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Author Topic: MultiPlayer Tank Game (Bitcoin Integration) Suggestions On Monetization  (Read 2793 times)
ExtraMileGames (OP)
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February 06, 2017, 10:28:44 AM
 #21

Very nice project, but i can't undertand how we can intergrate bitcoin to it. Only for buying game currency, nothing more. But, it can be used like a prise for some achievents (kill 100 enemies or smth). Only in that way.


P.S: also you can use your game like a commercial platform. Maybe some altcoins will pay to you for adding their alt to your game. This will be nice)

The integration methods we are currently thinking about are:

1. Faucet Method --> You get some small amount of satoshi for killing others. You can play after some fixed time interval only.
2. Buy In Method --> You enter by paying 1000 satoshi, you get 300 satoshi for every tank you kill. Everyone get 3 lives before game over.
3. Tank Upgrades --> You can buy some upgrades for tanks, which only last for some fixed number of games. Other players get higher amount of satoshi for killing you. They can try ganging up on you.
4. Show Offs --> These are the tank skins etc. which just show you off in the arena and has no major gameplay improvement.

We are looking for any other suggestions.

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February 06, 2017, 04:19:57 PM
 #22

Very nice project, but i can't undertand how we can intergrate bitcoin to it. Only for buying game currency, nothing more. But, it can be used like a prise for some achievents (kill 100 enemies or smth). Only in that way.


P.S: also you can use your game like a commercial platform. Maybe some altcoins will pay to you for adding their alt to your game. This will be nice)

The integration methods we are currently thinking about are:

1. Faucet Method --> You get some small amount of satoshi for killing others. You can play after some fixed time interval only.
2. Buy In Method --> You enter by paying 1000 satoshi, you get 300 satoshi for every tank you kill. Everyone get 3 lives before game over.
3. Tank Upgrades --> You can buy some upgrades for tanks, which only last for some fixed number of games. Other players get higher amount of satoshi for killing you. They can try ganging up on you.
4. Show Offs --> These are the tank skins etc. which just show you off in the arena and has no major gameplay improvement.

We are looking for any other suggestions.

What about introducing "Pink Slip" matches... where people can WIN your skins, if they manage to kill you for x amount of times. So

non-coiners will also have a chance to own these skins, using only their skills. I hate it, when rich brats come into a game, and toss

around their money to buff up their units and they have zero to no skills. This way, people with skills and no money, can get a kick

out of beating "coiners"  Wink

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ExtraMileGames (OP)
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February 06, 2017, 05:09:40 PM
 #23


What about introducing "Pink Slip" matches... where people can WIN your skins, if they manage to kill you for x amount of times. So

non-coiners will also have a chance to own these skins, using only their skills. I hate it, when rich brats come into a game, and toss

around their money to buff up their units and they have zero to no skills. This way, people with skills and no money, can get a kick

out of beating "coiners"  Wink

It is astonishing to see how many different game modes this can achieve . I hope this would be received nicely by community once out.
We are working on it Smiley

NVO ════════▮ Cross-platform Modular Decentralized Exchange ▮════════ NVO
Secure ═ Private ═ Assets-to-Assets ═ Full Autonomy ═ Multi-Assets Storage ═ Integrated Platform
▬▬▬▬▬▬▬▬▬▬▬▬Crowd Sale ═23/5/2017═ Crowd Sale▬▬▬▬▬▬▬▬▬▬▬▬
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February 07, 2017, 05:48:07 AM
 #24

Very nice project, but i can't undertand how we can intergrate bitcoin to it. Only for buying game currency, nothing more. But, it can be used like a prise for some achievents (kill 100 enemies or smth). Only in that way.


P.S: also you can use your game like a commercial platform. Maybe some altcoins will pay to you for adding their alt to your game. This will be nice)

The integration methods we are currently thinking about are:

1. Faucet Method --> You get some small amount of satoshi for killing others. You can play after some fixed time interval only.
2. Buy In Method --> You enter by paying 1000 satoshi, you get 300 satoshi for every tank you kill. Everyone get 3 lives before game over.
3. Tank Upgrades --> You can buy some upgrades for tanks, which only last for some fixed number of games. Other players get higher amount of satoshi for killing you. They can try ganging up on you.
4. Show Offs --> These are the tank skins etc. which just show you off in the arena and has no major gameplay improvement.

We are looking for any other suggestions.

1. Yes, a faucet is a good idea.
2. Nope, once again entry fees is a bad idea. Keep the gate open at all times for everyone.
3. Upgrades should not last only a few games, because people will lose interest if they cannot progress through the game. There should be a ranking system, to make up for that. Sargent / Captain / Major / Brigadier
4. The skins should have added bonuses to make it more attractive for people to buy them. 

Let the people pay to enter the tournaments, not the general game play. This area is the practice and introduction stage of the game.

Good luck with the project.

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February 10, 2017, 05:53:12 AM
 #25

Tournaments with a prize would be the only kind of buy-in I could see working. Plus it would have the added benefit of getting people all online at the same time.
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February 10, 2017, 06:58:15 AM
 #26

Tournaments with a prize would be the only kind of buy-in I could see working. Plus it would have the added benefit of getting people all online at the same time.

Not necessarily, because you want evenly spread use over a longer period. So the solution would be to have "mini" tournaments created by the users and managed electronically by the host. A bunch of people will start a tournament <different time zones> and then people signup for it, and the host manage the entry fees.

The site holds the fees, and on completion they subtract their share for "hosting" the tournament and pay out the balance to the winner. ^smile^

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