stex2009
Legendary
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Activity: 1134
Merit: 1000
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June 18, 2013, 04:05:59 AM |
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Will this be on for a few more days?
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freshzive
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June 18, 2013, 04:20:56 AM |
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Will this be on for a few more days?
closed already, he sent payment. sure there will be another buy though?
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MikeMike
Legendary
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Activity: 2254
Merit: 1020
★ Ⓚ KORE TEAM Ⓚ ★
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June 18, 2013, 04:25:47 AM |
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Will this be on for a few more days?
Stick around. If a few more people drop by Canary may start up Buy #7 sooner than later.
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Troupster
Member
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Activity: 97
Merit: 10
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June 18, 2013, 04:55:29 AM Last edit: June 18, 2013, 05:12:20 AM by Troupster |
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Increasing the suggested difficulty of the stratum miner in cgminer, causes many more hardware errors.
When difficulty is set to 1 on slush's pool, I experience well below 0.5% hw errors.
When difficulty is set to 8 on slush's pool, I experience around 25% hw errors.
The math doesn't seem right for it being 8 times more difficult.
I'm going to experiment with the difficulties, but it seems that 1 works really well, testing out 3 now.
Update: It appears that every increase in difficulty via stratum doubles hw errors. Meh, just leaving it on 1 and calling it a night.
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vs3
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June 18, 2013, 05:59:38 AM |
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Increasing the suggested difficulty of the stratum miner in cgminer, causes many more hardware errors.
When difficulty is set to 1 on slush's pool, I experience well below 0.5% hw errors.
When difficulty is set to 8 on slush's pool, I experience around 25% hw errors.
The math doesn't seem right for it being 8 times more difficult.
I'm going to experiment with the difficulties, but it seems that 1 works really well, testing out 3 now.
Update: It appears that every increase in difficulty via stratum doubles hw errors. Meh, just leaving it on 1 and calling it a night.
You've probably misunderstood the idea of the difficulty. To put it in a simplified way - the goal is to reduce the number of requests to the server. So the difficulty is pretty much how many "work" items you want to get at a time - e.g. that's your local buffer. The second part of the equation is that you have a time limit to solve everything in your buffer. (Think of it this way - your work has a timestamp and needs to be sent back before that timestamp becomes obsolete) If you mine fast - everything is good and by the timeout you send the completed work back. If however you're slow miner - by the time you send the work back it's already obsolete and the server will discard it. The message that it is a hardware error is probably incorrect and confusing.
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Troupster
Member
Offline
Activity: 97
Merit: 10
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June 18, 2013, 07:21:18 AM |
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Increasing the suggested difficulty of the stratum miner in cgminer, causes many more hardware errors.
When difficulty is set to 1 on slush's pool, I experience well below 0.5% hw errors.
When difficulty is set to 8 on slush's pool, I experience around 25% hw errors.
The math doesn't seem right for it being 8 times more difficult.
I'm going to experiment with the difficulties, but it seems that 1 works really well, testing out 3 now.
Update: It appears that every increase in difficulty via stratum doubles hw errors. Meh, just leaving it on 1 and calling it a night.
You've probably misunderstood the idea of the difficulty. To put it in a simplified way - the goal is to reduce the number of requests to the server. So the difficulty is pretty much how many "work" items you want to get at a time - e.g. that's your local buffer. The second part of the equation is that you have a time limit to solve everything in your buffer. (Think of it this way - your work has a timestamp and needs to be sent back before that timestamp becomes obsolete) If you mine fast - everything is good and by the timeout you send the completed work back. If however you're slow miner - by the time you send the work back it's already obsolete and the server will discard it. The message that it is a hardware error is probably incorrect and confusing. I see what you are saying, however it throws an actual hardware error more often. The mining just seems more stable with no added difficulty to help the servers.
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nexus99
Legendary
Offline
Activity: 910
Merit: 1000
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June 18, 2013, 07:27:46 AM |
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Looks like 6 is done... I'd like to get in on buy #7...
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os2sam
Legendary
Online
Activity: 3578
Merit: 1091
Think for yourself
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June 18, 2013, 10:20:06 AM Last edit: June 19, 2013, 12:18:22 AM by os2sam |
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Increasing the suggested difficulty of the stratum miner in cgminer, causes many more hardware errors.
When difficulty is set to 1 on slush's pool, I experience well below 0.5% hw errors.
When difficulty is set to 8 on slush's pool, I experience around 25% hw errors.
The math doesn't seem right for it being 8 times more difficult.
I'm going to experiment with the difficulties, but it seems that 1 works really well, testing out 3 now.
Update: It appears that every increase in difficulty via stratum doubles hw errors. Meh, just leaving it on 1 and calling it a night.
Are you calculating HW errors against U: or WU:? I would expect the same HW: error rate against the WU: regardless of difficulty. Is that the case? When using higher than Diff1 your hardware errors aren't increasing there are fewer shares being submitted, but they are worth more. So I would suspect if you convert your A: to Diff1 shares your error rate would be about the same.
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A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail?
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CanaryInTheMine (OP)
Donator
Legendary
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Activity: 2352
Merit: 1060
between a rock and a block!
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June 18, 2013, 04:54:16 PM |
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Got a message from friedcat that miners have been sent. quote: "Hi. They are sent. Tracking number will be generated tomorrow most likely."
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Guardian of Forever
Newbie
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Activity: 55
Merit: 0
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June 18, 2013, 05:05:21 PM |
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What is the timing we are looking at, are they being air freighted to you?
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CanaryInTheMine (OP)
Donator
Legendary
Offline
Activity: 2352
Merit: 1060
between a rock and a block!
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June 18, 2013, 05:09:17 PM |
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What is the timing we are looking at, are they being air freighted to you?
yes. usually about 2 days, but I won't know for sure till I have the tracking number and it tells me what is the delivery date. so far they have arrived within 2 days of friedcat shipping. i turn around on same day if received in the AM, but definitely withing 24 hours.
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Guardian of Forever
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Activity: 55
Merit: 0
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June 18, 2013, 05:10:30 PM |
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Great job, Thank You
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SigurdDragonslayer
Newbie
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Activity: 41
Merit: 0
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June 18, 2013, 06:46:03 PM |
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Got a message from friedcat that miners have been sent. quote: "Hi. They are sent. Tracking number will be generated tomorrow most likely."
Great! I was quite pleased with how quickly I got my last one, thanks again. You're invaluable, Canary!
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movellan
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June 18, 2013, 11:11:47 PM |
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Hoping to be in for 2 this round ... and also hoping price goes down.
M
if price goes down, i'll pass that on, but so far I doubt it... Buy #6 is over and I missed getting in by a few hours. Will there be a #7? Thanks.
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jaslo
Newbie
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Activity: 14
Merit: 0
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June 18, 2013, 11:16:11 PM |
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Got a message from friedcat that miners have been sent. quote: "Hi. They are sent. Tracking number will be generated tomorrow most likely."
Canary, you rock! Thanks so much for putting these group buys together. Looking forward to getting mine (getting mining)!
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bitpop
Legendary
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Activity: 2912
Merit: 1060
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June 19, 2013, 12:01:59 AM |
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Canary is #1!
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sirano
Newbie
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Activity: 14
Merit: 0
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June 19, 2013, 02:24:48 AM |
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Add one more for me, and a usb bar
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bitpop
Legendary
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Activity: 2912
Merit: 1060
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June 19, 2013, 02:32:54 AM |
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Need 9!
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howzbit
Newbie
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Activity: 27
Merit: 0
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June 19, 2013, 10:35:16 AM |
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Count me in for the next group buy (#7)...looking to order 5 + hub.
thanks!
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bitpop
Legendary
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Activity: 2912
Merit: 1060
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June 19, 2013, 11:00:03 AM |
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These are probably the coolest miners ever made. Ps you should really be using the rosewill usb 2 10 port hubs which can power 8.
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