop it with more details.
After couple of weeks of my another job I will start code this.
PhucS
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April 26, 2017, 03:32:27 PM
 #107

I have already asked, but nobody answered, so, I am repeating:

The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.

Firstly there will be 2 types of ships. 20 and 85 points of health. 85% and 50% of dodging.

The sample of the battles mechanic:
Ship 1 make a shot with laser gun 1 and damaged ship 2 for 8 points.
Ship 2 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 2 and missed.
Ship 1 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 1 and damaged ship 1 for 10 points.
Ship 2 make a shot with laser gun 2 and damaged ship 1 for 13 points.
Ship 1 destroyed.

Well, if it will be simple to draw, then battles will be shown in images, if not, in text mode.

How do you think is this battle system rather good? Maybe you have some suggestions?
I have read through your ideas. Generally, this is temporary because the initial steps are not easy. If possible, add modes the player will be involved in the battle,automatic mode is good, it will help players not have to use many operations but I think would be more interesting if the player is directly involved. Ships should have different upgrades and levels and the number of ships may increase 3-4 items. However it will be slightly difficult, that's just my opinion, you can refer

Well, to start I need make a first simple game and after that I will develop it with more details.
After couple of weeks of my another job I will start code this.
Thank you for listening to my opinion. That's what I mean, the simple will do first, then will add. Let's first create, design the basic steps initially to have the foundation. Then from that platform, you can build a more complete plan with more details. Make it more complete and eye catching through the updates. The graphics of the game also contribute in part, if possible let's design 3D it will attract more users I will wait the day you launch this game Cheesy Grin

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