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Author Topic: Designing an in-game altcoin - thougts?  (Read 547 times)
amado88 (OP)
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May 31, 2017, 09:30:00 AM
 #1

I’m looking at various blockchain technologies/architectures/platforms with a plan to make a game with it’s own cryptocurrency in-game for item purchases, pro subscriptions etc etc. I have 25 years of game dev experience.

Learning about the technologies that exist and are currently being worked on is very interesting, but it’s also overwhelming. So, I’m looking to discuss this with you guys – and get feedback both on the design and eventually choosing appropriate technologies.

Some thoughts on requirements:
1.   Fast transactions times – max 1 second(ish) confirmations
I’m thinking the game is integrated with one or many wallet(s), and if you’re to pay for an item in-game it is important with fast response. Anything over 1-2 seconds would feel like Play-By-Mail (millennials/kids: Wikipedia).

2.   Should be production ready, or not too far away

3.   Very “low” transaction costs/gas…
If one player performs, let’s say, 50 transactions in a day, transaction costs can quickly become significant if the game becomes very popular. So, preferably paid with the token/coin only, or equivalent to something like 1/100.000 USD per transaction.

4.   Support many (10.000+) transactions in a second
game would need to be somewhat scalable, and the network would have to support quite a transaction load.

5.   Proof-of-Stake
I’d like to avoid wasting computing resources.

So, thoughts so far? Ethereum, Ardor, Raiden, Hyperledger or Ripple (if possible)?

Thanks in advance Smiley
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May 31, 2017, 10:07:13 AM
 #2

what about developing a coin that is used as a resourced in the game itself? sound a nice idea to me, what i mena is for example instead of the score you get on a game like CS GO you get these coin as a reward, or instead of the resources in a game like Starcraft you get this coin to use for producing your troops and defeat your opponent, i don't if this is too hard to do but would be awesome to have

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amado88 (OP)
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May 31, 2017, 10:23:12 AM
 #3

Yes, something along those lines is what I've been thinking! Through specific actions rewarding you with the currency. It depends of course on the game, and it's a quite novel concept I'm thinking of - a tower-defense-battle-card-game with RPG elements, and resources (whew!).
ttookk
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May 31, 2017, 10:43:18 AM
 #4

Max 1 second confirmations will be hard, using traditional blockchain tech. I'm unfamiliar with lightning network, but this may be something to look into. Byteballs blackbyte tech comes to mind, too, since the main problem with fast transaction times would be broadcasting the transaction to many nodes.
amado88 (OP)
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May 31, 2017, 08:26:43 PM
 #5

I started looking into IOTA now - they have much of the right thinking: fast confirmation, just enough POW to prevent attacks, and then also fees using the "child chain" as well. I'm puzzled why they're only thinking IOT, as there can be a lot of other use cases for their approach as well. I'll reach out to them and see how that goes. Their support for a token is still not ready though, but not that far off.
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May 31, 2017, 09:15:11 PM
 #6

What I first thought when I read the title was a game that while you played it would be mining using the engine.

Would be interesting and at least put some of the wasted power to use that POW creates.

I don't believe you are the first to think of this I recall someone in 2014/15 rolling around the idea but unfortunately I don't recall the name of the coin(s).

Good luck.
SilverCoin300
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May 31, 2017, 10:33:08 PM
 #7

Maybe you can check out gamecredits out. Instead of creating your own coin, you could integrate them into your game. You have a good idea though.
veridisquo
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June 01, 2017, 07:49:17 AM
 #8

Maybe you can check out gamecredits out. Instead of creating your own coin, you could integrate them into your game. You have a good idea though.

gamecredit good coin
amado88 (OP)
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June 10, 2017, 12:08:07 PM
 #9

Thanks, everyone. I did take a look at GameCredits, but I don't think that approach is the right one for what I'm thinking of. There is a big difference between a coin/token that can be used to pay amongst a wide range of games, and a specific currency within only one game.

My plan is to have a closed economy within the game, controlling inflation, items etc, and to be able to design sinks, faucets, conversion mechanisms etc.

I'm almost certain that the right thing to do is to fork IOTA and go from there.

In other news Smiley A very reputable MMO developer of about 40 developers with 15+ published titles with several million players have joined this project, so we are going to start pre-production of both the game, its design as well as the coin network. Since I'm kind of new to organizing a coin project I am also looking for input into how best get a community going and enable everyone who'd be interested in helping out. What should the next steps be?
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