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Author Topic: Prosense live ICO! World's first decentralized VR platform!  (Read 5471 times)
Paul_Jum
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November 08, 2017, 01:56:42 PM
 #201

Thanks supp, and another question, how much do you plan to minimal raise?


Our soft cap is set at 5 mln $  Smiley
wow, wow
why so many?

Taking into consideration the costs of tech development, salaries of the staff we will have to hire and marketing campaign we will have to launch-5 mln is the minimum amount which will give us a decent chance to accomplish our plan and to deliver the project on schedule. Smiley

I understand... hope you will raise your soft cap!
PROSENSE.tv
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November 08, 2017, 02:04:53 PM
 #202


Why first? There are a few decentralized VS round here, SpecTV is the first one that came into my memory. BTW, why   yours is  better than competitors?

I think we could be saying that we are going to be the first for one single reason: nobody has a working decentralized platform yet. Spectiv were the first to announce the ICO, they have a great idea, that's correct, but we are probably much closer to actually offering a technological solution. We are not at the stage when we just have an idea. If you check our roadmap you will see that first queue of the platform will be ready for users at the beginning of the next year.

OK, the more competitions in the space the better for customers as they may choose the product that fits better to their needs.

Indeed, it does make us work harder and better for a better future!
edir_ruvall
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November 09, 2017, 02:55:49 PM
 #203


Why first? There are a few decentralized VS round here, SpecTV is the first one that came into my memory. BTW, why   yours is  better than competitors?

I think we could be saying that we are going to be the first for one single reason: nobody has a working decentralized platform yet. Spectiv were the first to announce the ICO, they have a great idea, that's correct, but we are probably much closer to actually offering a technological solution. We are not at the stage when we just have an idea. If you check our roadmap you will see that first queue of the platform will be ready for users at the beginning of the next year.

OK, the more competitions in the space the better for customers as they may choose the product that fits better to their needs.

Indeed, it does make us work harder and better for a better future!
I hope you win this "arms race"  Grin
martinbridger
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November 09, 2017, 03:04:19 PM
 #204

VR PLATFORM? sounds fantastic
mariyawisman
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November 09, 2017, 04:17:41 PM
 #205

You already have contracts with large companies, why do you need ICO?
bittyplease
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November 09, 2017, 04:50:59 PM
 #206

How will be the money, collected during the ICO be spent?
ctyptoinvader
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November 09, 2017, 05:11:14 PM
 #207

You already have contracts with large companies, why do you need ICO?
How do you know that the have contracts?
PROSENSE.tv
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November 10, 2017, 06:04:13 AM
 #208

VR PLATFORM? sounds fantastic

It will be!  Wink
PROSENSE.tv
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November 10, 2017, 06:47:22 AM
 #209

You already have contracts with large companies, why do you need ICO?

In order to build the platform and scale it we need to attract more money. ICO helps to attract backers from all over the world.

We, as a company, understand that this is a great opportunity to talk about the project and to inspire the VR community by letting the people know about the project. If it can help us to deliver the project quicker and to advertise it why not to go ahead and try?  Smiley

PROSENSE.tv
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November 10, 2017, 06:49:06 AM
 #210

How will be the money, collected during the ICO be spent?

Here is where you can see how we will proceed with the funds: https://ico.prosense.tv/#token
PROSENSE.tv
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November 10, 2017, 06:49:56 AM
 #211


Why first? There are a few decentralized VS round here, SpecTV is the first one that came into my memory. BTW, why   yours is  better than competitors?

I think we could be saying that we are going to be the first for one single reason: nobody has a working decentralized platform yet. Spectiv were the first to announce the ICO, they have a great idea, that's correct, but we are probably much closer to actually offering a technological solution. We are not at the stage when we just have an idea. If you check our roadmap you will see that first queue of the platform will be ready for users at the beginning of the next year.

OK, the more competitions in the space the better for customers as they may choose the product that fits better to their needs.

Indeed, it does make us work harder and better for a better future!
I hope you win this "arms race"  Grin

This is going to be very challenging but fun!  Wink
IviN*nd
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November 10, 2017, 09:14:24 AM
 #212

Why do you think it will be a successful project?
PROSENSE.tv
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November 10, 2017, 09:56:04 AM
 #213

Why do you think it will be a successful project?

We suggest you to take a look at the recent SuperData report: https://vrscout.com/news/global-vr-hardware-revenue-forecaset/ 

Video content streaming already makes up more than 15% of VR software market and its value is supposed to hit 200 mln dollars by the end of 2017 due to upcoming second generation of VR headsets ( https://www.vrandfun.com/holiday-season-might-define-outcome-vr-industry/ ) .

We suggest that SuperData estimation could be exceeded but even in case it won't, there is still gonna be almost 4 billion dollars in the market (and 600 mln for streaming / video content in particular). UGC (User-generated content) development will be caused by the release of the new video cameras (https://vr.google.com/vr180) supposed to be a more casual analogues of our designs being in use for the last two years.

Taking all this info into consideration, one can be confident, that developing projects like ours is the right thing to do at this particular moment in VR history. If we deviver our platform on time, no doubt-it shall succeed!
ctyptoinvader
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November 10, 2017, 11:29:34 AM
 #214

Why do you think it will be a successful project?

We suggest you to take a look at the recent SuperData report: https://vrscout.com/news/global-vr-hardware-revenue-forecaset/ 

Video content streaming already makes up more than 15% of VR software market and its value is supposed to hit 200 mln dollars by the end of 2017 due to upcoming second generation of VR headsets ( https://www.vrandfun.com/holiday-season-might-define-outcome-vr-industry/ ) .

We suggest that SuperData estimation could be exceeded but even in case it won't, there is still gonna be almost 4 billion dollars in the market (and 600 mln for streaming / video content in particular). UGC (User-generated content) development will be caused by the release of the new video cameras (https://vr.google.com/vr180) supposed to be a more casual analogues of our designs being in use for the last two years.

Taking all this info into consideration, one can be confident, that developing projects like ours is the right thing to do at this particular moment in VR history. If we deviver our platform on time, no doubt-it shall succeed!

I think it is very inflated figures Sad
People are less interested in VR technology, yet
Greattoken
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November 10, 2017, 01:23:38 PM
 #215

Any bounty?

🚀 BumpToTOP.com 🚀 Dominate the Search Results with AI-Powered Link Building Packages 🚀
PROSENSE.tv
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November 10, 2017, 01:37:29 PM
 #216

Why do you think it will be a successful project?

We suggest you to take a look at the recent SuperData report: https://vrscout.com/news/global-vr-hardware-revenue-forecaset/ 

Video content streaming already makes up more than 15% of VR software market and its value is supposed to hit 200 mln dollars by the end of 2017 due to upcoming second generation of VR headsets ( https://www.vrandfun.com/holiday-season-might-define-outcome-vr-industry/ ) .

We suggest that SuperData estimation could be exceeded but even in case it won't, there is still gonna be almost 4 billion dollars in the market (and 600 mln for streaming / video content in particular). UGC (User-generated content) development will be caused by the release of the new video cameras (https://vr.google.com/vr180) supposed to be a more casual analogues of our designs being in use for the last two years.

Taking all this info into consideration, one can be confident, that developing projects like ours is the right thing to do at this particular moment in VR history. If we deviver our platform on time, no doubt-it shall succeed!

I think it is very inflated figures Sad
People are less interested in VR technology, yet

Here is another one for you: http://www.goldmansachs.com/our-thinking/pages/virtual-and-augmented-reality.html  Wink
PROSENSE.tv
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November 10, 2017, 01:38:22 PM
 #217

Any bounty?

Not yet but as we have mentioned, if our marketing department will decide otherwise, we shall inform you!  Smiley
mariyawisman
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November 10, 2017, 01:55:23 PM
 #218

You already have contracts with large companies, why do you need ICO?

In order to build the platform and scale it we need to attract more money. ICO helps to attract backers from all over the world.

We, as a company, understand that this is a great opportunity to talk about the project and to inspire the VR community by letting the people know about the project. If it can help us to deliver the project quicker and to advertise it why not to go ahead and try?  Smiley


How do you plan to spend the collected funds?
PROSENSE.tv
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November 10, 2017, 02:16:19 PM
 #219

You already have contracts with large companies, why do you need ICO?

In order to build the platform and scale it we need to attract more money. ICO helps to attract backers from all over the world.

We, as a company, understand that this is a great opportunity to talk about the project and to inspire the VR community by letting the people know about the project. If it can help us to deliver the project quicker and to advertise it why not to go ahead and try?  Smiley


How do you plan to spend the collected funds?

Hi! The detailed breakdown can be seen here: https://ico.prosense.tv/#token
passeroutpass
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November 10, 2017, 04:42:44 PM
 #220

On your website says "The token is used as a local currency on our platform", so how investors will get profit?
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