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Author Topic: Blockchain and games  (Read 167 times)
Dmitrii999
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December 05, 2017, 08:19:23 AM
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Now the costs for the backend of successful projects are special. Some have owned or rented entire data centers to service their games. Now imagine that you managed to make a game with the server on a distributed registry. Then, with the expansion of the game's audience, the server infrastructure of the project automatically expands. So a million new installations will no longer be a headache for the Devops, there will not be a drop in servers. On the contrary. New installations will extend the network capacity of the project to a million devices. However, it should be understood that in this scenario, the design of the game should allow a technical implementation using a blockchain. So far, as far as I know, none of the existing technologies can realize something more complex and global than trivial rates or lottery.
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cupronickel
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December 05, 2017, 10:29:29 AM
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With Cryptokitties, resources are being used & therefore fees to engage in the game have to increase when this happens. Satoshi Dice showed that gaming on the blockchain has a cost consequence.

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