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Author Topic: A new MMORPG with cryptointegration, collecting ideas  (Read 3301 times)
User365 (OP)
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September 19, 2017, 08:35:49 AM
Last edit: September 20, 2017, 08:40:38 AM by User365
 #1

Basically I was always interested in a game which has a real economy and a cryptocoin.

I have already created a thread about that a while ago (https://bitcointalk.org/index.php?topic=1891013.0) and I don´t want to post everything I wrote there, here again.
Now I have found a partner (https://bitcointalk.org/index.php?action=profile;u=1136926) which is as excited as I am about this idea and has his own thread about this (https://bitcointalk.org/index.php?topic=2168623.0)

Basics on the game which we imagine:
  • A MMORPG
  • Engine is unity
  • We have basic concept about story and game mechanism (like it will be medival with magic, story,...)
  • The game should have a cryptointegration, this means that the ingame currency is a cryptocoin which can be traded ingame for stuff, between players and also outside the game.
  • There would be a main world, where main story takes place, but if you continue to play, a player can own his own city, and recruit other players as his knights (guild system)
  • Dynamic story: Your choices affect your entire gameplay, f.e. depending on your playstile you will become a different character and race. (everyone starts as human, if you are into pvp and don´t show mercy in the story you will become a daemon, and so on)

We want the game to be liked by the community, therefore we would like to give everyone the opportunity to share his ideas Smiley
Ideas would be, how do you like it: 2d,3d, graphicstyle,...

If you want to help us even more, you can join here: https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

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September 19, 2017, 09:09:12 AM
 #2

Good to know that you found a partner for now though I'm not familiar with arkan games. It's good that you have the same idea and interest for building your own game. Please keep us updated here, this game is good for the crypto community that wants to have a game that's integrated to crypto currency. You are having fun while you are earning, this is interesting project. Good luck to you guys.



 

 

 

 

 

 


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September 19, 2017, 11:45:38 AM
 #3


  • The game should have a cryptointegration, this means that the ingame currency is a cryptocoin which can be traded ingame for stuff, between players and also outside the game.


Sup mate! I still doubt about this point. it might be a "local" currency for your ingame world but it will hardly succeed outside. At least untill you will have thousands of ppl stable online most of the time. Anyway as a mature MMORPG nerd I'll try to keep an eye on your project and shitpost on your threads Smiley Also if you will ever need any extra view from the side or anything else then just let me know.


  • There would be a main world, where main story takes place, but if you continue to play, a player can own his own city, and recruit other players as his knights (guild system)

Is that something like garrisons from WoW? Like a guild garrison?
User365 (OP)
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September 19, 2017, 05:30:25 PM
 #4


  • There would be a main world, where main story takes place, but if you continue to play, a player can own his own city, and recruit other players as his knights (guild system)

Is that something like garrisons from WoW? Like a guild garrison?


The idea is not complete, till now, but basic idea would be cities built and ruled by players. The city belongs to a faction (there will be ~5 to 7, humans, demons, ...) and if another city does not belong to the same faction you can attack it. Around the city there is land, which can be claimed and produces resources (of course you can conquer the land). A city belongs to one player, which has many other players living in his city and fighting together (like guild master and members). We will implement something to prevent that everyone builds his own city.

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September 19, 2017, 06:25:35 PM
 #5

Greetings OP and partner! I have always been deeply interested in RPGs, from my D&D days of pen and paper RPGs, so keep a look for projects like these (I commented on both your threads, so am happy to see you band together).

It's great to see the ideas you have, but I would strongly suggest you decide on the foundations of your game before you head into the technical details... something very long term that describes your vision for 1,3, 5 years. Questions like "Who will my players be and how long do I want them to play?", "What will the motivation be, crypto rewards or a fulfilling experience?".

I say this because I yearn for the sort of games I used to play with friends... where our interest an engagement ensured longevity, rather than a monetary reward system. Don't get me wrong, I think monetisation (or crypto-isation?) is good - both for operational costs and to keep a regular flow of new (if temporary) players.

I suggested earlier resets - this is important, but with lasting rewards that carry over without giving players an edge from earlier resets. Another great system established in the game Utopia was the randomising of guilds. You started every reset scattered randomly over "islands"... and with about 20 players (states) on one island. Somehow, because of proximity, you had to band together, agree to vote on a monarch to form a kingdom. Kingdoms had slight advantages in war, economy, depending on the popular support of their populations.

This prevented the creation of superkingdoms from each reset. Those who really liked each other formed natural alliances. People betrayed their own kingdoms. People were free to change their votes, free to buy votes, free to blackmail votes with intra-island war.

That simple level of politics and user engagement was enough, and can be more complex. But I never really saw anything quite like it since.

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0x6A
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September 19, 2017, 06:34:21 PM
 #6

Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?
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September 19, 2017, 06:49:57 PM
 #7

Greetings OP and partner! I have always been deeply interested in RPGs, from my D&D days of pen and paper RPGs, so keep a look for projects like these (I commented on both your threads, so am happy to see you band together).

It's great to see the ideas you have, but I would strongly suggest you decide on the foundations of your game before you head into the technical details... something very long term that describes your vision for 1,3, 5 years. Questions like "Who will my players be and how long do I want them to play?", "What will the motivation be, crypto rewards or a fulfilling experience?".

I say this because I yearn for the sort of games I used to play with friends... where our interest an engagement ensured longevity, rather than a monetary reward system. Don't get me wrong, I think monetisation (or crypto-isation?) is good - both for operational costs and to keep a regular flow of new (if temporary) players.

I suggested earlier resets - this is important, but with lasting rewards that carry over without giving players an edge from earlier resets. Another great system established in the game Utopia was the randomising of guilds. You started every reset scattered randomly over "islands"... and with about 20 players (states) on one island. Somehow, because of proximity, you had to band together, agree to vote on a monarch to form a kingdom. Kingdoms had slight advantages in war, economy, depending on the popular support of their populations.

This prevented the creation of superkingdoms from each reset. Those who really liked each other formed natural alliances. People betrayed their own kingdoms. People were free to change their votes, free to buy votes, free to blackmail votes with intra-island war.

That simple level of politics and user engagement was enough, and can be more complex. But I never really saw anything quite like it since.

I would too want some real politics kicking in the game.Players forming alliances , betraying in alliances, revenge, Helping a friend, Asking something in return for an alliance etc. User365 will look into this and incorporate some of these features some how I believe. Smiley
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September 19, 2017, 06:54:03 PM
 #8

Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?

Sent you our Ryver/Salck invite link.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

Empty as of now. We would soon posting up things in there though.
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September 19, 2017, 07:48:06 PM
 #9

Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?

Sent you our Ryver/Salck invite link.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

Empty as of now. We would soon posting up things in there though.

Thank you, will check when I get home!

Do you have any estimate on when you'll have a beta or anything like that?
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September 19, 2017, 07:50:23 PM
 #10

Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?

Sent you our Ryver/Salck invite link.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

Empty as of now. We would soon posting up things in there though.

Thank you, will check when I get home!

Do you have any estimate on when you'll have a beta or anything like that?

We are testing up base concepts with 2.5D and 3D. We are aiming an alpha at end of next month. Smiley
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September 19, 2017, 07:54:36 PM
 #11

Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?

Sent you our Ryver/Salck invite link.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

Empty as of now. We would soon posting up things in there though.

Thank you, will check when I get home!

Do you have any estimate on when you'll have a beta or anything like that?

We are testing up base concepts with 2.5D and 3D. We are aiming an alpha at end of next month. Smiley
Nice! What do you expect the alpha to have ready for testing out?
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September 19, 2017, 07:57:58 PM
 #12

I've come across a few Minecraft servers that give rewards in BTC, LTC, DOGE & DGB.

If thats what you mean  Smiley

Otherwise the closests thing to own economy would Entropia or Eve online

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September 19, 2017, 08:22:54 PM
 #13

Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?

Sent you our Ryver/Salck invite link.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

Empty as of now. We would soon posting up things in there though.

Thank you, will check when I get home!

Do you have any estimate on when you'll have a beta or anything like that?

We are testing up base concepts with 2.5D and 3D. We are aiming an alpha at end of next month. Smiley
Nice! What do you expect the alpha to have ready for testing out?

Alpha would include:
- Playable game, very simple, with not much content
- Concept of the story, races, map, world (not in playable version)

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September 19, 2017, 08:59:53 PM
 #14


I would too want some real politics kicking in the game.Players forming alliances , betraying in alliances, revenge, Helping a friend, Asking something in return for an alliance etc. User365 will look into this and incorporate some of these features some how I believe. Smiley

Some ingame relations are definetely good. But if you want to make a roleplay world I wouldn't reccoment to put mutch attension to this aspect. Once I've seen players making alliances (even if they were playing on different factions) just because there was a chance to do it but not a because whole game was focused on it.
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September 19, 2017, 09:39:21 PM
 #15

Its a really interesting and exciting idea, I love it Tongue

How would one acquire the in game currency? Would it be mineable or pre mined and distributed in game through quests or missions?

Im hyped for the alpha Tongue

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September 19, 2017, 10:52:08 PM
 #16

You should make it where items in the game are collectible, by only making a certain amount of each item it will give the items more value and you can make some items Ultra Rare, some Rare, Some common etc. kinda like Magic The Gathering. That would be dope and would give the items more value. Just an idea.
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September 20, 2017, 02:10:27 AM
 #17

If you are pretty new at games you may want to start with a simple game, depending on your budget, team size, etc.

For example, the game call Realm of the Mad God was supposedly made very quickly for some contest (I read that somewhere don't quote me on it). It uses 8 bit retro graphics and is a ton of fun.  I think you could integrate some of your ideas into a game like this.

Also there have been a handful of games that used in game currency that could be bought/sold for real money, such as in Second Life (never played it but I think it was possible). In this type of game users create content, maybe a skin or in game item or whatever, and can sell it to other players.  AFAIK games like this never used an actual crypto currecy but it also seems similar to your idea.

No idea what your team looks like, but I can do music and sound effects.  PM if interested.  Also keep it updated, I am interested to see how this evolves.
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September 20, 2017, 06:52:28 PM
 #18

Another aspect that would help with longevity is content. It takes quite a bit of time to build background - most new ventures and almost all new games have a very loose universe that they just patch stories on. It works for a while but tend to end up as meaningless noise, fillers for whatever new quest or adventure. I'm not saying you have to create an entire Tolkien compendium of literature, but it helps to have a solid "creation story" for your world that would already set out overarching themes for latter content.

Do you have an idea on how you would continue to generate and build on your story?

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September 20, 2017, 08:46:08 PM
 #19

Another aspect that would help with longevity is content. It takes quite a bit of time to build background - most new ventures and almost all new games have a very loose universe that they just patch stories on. It works for a while but tend to end up as meaningless noise, fillers for whatever new quest or adventure. I'm not saying you have to create an entire Tolkien compendium of literature, but it helps to have a solid "creation story" for your world that would already set out overarching themes for latter content.

Do you have an idea on how you would continue to generate and build on your story?

User365 would be working on story part. He would probably start writing a wiki soon. And I would begin releasing screenshots and small videos soon.

One thing I feel like mentioning we intend to make this game inclined equally or more towards strategy and puzzle solving and decision making.
The game would be more about how your decisions taken at every point in game shapes your character and the kingdom you own.

While the game would have some kill slash action we would not focus on that too largely (eg. attack effects , graphics.. etc) .This is simply because we in current form would be lacking enough funds for creating those shiny and bright special fighting effects . This may change in future though.

We are seriously looking for any suggestions regarding revenue generation ideas. More we can generate easier to support the game and give back to players.
So do throw anything that comes to your mind about that.

Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL
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September 20, 2017, 10:49:28 PM
 #20

And I would begin releasing screenshots and small videos soon.
Will wait on this thing and I'm more an image person and looks on the things if that is interesting together with the story of the game that you are now developing. Make those videos attracting so every MMORPG enthusiasts and gamers will have to take a look at your game and will try it for sure. Best of luck arkan and user365!

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