barwizi (OP)
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May 29, 2013, 07:59:02 AM |
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+1 if you want these changes
1) block reward up to 50 2) retarget every hour
-1 if you disagree, please state your reasons so we can improve.
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spoid
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May 29, 2013, 08:42:02 AM |
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uhhhh sure why not, I guess it can hardly make it "more dead"? +1
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nawazish1
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PXC Research Team
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May 29, 2013, 08:54:22 AM |
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+2
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PXC: PmfFgdwwcXPa1QUmtVJevdPfHhmhztHHCv BTC: 1P22tVABsd85L7kkpTmohCv5vK2BypFz3H Phoenixcoin (PXC), a decentralised open source digital currency.
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barwizi (OP)
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May 29, 2013, 08:58:15 AM |
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hehehe , my 2 cents
+1
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Kyune
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May 29, 2013, 09:12:26 AM |
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I saw your post in the original thread. I think increasing the retarget frequency is probably a good idea. But if you are going to change the original subsidy formula int64 nSubsidy = ((1 + (diff / 24)) * COIN) / (1 + (nHeight / 194400));
I see no reason to change the constant, that just devalues any blocks mined so far (which have all had value of 1)...just change the divisor under the difficulty so the reward ramps up quicker as more people mine the coin. Something like: int64 nSubsidy = ((1 + (diff / 2)) * COIN) / (1 + (nHeight / 194400));
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BTC: 1K4VpdQXQhgmTmq68rbWhybvoRcyNHKyVP
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barwizi (OP)
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May 29, 2013, 09:38:56 AM |
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I saw your post in the original thread. I think increasing the retarget frequency is probably a good idea. But if you are going to change the original subsidy formula int64 nSubsidy = ((1 + (diff / 24)) * COIN) / (1 + (nHeight / 194400));
I see no reason to change the constant, that just devalues any blocks mined so far (which have all had value of 1)...just change the divisor under the difficulty so the reward ramps up quicker as more people mine the coin. Something like: int64 nSubsidy = ((1 + (diff / 2)) * COIN) / (1 + (nHeight / 194400));
ok, i'll run a simulation on it and see the results. so
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barwizi (OP)
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May 29, 2013, 09:45:10 AM |
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its looking good i need more votes and help to get this thing going when i release the updated client
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ondratra
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May 29, 2013, 09:46:58 AM |
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any change to elacoin is welcomed otherwise it will be buried in a while - as it is dead since "birth"
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WindMaster
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May 29, 2013, 11:07:21 AM |
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-1 Reasoning is the same as Kyune stated above: I see no reason to change the constant, that just devalues any blocks mined so far (which have all had value of 1)...just change the divisor under the difficulty so the reward ramps up quicker as more people mine the coin.
Everyone that has mined Elacoin so far (and that includes me) have understood the reward parameters to be a certain set of established numbers with a certain slope as block count rises, that you're proposing to change. Effectively, you're proposing to wipe the vast majority of the value (if any) held by anyone who mined prior to your fork.
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Hydroponica
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fml
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May 29, 2013, 11:10:28 AM |
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3.93% profitability Diff could go back to zero, and it still wouldn't be worth mining. FFS YOU CAN'T JUST CHANGE A COIN AFTER RELEASE!!!! IF YOU WANT THE COIN TO SUCCEED, PUT SOME FUCKING THOUGHT INTO IT, BEFORE YOU RELEASE IT
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barwizi (OP)
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May 29, 2013, 11:44:56 AM |
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-1 Reasoning is the same as Kyune stated above: I see no reason to change the constant, that just devalues any blocks mined so far (which have all had value of 1)...just change the divisor under the difficulty so the reward ramps up quicker as more people mine the coin.
Everyone that has mined Elacoin so far (and that includes me) have understood the reward parameters to be a certain set of established numbers with a certain slope as block count rises, that you're proposing to change. Effectively, you're proposing to wipe the vast majority of the value (if any) held by anyone who mined prior to your fork. the math has been done and we have devised a way that increases reward and does not devalue the current holders, it actually increases value.
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BBQKorv
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May 29, 2013, 02:04:10 PM |
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Nearly any action will increase the value of this coin
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BrewCrewFan
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May 29, 2013, 02:07:06 PM |
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Nearly any action will increase the value of this coin ^this.
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barwizi (OP)
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May 29, 2013, 02:27:47 PM |
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so should i do it or not?
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TheSwede75
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May 29, 2013, 02:40:19 PM |
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so should i do it or not? Do whatever you want to it! Go Go Go! Just poke us here in this thread when we need to do something.
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BrewCrewFan
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May 29, 2013, 02:43:21 PM |
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so should i do it or not? so should i do it or not? I would do it.
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dellstreakone
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May 29, 2013, 02:44:59 PM |
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so should i do it or not? pls, do it
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barwizi (OP)
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May 29, 2013, 02:58:39 PM |
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ok, i'm done changing, am "test" compiling now, who would like to tell me how to compile for windows, or would the source code suffice?
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BrewCrewFan
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May 29, 2013, 03:01:07 PM |
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ok, i'm done changing, am "test" compiling now, who would like to tell me how to compile for windows, or would the source code suffice?
Make sure you have instructions for us with windows qt also....
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