actualy difficulty is provided by pool and usualy it changes automaticly or they use different ports.
If you mean intensity and that stuff for gpus, try smth like this:
/*
* GPU configuration. You should play around with intensity and worksize as the fastest settings will vary.
* index - GPU index number usually starts from 0
* intensity - Number of parallel GPU threads (nothing to do with CPU threads)
* worksize - Number of local GPU threads (nothing to do with CPU threads)
* affine_to_cpu - This will affine the thread to a CPU. This can make a GPU miner play along nicer with a CPU miner.
* strided_index - switch memory pattern used for the scratch pad memory
* true = use 16byte contiguous memory per thread, the next memory block has offset of intensity blocks
* false = use a contiguous block of memory per thread
* "gpu_threads_conf" :
* [
* { "index" : 0, "intensity" : 1000, "worksize" : 8, "affine_to_cpu" : false, "strided_index" : true },
* ],
*/
"gpu_threads_conf" : [
// gpu: Ellesmere memory:3712
// compute units: 32
{ "index" : 0,
"intensity" : 768, "worksize" : 8,
"affine_to_cpu" : false, "strided_index" : true
},
// gpu: Ellesmere memory:3920
// compute units: 36
{ "index" : 1,
"intensity" : 864, "worksize" : 8,
"affine_to_cpu" : false, "strided_index" : true
},
],
/*
* Platform index. This will be 0 unless you have different OpenCL platform - eg. AMD and Intel.
*/
"platform_index" : 2,
if it doesn't work, ask google for XMR-AEON-STAK-2.2