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Author Topic: Building BFGMiner as x64 Executable  (Read 552 times)
LostFate (OP)
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June 19, 2013, 12:53:18 AM
 #1

First I'd like to say hello everybody!

Then I'd like to admit that this has probably been answered before... *coughimlazycough*

Finally, I'd like to say that I know there isn't any reason to build it as an x64 executable because CPU mining is a huge waste of time... But time is all I have and I'd like to mine with my CPU and GPU at the same time anyways.  Tongue

I managed to successfully build the x86 source with CPU support but it defaults to using "c" for the algo rather than letting me use sse2_32 and because it didn't build as an x64 build, I can't seem to get sse2_64 to work either. This basically cuts my CPU mining speeds in half per core... Making it even worse than it already was...

If anyone knows the process to build it as an x64 executable, I'd love to learn how. If not, could someone who can PM get luke-jr in touch with me?

THANK YOU AHEAD OF TIME!  Cheesy
LostFate (OP)
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June 25, 2013, 07:45:01 AM
 #2

*bumpity bump bump*

No love?
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