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Author Topic: [OPEN Worldwide] Group Buy #6 @86/50 ASICMiner Erupter USB 2.04236 ea. @ 5 units  (Read 16715 times)
stex2009
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June 18, 2013, 04:05:59 AM
 #121

Will this be on for a few more days?
freshzive
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June 18, 2013, 04:20:56 AM
 #122

Will this be on for a few more days?

closed already, he sent payment. sure there will be another buy though?

MikeMike
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June 18, 2013, 04:25:47 AM
 #123

Will this be on for a few more days?

Stick around. If a few more people drop by Canary may start up Buy #7 sooner than later.

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June 18, 2013, 04:55:29 AM
Last edit: June 18, 2013, 05:12:20 AM by Troupster
 #124

Increasing the suggested difficulty of the stratum miner in cgminer, causes many more hardware errors.

When difficulty is set to 1 on slush's pool, I experience well below 0.5% hw errors.

When difficulty is set to 8 on slush's pool, I experience around 25% hw errors.

The math doesn't seem right for it being 8 times more difficult.

I'm going to experiment with the difficulties, but it seems that 1 works really well, testing out 3 now.

Update: It appears that every increase in difficulty via stratum doubles hw errors. Meh, just leaving it on 1 and calling it a night.
vs3
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June 18, 2013, 05:59:38 AM
 #125

Increasing the suggested difficulty of the stratum miner in cgminer, causes many more hardware errors.

When difficulty is set to 1 on slush's pool, I experience well below 0.5% hw errors.

When difficulty is set to 8 on slush's pool, I experience around 25% hw errors.

The math doesn't seem right for it being 8 times more difficult.

I'm going to experiment with the difficulties, but it seems that 1 works really well, testing out 3 now.

Update: It appears that every increase in difficulty via stratum doubles hw errors. Meh, just leaving it on 1 and calling it a night.

You've probably misunderstood the idea of the difficulty. To put it in a simplified way - the goal is to reduce the number of requests to the server. So the difficulty is pretty much how many "work" items you want to get at a time - e.g. that's your local buffer. The second part of the equation is that you have a time limit to solve everything in your buffer. (Think of it this way - your work has a timestamp and needs to be sent back before that timestamp becomes obsolete)
If you mine fast - everything is good and by the timeout you send the completed work back.
If however you're slow miner - by the time you send the work back it's already obsolete and the server will discard it.

The message that it is a hardware error is probably incorrect and confusing.

Troupster
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June 18, 2013, 07:21:18 AM
 #126

Increasing the suggested difficulty of the stratum miner in cgminer, causes many more hardware errors.

When difficulty is set to 1 on slush's pool, I experience well below 0.5% hw errors.

When difficulty is set to 8 on slush's pool, I experience around 25% hw errors.

The math doesn't seem right for it being 8 times more difficult.

I'm going to experiment with the difficulties, but it seems that 1 works really well, testing out 3 now.

Update: It appears that every increase in difficulty via stratum doubles hw errors. Meh, just leaving it on 1 and calling it a night.

You've probably misunderstood the idea of the difficulty. To put it in a simplified way - the goal is to reduce the number of requests to the server. So the difficulty is pretty much how many "work" items you want to get at a time - e.g. that's your local buffer. The second part of the equation is that you have a time limit to solve everything in your buffer. (Think of it this way - your work has a timestamp and needs to be sent back before that timestamp becomes obsolete)
If you mine fast - everything is good and by the timeout you send the completed work back.
If however you're slow miner - by the time you send the work back it's already obsolete and the server will discard it.

The message that it is a hardware error is probably incorrect and confusing.

I see what you are saying, however it throws an actual hardware error more often.

The mining just seems more stable with no added difficulty to help the servers.
nexus99
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June 18, 2013, 07:27:46 AM
 #127

Looks like 6 is done... I'd like to get in on buy #7...
os2sam
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June 18, 2013, 10:20:06 AM
Last edit: June 19, 2013, 12:18:22 AM by os2sam
 #128

Increasing the suggested difficulty of the stratum miner in cgminer, causes many more hardware errors.

When difficulty is set to 1 on slush's pool, I experience well below 0.5% hw errors.

When difficulty is set to 8 on slush's pool, I experience around 25% hw errors.

The math doesn't seem right for it being 8 times more difficult.

I'm going to experiment with the difficulties, but it seems that 1 works really well, testing out 3 now.

Update: It appears that every increase in difficulty via stratum doubles hw errors. Meh, just leaving it on 1 and calling it a night.

Are you calculating HW errors against U: or WU:?  I would expect the same HW: error rate against the WU: regardless of difficulty.  Is that the case?

When using higher than Diff1 your hardware errors aren't increasing there are fewer shares being submitted, but they are worth more.  So I would suspect if you convert your A: to Diff1 shares your error rate would be about the same.

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CanaryInTheMine (OP)
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June 18, 2013, 04:54:16 PM
 #129

Got a message from friedcat that miners have been sent.  quote: "Hi. They are sent. Tracking number will be generated tomorrow most likely."
Guardian of Forever
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June 18, 2013, 05:05:21 PM
 #130

What is the timing we are looking at, are they being air freighted to you?
CanaryInTheMine (OP)
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June 18, 2013, 05:09:17 PM
 #131

What is the timing we are looking at, are they being air freighted to you?
yes. usually about 2 days, but I won't know for sure till I have the tracking number and it tells me what is the delivery date.  so far they have arrived within 2 days of friedcat shipping.  i turn around on same day if received in the AM, but definitely withing 24 hours.
Guardian of Forever
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June 18, 2013, 05:10:30 PM
 #132

Great job, Thank You
SigurdDragonslayer
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June 18, 2013, 06:46:03 PM
 #133

Got a message from friedcat that miners have been sent.  quote: "Hi. They are sent. Tracking number will be generated tomorrow most likely."

Great! I was quite pleased with how quickly I got my last one, thanks again. You're invaluable, Canary!
movellan
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June 18, 2013, 11:11:47 PM
 #134

Hoping to be in for 2 this round ... and also hoping price goes down.

M
if price goes down, i'll pass that on, but so far I doubt it...


Buy #6 is over and I missed getting in by a few hours. Will there be a #7? Thanks.
jaslo
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June 18, 2013, 11:16:11 PM
 #135

Got a message from friedcat that miners have been sent.  quote: "Hi. They are sent. Tracking number will be generated tomorrow most likely."

Canary, you rock! Thanks so much for putting these group buys together.
Looking forward to getting mine (getting mining)!

bitpop
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June 19, 2013, 12:01:59 AM
 #136

Canary is #1!

sirano
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June 19, 2013, 02:24:48 AM
 #137

Add one more for me, and a usb bar   Cheesy
bitpop
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June 19, 2013, 02:32:54 AM
 #138

Need 9!

howzbit
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June 19, 2013, 10:35:16 AM
 #139

Count me in for the next group buy (#7)...looking to order 5 + hub.

thanks!
bitpop
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June 19, 2013, 11:00:03 AM
 #140

These are probably the coolest miners ever made. Ps you should really be using the rosewill usb 2 10 port hubs which can power 8.

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