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Author Topic: New tokens based in MMO business simulation  (Read 643 times)
Virtonomics (OP)
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October 15, 2017, 04:35:44 PM
 #1

Hello, friends! I would be very grateful to the community for any constructive criticism of the idea and any questions

Given:
1. Powerful multi-user business simulator https://virtonomics.com, quite a well-known economic game in which players build and develop their virtual businesses. (For people far from economic games, this is something like a multi-user Civilization, only about business and the economy).
2. The game has existed for a long time, there is a stable constant audience and a constant inflow of a new one. Those. the product is in fact there, and it is very trustful, authoritative and well-known in its niche
3. Based on the engine of this economic game, we create a special game server in which players developing their virtual business will be able to earn some special game currency XXXX
4. Earned currency XXXX players can withdraw from the game in the form of a specially created new crypto currency (let's name it, for example VCoin, realized on the basis of the etherium).
5. In order to earn this special game currency XXXX, which is subsequently converted to VCoin and is withdrawn from the game, you must first purchase certain game assets (a kind of virtual mining farm) that will allow you to earn the game currency XXXX. Also the number of XXXX produced depends on the success of your virtual business. After earning in the game 100 gaming coins XXXX, the player can convert them to VCoin and withdraw from the game.
6. VCoin can be bought (and sold accordingly) on crypto-exchanges, in a special game marketplace or or you can get in the game
7. VCoin turns on crypto-exchanges
8. On VCoin, immediately at the time of the project launch, you can buy with a very large discount (for example, 50-70%) a certain set of products and services from the "real life", which are now sold only for fiat money. Accordingly, you can either use these services yourself, or you can resell to anyone at a price less than the vendor sells them on the market, and accordingly, for you this is a clear way to exchange VCoin for fiat money
9. Storage of all the most valuable information - about the ownership of the players of the main valuable gaming "extractive" assets, about transactions with them, and about the earned game currency of XXXX, conversions and transactions VCoin is rendered in a blockchain

Accordingly, several questions:

1. Would it be interesting for you to try such a new way of mining a new crypto currency - not by burning electricity and buying a lot of video cards, but by an intellectual game that requires 1-2 hours per day from you and very affordable investments ($ 10-100) in purchase of game "mining" assets?
2. Would it be interesting to participate in ICO and buy tokens of such a new crypto currency?
3. Is it interesting to be able to withdraw the earned crypto currency into fiat money through the resale (or self-use) of partner services

I will be glad to any questions and constructive criticism of the above-described concept, they will help us to finalize the project

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BTCMILLIONAIRE
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October 15, 2017, 07:44:41 PM
 #2

Sounds like an interesting concept. But you would be more successful if players could start from scratch without having to make any investments. That would increase the liquidity of your tokens by attracting more players (who will hope to be able to earn some money while playing).

If you introduced some sorts of transaction fees or a "tax" that would be distributed among token holders, or alternatively keep the total token supply limited, ICO participants would be able to expect profits, which in turn could attract investors.

As far as partner services go, it would probably be easier to just let the token be tradeable on an exchange, since you wouldn't have to deal with regulatory measures in that way. If you start buying tokens for money you will most likely have to deal with financial institutions and KYC policies. If the tokens are tradeable though, that could be avoided.
Virtonomics (OP)
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October 15, 2017, 08:27:19 PM
 #3

Thank you very much for your answer, BTCMILLIONAIRE!

1. Yes you are right, I did not say so. The project assumes that the player can start playing absolutely free of charge, and for his success in building a virtual business he can earn a certain amount of game currency XXXX. In order not to be confused, let's call them, for example, "VIRTS". Accordingly, without any initial investment, a player can earn 50-70 VIRTS in the game.
- In order to form and withdraw from the game 1 VCoin, he needs to earn in the game 100 VIRTS. Only after that the player can exchange game money for crypto currency

2. Yes, the total number of tokens is limited. For example, 10,000,000 VCoin

3. Of course, we plan to bring a token to the stock exchanges, this is mandatory.

4. As regards partners, I'll try to explain my idea in more detail. For example, there is some kind of friendly service from the sphere of e-learning - simformer.com. This service sells educational solutions on the open B2C market, which cost 200 USD. After launching VCoin, Simformer starts accepting for payment not only the usual currency, but also VCoin. Accordingly, the user can buy the product Simformer not only for 200 USD, but also for 2VCoin. After that, the user can use the product Simformer himself, or can simply resell it to any marketplace (for example, Amason) for fiat money. If Simformer sells its products to VCoin at a discount of 50% on its stock price, it is beneficial for the user, because he can resell the product with a good mark-up for himself, but at a competitive price relative to the market price of the product.


Mike Mayor
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October 15, 2017, 11:19:34 PM
 #4

I think it is a great idea. There was one about a town and you could buy houses and sell them and find items and commodities and sell them. You got dividends for owning certain property. The game never came together and never paid out. Not a scam just bit very good execution. Maybe you can do better. Make a game where you use POS coins and as you posted stake you can build and add new things to the city. Do that!!

Virtonomics (OP)
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October 16, 2017, 06:30:24 AM
 #5

Thank you very much, Mike!
What are the main factors that need to be considered for the growth of the stock market value of VCoin?
What exchanges are better for placing new tokens?
How difficult and expensive is the procedure for placing a new token on exchanges?
Would you personally invest in ICO the described project?

Virtonomics (OP)
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October 20, 2017, 04:24:12 PM
 #6

Tell me please, are there any general recommendations regarding the starting price of the token? Which price is better than $ 1 or $ 0.1? and why?

DosManos
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October 20, 2017, 04:35:18 PM
 #7

0.1$ is more reliable
1$ for a token is way too expensive in most of the cases

Virtonomics (OP)
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October 20, 2017, 06:50:30 PM
 #8

0.1$ is more reliable
1$ for a token is way too expensive in most of the cases



Thank you, DosManos!

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October 20, 2017, 07:32:43 PM
 #9

I like the idea and concept of your project.
Will pay attention to your further information

Virtonomics (OP)
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October 29, 2017, 10:10:08 AM
 #10

Good afternoon friends! In order for you to better represent the range of functionality of the game part of the project, I decided to share with you its description:
1. Brief information about the game Virtonomics - https://virtonomics.com/about/
2. Very detailed user-guide - https://virtonomics.com/data/uploads/docs/UserGuideVirtonomics_en.pdf

I have a question, is it worth while in preparing the site for ICO and in white paper to give such a detailed and in-depth description of the game functionality of the project as in point 2?

BTCMILLIONAIRE
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October 29, 2017, 09:52:57 PM
 #11

I don't really have the time to read through the in-depth guide right now. But it's clear that a lot of work went into it as well as the game.

The most important thing (if you care about creating something great and not just making money) is, how you would use the funds gained through your ICO to elevate your creation to a new level.

Have you worked on a business plan?

Do you know how much money you need for what kinds of improvements?

What kinds of improvements would you like to make?

Do you know any people that would help you?

How long would it take for you to reach certain goals?

How would they help the game? How would they help investors?


Just a few questions to get you started. With a thorough business plan you might be able to attract "real world" investors as well by the way, considering you already have a (not just minimally) viable product.
Virtonomics (OP)
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November 23, 2017, 09:51:35 AM
 #12

Virtonomics is a fundamentally new paradigm and platform for creation of a mainstream cryptocurrency, VICoin, based on the alternative virtual economy development.

World-famous multiplayer business simulation Virtonomics has announced launching the project dedicated to creation of a cryptocurrency VICoin for truly mass market. The project involves a revolutionary new paradigm of cryptocurrency generation, making the process of its earning available not only for miners and tech geeks, but also for any person familiar with the basics of business and economics.

The general idea of Virtonomics can be reduced to a short formula:

CRYPTOCURRENCY = MINING + RESULTS OF PURPOSEFUL HUMAN ACTIVITIES,
UNDERSTOOD BY AND COMMON TO A LARGE NUMBER OF PEOPLE


Yesterday, without any preliminary announcement, Virtonomics has launched a closed pre-sale of
the first extra-limited VICoin tokens pool. During the first day of pre-sale 7% of tokens
were sold. An active advertising campaign has not yet been launched, making it possible to join the project at the most profitable investment stage. For additional details and pre-sale terms visit HTTPS://VIRTONOMICS.IO


Turkiwi
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November 23, 2017, 01:34:23 PM
 #13

the idea sounds great. I think in the future the majority of jobs will be based on some sort of virtual reality integration because VR is becoming all more realistic and there won't be any need to transfer people from one spot to another anymore. Everyone will be able to work from home and that will reduce the need for a company to have an office (which means reduced costs) and it will increase the general well being of individuals who are intersted in having more free time or spending that time in a qualitative manner. The fact that you'll have more time to spend with your family or do whatever you want is a huge plus at this kind of technologies. Integration will take some time, but when VR will be used in mainstream then yes, your simulation will definetely have good chances of survival.
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November 23, 2017, 03:10:34 PM
 #14

Currently, such games are very well perceived by the community. If you add cash prizes there, which can then be turned into coins, which can be traded on crypto-birzhe with the possibility of withdrawal to Fiat, this will definitely warm up the interest of players and bring more profit.

      S P O R T S F I X           ●   BE A GAME CHANGER   ●
|     Whitepaper     |     Twitter     |     Telegram     |     Medium     |
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Virtonomics (OP)
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November 23, 2017, 03:55:26 PM
 #15

Currently, such games are very well perceived by the community. If you add cash prizes there, which can then be turned into coins, which can be traded on crypto-birzhe with the possibility of withdrawal to Fiat, this will definitely warm up the interest of players and bring more profit.


Of course, you are absolutely right! This is one of the main ideas of the Virtonomics project and VICoin tokens. Please see the website https://virtonomics.io and read the whitepaper. I'm very interested in your opinion

Virtonomics (OP)
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November 23, 2017, 04:01:53 PM
 #16

the idea sounds great. I think in the future the majority of jobs will be based on some sort of virtual reality integration because VR is becoming all more realistic and there won't be any need to transfer people from one spot to another anymore. Everyone will be able to work from home and that will reduce the need for a company to have an office (which means reduced costs) and it will increase the general well being of individuals who are intersted in having more free time or spending that time in a qualitative manner. The fact that you'll have more time to spend with your family or do whatever you want is a huge plus at this kind of technologies. Integration will take some time, but when VR will be used in mainstream then yes, your simulation will definetely have good chances of survival.

Thank you for your positive evaluation of our idea! I completely agree with your vision of the near future!

Virtonomics (OP)
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November 26, 2017, 02:20:37 PM
 #17

Please read here more detaled information https://bitcointalk.org/index.php?topic=2450650

Virtonomics (OP)
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December 01, 2017, 03:21:18 PM
 #18

Dear friends! Welcome to pre-sale https://virtonomics.io . Really, very favorable conditions

Virtonomics (OP)
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December 03, 2017, 11:37:22 AM
 #19

already sold 25% of the first pool. It remains only 3 weeks before the completion of preliminary sales at the lowest prices. Hurry up!

Virtonomics (OP)
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December 06, 2017, 10:05:37 AM
 #20

already sold 30% of the first pool. Hurry up! https://virtonomics.io

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December 07, 2017, 04:03:28 PM
 #21

0.1$ is more reliable
1$ for a token is way too expensive in most of the cases



I too believe that 0.1$ is much better option. The project look different and really interesting. I am looking forward for toward this VICoin tokens. Just want to know if you are planing to start any bounty campaign for this too ?
Virtonomics (OP)
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December 12, 2017, 04:57:20 PM
 #22

0.1$ is more reliable
1$ for a token is way too expensive in most of the cases



I too believe that 0.1$ is much better option. The project look different and really interesting. I am looking forward for toward this VICoin tokens. Just want to know if you are planing to start any bounty campaign for this too ?

Hi taxmanmt5! Here you can find our bounty program - https://bitcointalk.org/index.php?topic=2523711

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December 12, 2017, 05:05:17 PM
 #23

Main ANN of Virtonomics ICO is here - https://bitcointalk.org/index.php?topic=2450650.0

Virtonomics (OP)
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December 14, 2017, 09:20:41 AM
 #24

63% of chipest pool is sold

Virtonomics (OP)
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December 14, 2017, 10:43:42 AM
 #25

87% of chipest pool is sold

Virtonomics (OP)
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December 14, 2017, 08:18:30 PM
 #26

92% of chipest pool is sold

Virtonomics (OP)
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December 15, 2017, 11:02:49 AM
 #27

the first pool of tokens sold 100%. Sales of the second pool started today. Hurry, there are 10 days left

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