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Author Topic: AUGMENTORS GAME Augmented Reality Mobile Gaming iOS Android Token DTB Databits  (Read 71838 times)
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December 25, 2018, 03:54:26 PM
 #1301

When another pre-alpha? Asking from 2017.
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December 26, 2018, 03:16:47 PM
 #1302

When another pre-alpha? Asking from 2017.

  There wont be another Pre-Alpha.

But due to New Road Map,  www.augmentorsgamer.newroadmapfortrolls.com

 there will be a " Pre-master-Beta"  Beta, i think you will like.  Due Q4 2019.  The team need long holidays to recover from all the Alpha releases. , they are not machines!

Merry Christmas and a Happy New Year.

Which username are you in the game? Hope you are enjoying the pre-alpha,alpha,alpha,alpha,alpha testing.

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December 28, 2018, 06:50:04 PM
 #1303

Hey guys,

I hope you are all enjoying the holidays, and the little breather before New Year's Day hits.
As promised, here is the roadmap for Q1 and Q2 for next year!

Roadmap

We'll be adding this to our website soon, but thought I'd share it here before then like I promised last week. As you can see it is going to be an exiting start to 2019, with a big chunk of blockchain work to be completed! Of course we will also still be working on the game itself, adding features and optimisation wherever we can. Any feedback from the community is greatly appreciated, and goes a long way towards deciding what we work on next for the game. We've got a long list of features we are looking to add, but will try to prioritise according to the wishes of our followers!
I'll still be here over the holidays to answer any questions you guys may have, so fire away Cheesy

I would also like to remind everyone about our Holiday Competition with some great prizes up for grabs, running until the 7th of January.

Until next time!
#KeepBattling

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December 29, 2018, 04:30:38 PM
 #1304




I also found this on reddit: https://medium.com/augmentors/a-year-in-review-final-2018-community-update-friday-december-28-2018-9bcfc1a1d3a6

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AugmentPhil
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December 29, 2018, 05:11:23 PM
 #1305


Thanks so much for posting the picture and linking the year review, I forgot to add that to my previous post Cheesy

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January 08, 2019, 11:08:00 PM
 #1306

I think you guys need to make the multiplayer less prone to lag/disconnect or else adjust the rules. It's understandable that it should be kind of glitchy at an early stage, but because we bet gold on a match, these glitches are expensive. I have lost count of the number of times that I was about to win a high-stakes match when it suddenly froze and simply took my wager instead. I'm guessing it took my opponent's wager, too.

The result for me has been that I usually don't play Augmentors unless I'm certain to have perfect network conditions, which often excludes during public transit. Or I only play tier 0. There's little consequence if I get disconnected while playing Spells of Genesis, by comparison, so now I save my SoG action points for when Augmentors won't work, like more remote areas and certain tunnels

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January 14, 2019, 02:06:35 AM
 #1307

I think you guys need to make the multiplayer less prone to lag/disconnect or else adjust the rules. It's understandable that it should be kind of glitchy at an early stage, but because we bet gold on a match, these glitches are expensive. I have lost count of the number of times that I was about to win a high-stakes match when it suddenly froze and simply took my wager instead. I'm guessing it took my opponent's wager, too.

The result for me has been that I usually don't play Augmentors unless I'm certain to have perfect network conditions, which often excludes during public transit. Or I only play tier 0. There's little consequence if I get disconnected while playing Spells of Genesis, by comparison, so now I save my SoG action points for when Augmentors won't work, like more remote areas and certain tunnels

Thanks, that's a good point that others have raised too, and warrants change. We want to make sure people don't dodge players they don't want to fight, which is an issue we had in the past, but we also don't want to penalise players whose connection genuinely drops like in the examples you provided. We'll look into finding a fair solution, and update accordingly!
My apologies for the slow response, I have been and still am on holiday, but I'll try to respond as soon as possible.

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January 14, 2019, 08:24:38 AM
 #1308

I think you guys need to make the multiplayer less prone to lag/disconnect or else adjust the rules. It's understandable that it should be kind of glitchy at an early stage, but because we bet gold on a match, these glitches are expensive. I have lost count of the number of times that I was about to win a high-stakes match when it suddenly froze and simply took my wager instead. I'm guessing it took my opponent's wager, too.

The result for me has been that I usually don't play Augmentors unless I'm certain to have perfect network conditions, which often excludes during public transit. Or I only play tier 0. There's little consequence if I get disconnected while playing Spells of Genesis, by comparison, so now I save my SoG action points for when Augmentors won't work, like more remote areas and certain tunnels

Thanks for the valuable feedback and Thanks Phil for addressing it Smiley

So we are currently working on a drop off system that will make the connection issues/ drop off's more robust. It's a tricky one to work around but we are working hard at it Smiley

Thanks again
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January 17, 2019, 01:47:01 AM
 #1309

Thanks for your responses! I can understand the difficulty of solving this issue without enabling rage quitters, yes. Maybe there's a blockchain solution... proof-of-disconnect  Cheesy

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January 19, 2019, 10:01:45 PM
 #1310

page 1 cmc soon
Great but do you know the requirement of listing on coinmarketcap? And also do you know what the volume should be traded each day to take place on first place of coinmarketcap? First try to understand then make your valuable comment regarding listing first page of coinmarketcap. I think you have understood the point of concern.

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January 20, 2019, 10:26:03 AM
Last edit: January 21, 2019, 12:51:18 PM by LordAltcoin
 #1311

page 1 cmc soon
Great but do you know the requirement of listing on coinmarketcap? And also do you know what the volume should be traded each day to take place on first place of coinmarketcap? First try to understand then make your valuable comment regarding listing first page of coinmarketcap. I think you have understood the point of concern.

Here is the official link to COinmarketcap and Augmentors / $DTB stats.

https://coinmarketcap.com/currencies/databits/

As things stand:

Ranked: 1,177   (bleep bleeping hell........  thats absolutely terrible)   When people look for "Hidden Gems" on CMC.  They often look from 200-500.

Augmentors $DTB not even in the top 1,000 is terrible. But to be exected, daily BTC vol helps make a coin climb the ranks, often $DTB has chump change daily vol, so firstly that would have to change to get into the top 500 never mind top 100.

EXCHANGES: Bittrex and also TuxExchange but never any vol their due to their high withdraw fee of around 20DTB per W/D.

Again to climb the ranks, $DTB would have to be on the likes of Binance and COinbase and for that to happen, it would need serious vol and headline news EG: Nantic buys Augmentors and Facebook is going to showcase Augmentors for its new AR glasses!


The above is not possible.... in the terms of one day we will be living on Mars.  

PS: That Epic Battle screenshot winner  Cheesy (terrible)    No.3 was the best by far on the boat!

PPS:  At east $DTB will be changing over to ERC20 token along with the creature tokens and such, this alone will at least allow for much safer storing of assets on Ledger Wallets.

The team here really need to make a effort and also thank the long term supporters with a "incentive = Thank you" bonus for holding $DTB.

Usually when a altcoin does a token swap they offer a bonus EG: For every $DTB you will get 2 new ERC20 dtb. something like that.

As i have mentioned ledger wallet, would be really nice to see CUSTOM LEDGER WALLETS for people who hold over 50,000 DTB.



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January 23, 2019, 03:17:48 AM
 #1312

-----
-----
I just noticed that it's rank is #554 on coinmarketcap https://coinmarketcap.com/currencies/databits/ in this case how you say it is on first page on coinmarketcap.

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January 23, 2019, 03:58:36 AM
 #1313

I just noticed that it's rank is #554 on coinmarketcap https://coinmarketcap.com/currencies/databits/ in this case how you say it is on first page on coinmarketcap.
Ranked at the top 600 on CMC is a good beginning for Augmentors Game, in my opinion.
Best wishes for Augmentors Game this year.

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January 25, 2019, 06:12:34 PM
 #1314

Hey Augmented friends,

Now that all holidays are out of the way, I'm happy to start sharing our updates with you again!
Note that we have switched to releasing updates every 2 weeks rather than every week (as per our recent Medium update), so we don't dilute the content and don't end up just posting for the sake of posting.

Today's updated is focused on the development plans for the game itself for the near future. After our Apple feature and some external testing, we are ready to start working on the areas that our target audience would like to see change in. We've also included a small update on the DTB to ERC20 migration!

Read all about it here

Thanks for reading, and keep battling!

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January 27, 2019, 03:19:17 PM
 #1315

Hey Augmented friends,

Now that all holidays are out of the way, I'm happy to start sharing our updates with you again!
Note that we have switched to releasing updates every 2 weeks rather than every week (as per our recent Medium update), so we don't dilute the content and don't end up just posting for the sake of posting.

Today's updated is focused on the development plans for the game itself for the near future. After our Apple feature and some external testing, we are ready to start working on the areas that our target audience would like to see change in. We've also included a small update on the DTB to ERC20 migration!

Read all about it here

Thanks for reading, and keep battling!

Very Good update.   Would love to see a mention of a extra Bonus for $DTB hodlers when changing over to ERC20 Token, its the norm  Smiley  

EG: FOR EVERY $DTB SWAPPED YOU WILL GET 2 NEW $DTB ERC


Could even go one further and give rare "exclusive" ERC  change over - celebration creature for people holding X amount.  Also nice to read more feedback / testing has been done. Im sure it echoes what the loyal fans have been saying in the forums.

"If you build it they will come"

"If you listen, they will stay......."
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January 27, 2019, 08:32:39 PM
 #1316


Very Good update.   Would love to see a mention of a extra Bonus for $DTB hodlers when changing over to ERC20 Token, its the norm  Smiley  

EG: FOR EVERY $DTB SWAPPED YOU WILL GET 2 NEW $DTB ERC


Could even go one further and give rare "exclusive" ERC  change over - celebration creature for people holding X amount.  Also nice to read more feedback / testing has been done. Im sure it echoes what the loyal fans have been saying in the forums.

"If you build it they will come"

"If you listen, they will stay......."

GTFO here idiot. This proposal is not even a nonsense, it's totally retarded brain dump.
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January 29, 2019, 07:22:58 AM
Last edit: January 29, 2019, 08:50:04 AM by The Bitcoin Co-op
 #1317

I think the Spirit Wave spell is glitched. At level 6 it says it does 75 damage, but it's only doing 70.

Update: just confirmed the same is also true for Frost Wave. I think maybe all the spells are bugged at level 6.

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January 29, 2019, 09:17:37 AM
 #1318

I think the Spirit Wave spell is glitched. At level 6 it says it does 75 damage, but it's only doing 70.

Update: just confirmed the same is also true for Frost Wave. I think maybe all the spells are bugged at level 6.

I think this'll probably be because we have some 'clamping' implemented. It scales down spells slightly based on your max level creature vs the creature you are currently using, to prevent low level creatures smashing through all opposition. If you weren't on a lower level creature, let me know and I'll flag it up with the devs!

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January 29, 2019, 05:49:08 PM
 #1319

I think the Spirit Wave spell is glitched. At level 6 it says it does 75 damage, but it's only doing 70.

Update: just confirmed the same is also true for Frost Wave. I think maybe all the spells are bugged at level 6.

I think this'll probably be because we have some 'clamping' implemented. It scales down spells slightly based on your max level creature vs the creature you are currently using, to prevent low level creatures smashing through all opposition. If you weren't on a lower level creature, let me know and I'll flag it up with the devs!
Using my strongest; he's level 40.

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January 29, 2019, 09:10:40 PM
 #1320

I think the Spirit Wave spell is glitched. At level 6 it says it does 75 damage, but it's only doing 70.

Update: just confirmed the same is also true for Frost Wave. I think maybe all the spells are bugged at level 6.

I think this'll probably be because we have some 'clamping' implemented. It scales down spells slightly based on your max level creature vs the creature you are currently using, to prevent low level creatures smashing through all opposition. If you weren't on a lower level creature, let me know and I'll flag it up with the devs!
Using my strongest; he's level 40.

No problem, forwarded it to the devs. Will let you know! If you ever feel like chatting to the community, me or other team members, we are on Discord as well.

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