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Author Topic: [ANN][WDC][POOL][STRATUM][0% FEE] Silverwolf's WDC Pool [MINERS NEEDED]  (Read 2119 times)
the1silverwolf (OP)
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May 29, 2013, 04:37:57 PM
Last edit: July 03, 2013, 12:18:06 AM by the1silverwolf
 #1

I am pleased to announce that Silverwolf's WDC Pool has launched and we are ready for your miners !

This is a Worldcoin (WDC) Pool.

Features :
* PPLNS payout system
* Dynamic PPLNS lastNshares calculation for fast ramp-up and correct payouts!
* PPLNS Status Display for 100% transparency (Very Cool!).  You can see exactly where every coin goes.
* Stratum ONLY.  (Will add Getwork w/ LP if needed).
* Support Ticket System for easy reporting of issues
* 0% Fee (Please consider donating)
* Detailed Stats
* Auto or Manual (Instant) Payout

To Connect :
1. Register an account then login & setup your workers : http://silverwolf.ath.cx/wdc/

2. Connect your miners as follows :
   url = http://silverwolf.ath.cx
   port = 3336 (Stratum)
   username = <username>.<workername>
   password = <workerpassword>

3. Start Mining !

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the1silverwolf
the1silverwolf (OP)
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May 29, 2013, 09:55:49 PM
 #2

We still have open slots, come on and start mining!

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the1silverwolf
the1silverwolf (OP)
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May 29, 2013, 11:27:14 PM
 #3

Difficulty Drop!!!!!

Come and get easy WDC coins won't you ?

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the1silverwolf
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May 30, 2013, 12:45:56 AM
 #4

Glad to see more WDC pools coming online!

Please visit our WorldCoin community and chat with us.
Lotto coming up this weekend in Chat.
WorldCoinForum.org
the1silverwolf (OP)
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May 30, 2013, 10:26:00 PM
 #5

We still need more miners!

WDC is at 125.47% profitability right now, come and join the fun!

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the1silverwolf
the1silverwolf (OP)
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May 31, 2013, 03:29:18 AM
 #6

Reduced fee to 0%

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the1silverwolf
the1silverwolf (OP)
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May 31, 2013, 04:19:14 PM
 #7

So far the beta has been going really really well.  No issues to speak of and for WDC we are getting a very low orphan rate.  Out of 43 blocks found only 2 were orphans.  I've seen reports of much higher orphan rates from other pools.  There may be some advantage in being on a smaller pool in this regard.

So far we've paid our beta miners two bonuses and more are coming.

Right now I am working on adding proper dynamic lastNshares calculation instead of using an arbitrary value.  This will have the result of shortening the ramp up and ramp down times for PPLNS and keeping them consistent even through difficulty changes.  Thanks to some excellent help from Meni Rosenfeld I have the necessary formula worked out and I just need to add it to the payout logic.

Just for comparison, at the current difficulty it will result in the ramp up and ramp down times being reduced by roughly 28% from what they are now.

the formula we are going to be using is 2 x (Block Difficulty / Share Difficulty).  Very few pools have this implemented correctly, most simply use an arbitrary value like us at the moment.  Not using a dynamic calculation means the results are pretty unpredictable.  It can take a very long time to reach your full payout if the value is too high or cause too much variance in payouts if the value is too low and the correct value needed changes depending on the Block Difficulty, which changes quite often as you know.

I plan to have this implemented this weekend.  We do still have plenty of server slots available, so if you are interested in helping us out go ahead and jump on the server!


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the1silverwolf
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May 31, 2013, 07:06:24 PM
 #8

the formula we are going to be using is 2 x (Block Difficulty / Share Difficulty).  Very few pools have this implemented correctly, most simply use an arbitrary value like us at the moment.  Not using a dynamic calculation means the results are pretty unpredictable.  It can take a very long time to reach your full payout if the value is too high or cause too much variance in payouts if the value is too low and the correct value needed changes depending on the Block Difficulty, which changes quite often as you know.

Good work on this! Let us know how it goes. Some miner's don't seem to realize how PPLNS works and pool hop to quickly as a result. This should help.

the1silverwolf (OP)
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May 31, 2013, 07:34:14 PM
 #9

the formula we are going to be using is 2 x (Block Difficulty / Share Difficulty).  Very few pools have this implemented correctly, most simply use an arbitrary value like us at the moment.  Not using a dynamic calculation means the results are pretty unpredictable.  It can take a very long time to reach your full payout if the value is too high or cause too much variance in payouts if the value is too low and the correct value needed changes depending on the Block Difficulty, which changes quite often as you know.

Good work on this! Let us know how it goes. Some miner's don't seem to realize how PPLNS works and pool hop to quickly as a result. This should help.

That's part of the reason that I decided to implement this, and who can blame them for not understanding it ?  Most pools have a horribly broken PPLNS implementation, especially the ones based upon mmcFE because the default payout logic is also horribly flawed.  It's taken a tremendous amount of work (by many others as well as myself) to get it to the point where it is now but I  am getting very close to having a polished properly working base to build pools on, quickly and easily. 

In a related matter, I am planning on uploading the finished product to github or something like it so that others can use and continue to improve the source. 

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the1silverwolf
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May 31, 2013, 08:24:44 PM
 #10

the formula we are going to be using is 2 x (Block Difficulty / Share Difficulty).  Very few pools have this implemented correctly, most simply use an arbitrary value like us at the moment.  Not using a dynamic calculation means the results are pretty unpredictable.  It can take a very long time to reach your full payout if the value is too high or cause too much variance in payouts if the value is too low and the correct value needed changes depending on the Block Difficulty, which changes quite often as you know.

Good work on this! Let us know how it goes. Some miner's don't seem to realize how PPLNS works and pool hop to quickly as a result. This should help.

That's part of the reason that I decided to implement this, and who can blame them for not understanding it ?  Most pools have a horribly broken PPLNS implementation, especially the ones based upon mmcFE because the default payout logic is also horribly flawed.  It's taken a tremendous amount of work (by many others as well as myself) to get it to the point where it is now but I  am getting very close to having a polished properly working base to build pools on, quickly and easily.  

In a related matter, I am planning on uploading the finished product to github or something like it so that others can use and continue to improve the source.  

Good to see.  I learned a while ago that leaving the lastnshares at the default is bad.
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June 02, 2013, 08:38:51 PM
Last edit: June 02, 2013, 10:02:42 PM by the1silverwolf
 #11

Dynamic lastNshares calculation is live!  I'll be watching it closely for the next few days to make sure it's working properly.

Also updated the left sidebar and the api to display the current lastNshares value and improved the descriptions and labels a little bit.

Also fixed a bug in the api and the left sidebar regarding the current round shares value.

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June 02, 2013, 10:02:18 PM
 #12

Fixed the block stats graph to only display the last 15 blocks as that is all that will fit on a 15" LCD.

Fixed the zero variance line in the block stats graph to display the correct information.

Also, reduced the number of block details listed to 50 in the table.

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the1silverwolf
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June 02, 2013, 10:32:04 PM
 #13

Sent our BETA miners another bonus!

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the1silverwolf
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June 03, 2013, 03:57:34 AM
 #14

Took out the top 15 shares listing because it's mostly useless anyway and replaced it with the much more useful PPLNS status display which shows the current block payouts.

Also, updated the "Current Payout Est." display in the side bar to be MUCH more accurate.

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June 03, 2013, 04:53:23 PM
Last edit: June 03, 2013, 05:05:02 PM by the1silverwolf
 #15

I'm very pleased with the progress of the upgrades to the pool's front end.

Compared to a stock mmcFE install the main differences are :

Major Improvements to payout logic :

- No more missed Block Payouts (Silverwolf)
- No more overpaying some miners and underpaying others (Silverwolf)
- No more duplicated Block Payouts (Silverwolf)
- No more having two different and completely separate sets of code responsible for block payouts. (Silverwolf)
- Dynamic PPLNS lastNshares calculation 2 x (Block Diff / Share Diff) so PPLNS works the way it's supposed to.  (Silverwolf)
- Fast ramp/up and ramp/down of payouts so you don't have to wait forever to reach your full payout (See above line).(Silverwolf)
- PPLNS Status display (100% Transparency on block payouts, you can see exactly where the coins go) (Silverwolf)
- PPLNS lastNshares display in User Dashboard so you can see how many shares are currently being used to calculate payouts. (Silverwolf)
- Accurate Per Block Payout Estimates (Payout estimates are now generated by the same exact code as the actual payouts so no more inaccurate estimates) (Silverwolf)

Other Fixes & Improvents :
- Major Performance improvements (Charger)
- All Settings moved to a configuration.php file instead of being scattered throughout the code (Charger / Silverwolf)
- No more hardcoded values (Coin Name & Abbr, BlockValue, Confirmations Needed for payout, etc...) all of these have been moved to the configuration.php file. (Charger / Silverwolf)
- Corrected Dashboard Paid vs Unpaid & Current round shares display. (Silverwolf)
- Improved Dashboard item descriptions so they make sense (where applicable). (Silverwolf)
- Corrected ZeroVariance Line in Block Stats Chart to display the correct information. (Silverwolf)
- Orphan blocks are now displayed in the block list.

There is more, but I can't recall the rest at the moment.

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the1silverwolf
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June 03, 2013, 07:26:55 PM
Last edit: June 04, 2013, 12:01:21 AM by the1silverwolf
 #16

 At the moment the PPLNS status display and payout estimates are 200 network blocks or about 50 minutes behind realtime due to an oversight on my part last night when implementing the new PPLNS system.

Going to make some tweaks tonight to fix it.  In the meantime, mine for at least an hour and you will appear on the PPLNS payout status.

Payouts will be properly credited, just about 50 minutes late... Sad

Sorry about that.

Edit: FIXED




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the1silverwolf
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June 04, 2013, 12:00:58 AM
 #17

The issue with PPLNS data being 50 minutes behind has been fixed.  Also, the PPLNS Status display is now properly sorted.

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the1silverwolf
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June 04, 2013, 12:16:14 AM
 #18

Joined your pool, looks good so far! Need a few more miners.
the1silverwolf (OP)
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June 04, 2013, 12:41:52 AM
Last edit: June 04, 2013, 05:32:12 AM by the1silverwolf
 #19

The fix for the PPLNS delay caused an issue with the current round shares display.

This doesn't effect anything other than this display and I will fix it shortly.

edit : FIXED!

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the1silverwolf
the1silverwolf (OP)
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June 04, 2013, 12:45:14 AM
 #20

Joined your pool, looks good so far! Need a few more miners.

Glad to have you with us !

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the1silverwolf
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