gordonhill (OP)
Legendary
Offline
Activity: 1274
Merit: 1006
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May 08, 2017, 11:01:44 PM Last edit: July 18, 2017, 03:18:31 PM by gordonhill |
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Bjorn_Blockchain
Sr. Member
Offline
Activity: 449
Merit: 250
Belief in the immutable.
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May 08, 2017, 11:01:55 PM |
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1) We have generated a chain of 10 million sha256 hashes, starting with a server secret that has been repeatedly fed the output of sha256 back into itself 10 million times. The sha256 of the final hash in the chain is: c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75, by publicising it here we are preventing any ability to pick an alternate sha256 chain. 2) Parabolic will play through that chain of hashes, in reverse order, and use the hashes to determine the crash point in a probably fair manner. 3) To avoid criticism that the Bitcoin address used in step 1 was carefully chosen to generate lots of "bad" crash points, each hash in the chain will be salted with a client seed, which we have no control of. The client seed will be the block hash of a Bitcoin block that hasn't yet been mined: block 465525. The reference code (javascript) is as follows: The method to create the hash chain is simply sha256: function genGameHash(serverSeed) { return crypto.createHash('sha256').update(serverSeed).digest('hex'); }
The method to convert a game hash, mix it with the picked client seed to a game multiplier: function crashPointFromHash(serverSeed, clientSeed) { function divisible(hash, mod) { // We will read in 4 hex at a time, but the first chunk might be a bit smaller // So ABCDEFGHIJ should be chunked like AB CDEF GHIJ var val = 0; var o = hash.length % 4; for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) { val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod; }
return val === 0; }
var hash = crypto.createHmac('sha256', serverSeed).update(clientSeed).digest('hex');
/* In 1 of 101 games the game crashes instantly. */ if (divisible(hash, 101)) return 0;
/* Use the most significant 52-bit from the hash to calculate the crash point */ var h = parseInt(hash.slice(0,52/4),16); var e = Math.pow(2,52);
return Math.floor((100 * e - h) / (e - h)); }
The chain could be generated with code such as: var serverSecret = 'If you knew this, you could steal all my money'; var clientSeed = '0000examplehash';
var gamesToGenerate = 1e7;
var serverSeed = serverSecret;
for (var game = gamesToGenerate; game > 0; --game) { serverSeed = genGameHash(serverSeed); console.log('Game ' + game + ' has a crash point of ' + (crashPointFromHash(serverSeed, clientSeed) / 100).toFixed(2) +'x', '\t\tHash: ' + serverSeed); }
var terminatingHash = genGameHash(serverSeed);
console.log('The terminating hash is: ', terminatingHash);
Using our chosen starting serverSeed, the hash terminating the chain is c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. That is to say, the first game's hash played under the new provably fair scheme, when hashed will be c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75.
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DiCE1904
Legendary
Offline
Activity: 1118
Merit: 1002
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May 08, 2017, 11:26:28 PM |
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1) We have generated a chain of 10 million sha256 hashes, starting with a server secret that has been repeatedly fed the output of sha256 back into itself 10 million times. The sha256 of the final hash in the chain is: c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75, by publicising it here we are preventing any ability to pick an alternate sha256 chain. 2) Parabolic will play through that chain of hashes, in reverse order, and use the hashes to determine the crash point in a probably fair manner. 3) To avoid criticism that the Bitcoin address used in step 1 was carefully chosen to generate lots of "bad" crash points, each hash in the chain will be salted with a client seed, which we have no control of. The client seed will be the block hash of a Bitcoin block that hasn't yet been mined: block 465525. The reference code (javascript) is as follows: The method to create the hash chain is simply sha256: function genGameHash(serverSeed) { return crypto.createHash('sha256').update(serverSeed).digest('hex'); }
The method to convert a game hash, mix it with the picked client seed to a game multiplier: function crashPointFromHash(serverSeed, clientSeed) { function divisible(hash, mod) { // We will read in 4 hex at a time, but the first chunk might be a bit smaller // So ABCDEFGHIJ should be chunked like AB CDEF GHIJ var val = 0; var o = hash.length % 4; for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) { val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod; }
return val === 0; }
var hash = crypto.createHmac('sha256', serverSeed).update(clientSeed).digest('hex');
/* In 1 of 101 games the game crashes instantly. */ if (divisible(hash, 101)) return 0;
/* Use the most significant 52-bit from the hash to calculate the crash point */ var h = parseInt(hash.slice(0,52/4),16); var e = Math.pow(2,52);
return Math.floor((100 * e - h) / (e - h)); }
The chain could be generated with code such as: var serverSecret = 'If you knew this, you could steal all my money'; var clientSeed = '0000examplehash';
var gamesToGenerate = 1e7;
var serverSeed = serverSecret;
for (var game = gamesToGenerate; game > 0; --game) { serverSeed = genGameHash(serverSeed); console.log('Game ' + game + ' has a crash point of ' + (crashPointFromHash(serverSeed, clientSeed) / 100).toFixed(2) +'x', '\t\tHash: ' + serverSeed); }
var terminatingHash = genGameHash(serverSeed);
console.log('The terminating hash is: ', terminatingHash);
Using our chosen starting serverSeed, the hash terminating the chain is c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. That is to say, the first game's hash played under the new provably fair scheme, when hashed will be c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. Saved
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EvilDave
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May 08, 2017, 11:38:54 PM |
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1) We have generated a chain of 10 million sha256 hashes, starting with a server secret that has been repeatedly fed the output of sha256 back into itself 10 million times. The sha256 of the final hash in the chain is: c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75, by publicising it here we are preventing any ability to pick an alternate sha256 chain. 2) Parabolic will play through that chain of hashes, in reverse order, and use the hashes to determine the crash point in a probably fair manner. 3) To avoid criticism that the Bitcoin address used in step 1 was carefully chosen to generate lots of "bad" crash points, each hash in the chain will be salted with a client seed, which we have no control of. The client seed will be the block hash of a Bitcoin block that hasn't yet been mined: block 465525. The reference code (javascript) is as follows: The method to create the hash chain is simply sha256: function genGameHash(serverSeed) { return crypto.createHash('sha256').update(serverSeed).digest('hex'); }
The method to convert a game hash, mix it with the picked client seed to a game multiplier: function crashPointFromHash(serverSeed, clientSeed) { function divisible(hash, mod) { // We will read in 4 hex at a time, but the first chunk might be a bit smaller // So ABCDEFGHIJ should be chunked like AB CDEF GHIJ var val = 0; var o = hash.length % 4; for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) { val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod; }
return val === 0; }
var hash = crypto.createHmac('sha256', serverSeed).update(clientSeed).digest('hex');
/* In 1 of 101 games the game crashes instantly. */ if (divisible(hash, 101)) return 0;
/* Use the most significant 52-bit from the hash to calculate the crash point */ var h = parseInt(hash.slice(0,52/4),16); var e = Math.pow(2,52);
return Math.floor((100 * e - h) / (e - h)); }
The chain could be generated with code such as: var serverSecret = 'If you knew this, you could steal all my money'; var clientSeed = '0000examplehash';
var gamesToGenerate = 1e7;
var serverSeed = serverSecret;
for (var game = gamesToGenerate; game > 0; --game) { serverSeed = genGameHash(serverSeed); console.log('Game ' + game + ' has a crash point of ' + (crashPointFromHash(serverSeed, clientSeed) / 100).toFixed(2) +'x', '\t\tHash: ' + serverSeed); }
var terminatingHash = genGameHash(serverSeed);
console.log('The terminating hash is: ', terminatingHash);
Using our chosen starting serverSeed, the hash terminating the chain is c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. That is to say, the first game's hash played under the new provably fair scheme, when hashed will be c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. Saved Quoted by me, and all. Hi, BTT peeps
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edmundduke
Legendary
Offline
Activity: 1624
Merit: 1007
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May 09, 2017, 05:31:06 AM |
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1) We have generated a chain of 10 million sha256 hashes, starting with a server secret that has been repeatedly fed the output of sha256 back into itself 10 million times. The sha256 of the final hash in the chain is: c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75, by publicising it here we are preventing any ability to pick an alternate sha256 chain. 2) Parabolic will play through that chain of hashes, in reverse order, and use the hashes to determine the crash point in a probably fair manner. 3) To avoid criticism that the Bitcoin address used in step 1 was carefully chosen to generate lots of "bad" crash points, each hash in the chain will be salted with a client seed, which we have no control of. The client seed will be the block hash of a Bitcoin block that hasn't yet been mined: block 465525. The reference code (javascript) is as follows: The method to create the hash chain is simply sha256: function genGameHash(serverSeed) { return crypto.createHash('sha256').update(serverSeed).digest('hex'); }
The method to convert a game hash, mix it with the picked client seed to a game multiplier: function crashPointFromHash(serverSeed, clientSeed) { function divisible(hash, mod) { // We will read in 4 hex at a time, but the first chunk might be a bit smaller // So ABCDEFGHIJ should be chunked like AB CDEF GHIJ var val = 0; var o = hash.length % 4; for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) { val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod; }
return val === 0; }
var hash = crypto.createHmac('sha256', serverSeed).update(clientSeed).digest('hex');
/* In 1 of 101 games the game crashes instantly. */ if (divisible(hash, 101)) return 0;
/* Use the most significant 52-bit from the hash to calculate the crash point */ var h = parseInt(hash.slice(0,52/4),16); var e = Math.pow(2,52);
return Math.floor((100 * e - h) / (e - h)); }
The chain could be generated with code such as: var serverSecret = 'If you knew this, you could steal all my money'; var clientSeed = '0000examplehash';
var gamesToGenerate = 1e7;
var serverSeed = serverSecret;
for (var game = gamesToGenerate; game > 0; --game) { serverSeed = genGameHash(serverSeed); console.log('Game ' + game + ' has a crash point of ' + (crashPointFromHash(serverSeed, clientSeed) / 100).toFixed(2) +'x', '\t\tHash: ' + serverSeed); }
var terminatingHash = genGameHash(serverSeed);
console.log('The terminating hash is: ', terminatingHash);
Using our chosen starting serverSeed, the hash terminating the chain is c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. That is to say, the first game's hash played under the new provably fair scheme, when hashed will be c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. Saved. Also looking forward to the launch!
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kryptopojken
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May 09, 2017, 06:51:01 AM |
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1) We have generated a chain of 10 million sha256 hashes, starting with a server secret that has been repeatedly fed the output of sha256 back into itself 10 million times. The sha256 of the final hash in the chain is: c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75, by publicising it here we are preventing any ability to pick an alternate sha256 chain. 2) Parabolic will play through that chain of hashes, in reverse order, and use the hashes to determine the crash point in a probably fair manner. 3) To avoid criticism that the Bitcoin address used in step 1 was carefully chosen to generate lots of "bad" crash points, each hash in the chain will be salted with a client seed, which we have no control of. The client seed will be the block hash of a Bitcoin block that hasn't yet been mined: block 465525. The reference code (javascript) is as follows: The method to create the hash chain is simply sha256: function genGameHash(serverSeed) { return crypto.createHash('sha256').update(serverSeed).digest('hex'); }
The method to convert a game hash, mix it with the picked client seed to a game multiplier: function crashPointFromHash(serverSeed, clientSeed) { function divisible(hash, mod) { // We will read in 4 hex at a time, but the first chunk might be a bit smaller // So ABCDEFGHIJ should be chunked like AB CDEF GHIJ var val = 0; var o = hash.length % 4; for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) { val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod; }
return val === 0; }
var hash = crypto.createHmac('sha256', serverSeed).update(clientSeed).digest('hex');
/* In 1 of 101 games the game crashes instantly. */ if (divisible(hash, 101)) return 0;
/* Use the most significant 52-bit from the hash to calculate the crash point */ var h = parseInt(hash.slice(0,52/4),16); var e = Math.pow(2,52);
return Math.floor((100 * e - h) / (e - h)); }
The chain could be generated with code such as: var serverSecret = 'If you knew this, you could steal all my money'; var clientSeed = '0000examplehash';
var gamesToGenerate = 1e7;
var serverSeed = serverSecret;
for (var game = gamesToGenerate; game > 0; --game) { serverSeed = genGameHash(serverSeed); console.log('Game ' + game + ' has a crash point of ' + (crashPointFromHash(serverSeed, clientSeed) / 100).toFixed(2) +'x', '\t\tHash: ' + serverSeed); }
var terminatingHash = genGameHash(serverSeed);
console.log('The terminating hash is: ', terminatingHash);
Using our chosen starting serverSeed, the hash terminating the chain is c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. That is to say, the first game's hash played under the new provably fair scheme, when hashed will be c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. Quoted
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Bassica
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May 09, 2017, 04:54:20 PM |
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1) We have generated a chain of 10 million sha256 hashes, starting with a server secret that has been repeatedly fed the output of sha256 back into itself 10 million times. The sha256 of the final hash in the chain is: c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75, by publicising it here we are preventing any ability to pick an alternate sha256 chain. 2) Parabolic will play through that chain of hashes, in reverse order, and use the hashes to determine the crash point in a probably fair manner. 3) To avoid criticism that the Bitcoin address used in step 1 was carefully chosen to generate lots of "bad" crash points, each hash in the chain will be salted with a client seed, which we have no control of. The client seed will be the block hash of a Bitcoin block that hasn't yet been mined: block 465525. The reference code (javascript) is as follows: The method to create the hash chain is simply sha256: function genGameHash(serverSeed) { return crypto.createHash('sha256').update(serverSeed).digest('hex'); }
The method to convert a game hash, mix it with the picked client seed to a game multiplier: function crashPointFromHash(serverSeed, clientSeed) { function divisible(hash, mod) { // We will read in 4 hex at a time, but the first chunk might be a bit smaller // So ABCDEFGHIJ should be chunked like AB CDEF GHIJ var val = 0; var o = hash.length % 4; for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) { val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod; }
return val === 0; }
var hash = crypto.createHmac('sha256', serverSeed).update(clientSeed).digest('hex');
/* In 1 of 101 games the game crashes instantly. */ if (divisible(hash, 101)) return 0;
/* Use the most significant 52-bit from the hash to calculate the crash point */ var h = parseInt(hash.slice(0,52/4),16); var e = Math.pow(2,52);
return Math.floor((100 * e - h) / (e - h)); }
The chain could be generated with code such as: var serverSecret = 'If you knew this, you could steal all my money'; var clientSeed = '0000examplehash';
var gamesToGenerate = 1e7;
var serverSeed = serverSecret;
for (var game = gamesToGenerate; game > 0; --game) { serverSeed = genGameHash(serverSeed); console.log('Game ' + game + ' has a crash point of ' + (crashPointFromHash(serverSeed, clientSeed) / 100).toFixed(2) +'x', '\t\tHash: ' + serverSeed); }
var terminatingHash = genGameHash(serverSeed);
console.log('The terminating hash is: ', terminatingHash);
Using our chosen starting serverSeed, the hash terminating the chain is c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. That is to say, the first game's hash played under the new provably fair scheme, when hashed will be c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. Quoted
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qiwoman2
Legendary
Offline
Activity: 2114
Merit: 1023
Oikos.cash | Decentralized Finance on Tron
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May 10, 2017, 05:08:02 AM |
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1) We have generated a chain of 10 million sha256 hashes, starting with a server secret that has been repeatedly fed the output of sha256 back into itself 10 million times. The sha256 of the final hash in the chain is: c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75, by publicising it here we are preventing any ability to pick an alternate sha256 chain. 2) Parabolic will play through that chain of hashes, in reverse order, and use the hashes to determine the crash point in a probably fair manner. 3) To avoid criticism that the Bitcoin address used in step 1 was carefully chosen to generate lots of "bad" crash points, each hash in the chain will be salted with a client seed, which we have no control of. The client seed will be the block hash of a Bitcoin block that hasn't yet been mined: block 465525. The reference code (javascript) is as follows: The method to create the hash chain is simply sha256: function genGameHash(serverSeed) { return crypto.createHash('sha256').update(serverSeed).digest('hex'); }
The method to convert a game hash, mix it with the picked client seed to a game multiplier: function crashPointFromHash(serverSeed, clientSeed) { function divisible(hash, mod) { // We will read in 4 hex at a time, but the first chunk might be a bit smaller // So ABCDEFGHIJ should be chunked like AB CDEF GHIJ var val = 0; var o = hash.length % 4; for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) { val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod; }
return val === 0; }
var hash = crypto.createHmac('sha256', serverSeed).update(clientSeed).digest('hex');
/* In 1 of 101 games the game crashes instantly. */ if (divisible(hash, 101)) return 0;
/* Use the most significant 52-bit from the hash to calculate the crash point */ var h = parseInt(hash.slice(0,52/4),16); var e = Math.pow(2,52);
return Math.floor((100 * e - h) / (e - h)); }
The chain could be generated with code such as: var serverSecret = 'If you knew this, you could steal all my money'; var clientSeed = '0000examplehash';
var gamesToGenerate = 1e7;
var serverSeed = serverSecret;
for (var game = gamesToGenerate; game > 0; --game) { serverSeed = genGameHash(serverSeed); console.log('Game ' + game + ' has a crash point of ' + (crashPointFromHash(serverSeed, clientSeed) / 100).toFixed(2) +'x', '\t\tHash: ' + serverSeed); }
var terminatingHash = genGameHash(serverSeed);
console.log('The terminating hash is: ', terminatingHash);
Using our chosen starting serverSeed, the hash terminating the chain is c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. That is to say, the first game's hash played under the new provably fair scheme, when hashed will be c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75.
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ether19
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May 10, 2017, 09:41:53 AM |
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1) We have generated a chain of 10 million sha256 hashes, starting with a server secret that has been repeatedly fed the output of sha256 back into itself 10 million times. The sha256 of the final hash in the chain is: c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75, by publicising it here we are preventing any ability to pick an alternate sha256 chain. 2) Parabolic will play through that chain of hashes, in reverse order, and use the hashes to determine the crash point in a probably fair manner. 3) To avoid criticism that the Bitcoin address used in step 1 was carefully chosen to generate lots of "bad" crash points, each hash in the chain will be salted with a client seed, which we have no control of. The client seed will be the block hash of a Bitcoin block that hasn't yet been mined: block 465525. The reference code (javascript) is as follows: The method to create the hash chain is simply sha256: function genGameHash(serverSeed) { return crypto.createHash('sha256').update(serverSeed).digest('hex'); }
The method to convert a game hash, mix it with the picked client seed to a game multiplier: function crashPointFromHash(serverSeed, clientSeed) { function divisible(hash, mod) { // We will read in 4 hex at a time, but the first chunk might be a bit smaller // So ABCDEFGHIJ should be chunked like AB CDEF GHIJ var val = 0; var o = hash.length % 4; for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) { val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod; }
return val === 0; }
var hash = crypto.createHmac('sha256', serverSeed).update(clientSeed).digest('hex');
/* In 1 of 101 games the game crashes instantly. */ if (divisible(hash, 101)) return 0;
/* Use the most significant 52-bit from the hash to calculate the crash point */ var h = parseInt(hash.slice(0,52/4),16); var e = Math.pow(2,52);
return Math.floor((100 * e - h) / (e - h)); }
The chain could be generated with code such as: var serverSecret = 'If you knew this, you could steal all my money'; var clientSeed = '0000examplehash';
var gamesToGenerate = 1e7;
var serverSeed = serverSecret;
for (var game = gamesToGenerate; game > 0; --game) { serverSeed = genGameHash(serverSeed); console.log('Game ' + game + ' has a crash point of ' + (crashPointFromHash(serverSeed, clientSeed) / 100).toFixed(2) +'x', '\t\tHash: ' + serverSeed); }
var terminatingHash = genGameHash(serverSeed);
console.log('The terminating hash is: ', terminatingHash);
Using our chosen starting serverSeed, the hash terminating the chain is c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. That is to say, the first game's hash played under the new provably fair scheme, when hashed will be c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. quoted
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458Italia
Newbie
Offline
Activity: 14
Merit: 0
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May 10, 2017, 04:51:58 PM |
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1) We have generated a chain of 10 million sha256 hashes, starting with a server secret that has been repeatedly fed the output of sha256 back into itself 10 million times. The sha256 of the final hash in the chain is: c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75, by publicising it here we are preventing any ability to pick an alternate sha256 chain. 2) Parabolic will play through that chain of hashes, in reverse order, and use the hashes to determine the crash point in a probably fair manner. 3) To avoid criticism that the Bitcoin address used in step 1 was carefully chosen to generate lots of "bad" crash points, each hash in the chain will be salted with a client seed, which we have no control of. The client seed will be the block hash of a Bitcoin block that hasn't yet been mined: block 465525. The reference code (javascript) is as follows: The method to create the hash chain is simply sha256: function genGameHash(serverSeed) { return crypto.createHash('sha256').update(serverSeed).digest('hex'); }
The method to convert a game hash, mix it with the picked client seed to a game multiplier: function crashPointFromHash(serverSeed, clientSeed) { function divisible(hash, mod) { // We will read in 4 hex at a time, but the first chunk might be a bit smaller // So ABCDEFGHIJ should be chunked like AB CDEF GHIJ var val = 0; var o = hash.length % 4; for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) { val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod; }
return val === 0; }
var hash = crypto.createHmac('sha256', serverSeed).update(clientSeed).digest('hex');
/* In 1 of 101 games the game crashes instantly. */ if (divisible(hash, 101)) return 0;
/* Use the most significant 52-bit from the hash to calculate the crash point */ var h = parseInt(hash.slice(0,52/4),16); var e = Math.pow(2,52);
return Math.floor((100 * e - h) / (e - h)); }
The chain could be generated with code such as: var serverSecret = 'If you knew this, you could steal all my money'; var clientSeed = '0000examplehash';
var gamesToGenerate = 1e7;
var serverSeed = serverSecret;
for (var game = gamesToGenerate; game > 0; --game) { serverSeed = genGameHash(serverSeed); console.log('Game ' + game + ' has a crash point of ' + (crashPointFromHash(serverSeed, clientSeed) / 100).toFixed(2) +'x', '\t\tHash: ' + serverSeed); }
var terminatingHash = genGameHash(serverSeed);
console.log('The terminating hash is: ', terminatingHash);
Using our chosen starting serverSeed, the hash terminating the chain is c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. That is to say, the first game's hash played under the new provably fair scheme, when hashed will be c56c9fe892bd23ff6d20da0b505c86db9acecb6a257a2b79b23dfface1d4ea75. Sweeeeeeeeeeet!
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Etcbets
Newbie
Offline
Activity: 8
Merit: 0
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May 10, 2017, 05:45:16 PM |
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Hi everyone, before someone starting spamming the same question, some things we ´ve planned won´t be fully operational at launch like Parabolic automatic bet feature or 2fa*, but will come later this week. This is a perfect window of time for our development team to wrap up the features not included at launch, also gives us time to test the site under much greater user bulky. Good luck, and keep playing at ETCBets.com- The ETCBets Team. * We will enable 2fa within 24-48 hours.
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BetterBets.io
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May 10, 2017, 06:53:48 PM |
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Confirming this is the same team as BB for transparency. Good fortune to players.
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DiCE1904
Legendary
Offline
Activity: 1118
Merit: 1002
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May 10, 2017, 06:54:31 PM |
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Smooth launch guys, site looks great!
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gordonhill (OP)
Legendary
Offline
Activity: 1274
Merit: 1006
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May 10, 2017, 09:36:33 PM |
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Bjorn_Blockchain
Sr. Member
Offline
Activity: 449
Merit: 250
Belief in the immutable.
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May 10, 2017, 10:38:34 PM |
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Smooth launch guys, site looks great!
Thanks Dice glad you like 😍
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DiCE1904
Legendary
Offline
Activity: 1118
Merit: 1002
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May 11, 2017, 01:51:09 AM |
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moooonu
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May 11, 2017, 02:32:06 AM |
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I love the graphics of your site but sad I can't register an account there. It's showing "your registration information was incomplete and not be validated. Please try again"
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Raizou
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May 11, 2017, 05:08:02 AM |
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Hello Dev, I joined the campaign 2 ETC free, will it take 24 hours to confirm? The site is very beautiful and nice, congratulations!
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gribble
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May 11, 2017, 06:02:43 AM |
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It is great gambling game be made on ethereum classic, unfortunately it is still enough because igaming is new service. Hey OP do you have plan to make promotion about your service in the future? I think it is good ideas for make igaming be popular and many gamblers play on there and it is interesting battle in gaming industry with ethereum.
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gordonhill (OP)
Legendary
Offline
Activity: 1274
Merit: 1006
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May 11, 2017, 10:57:32 AM Last edit: May 11, 2017, 06:14:07 PM by gordonhill |
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- The ETCBets Team
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